Player Matchup

Gilgamesh
Gilgamesh
Bananacou
Gilgamesh
Level 29
God Stats
0W - 1L
1,688 SR
Queue Stats
41W - 29L
1,596 Elo+
Solo
Pele
Pele
Runeon228
Pele
Level 25
God Stats
24W - 29L
1,525 SR
Queue Stats
110W - 118L
1,470 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YungAutism
Morgan Le Fay
Level 16
God Stats
5W - 11L
1,500 SR
Queue Stats
105W - 109L
1,523 Elo+
Solo
Ullr
Ullr
Zurykata
Ullr
Level 27
God Stats
9W - 5L
1,689 SR
Queue Stats
119W - 96L
1,613 Elo+
Solo
Horus
Horus
alphambc
Horus
Level 25
God Stats
21W - 13L
1,426 SR
Queue Stats
126W - 123L
1,500 Elo+
Solo
Team Averages
Level 24
1,566 SR
1,540 Elo+

VS

Team Averages
Level 14
1,683 SR
1,588 Elo+
Athena
Athena
Briealice
Athena
Level 17
God Stats
3W - 2L
1,728 SR
Queue Stats
72W - 93L
1,505 Elo+
Solo
Eset
Eset
LittleWeirdo
Eset
Level 18
God Stats
4W - 6L
1,500 SR
Queue Stats
223W - 191L
1,600 Elo+
Solo
Mercury
Mercury
Paulou8
Mercury
Level 14
God Stats
4W - 1L
1,632 SR
Queue Stats
18W - 19L
1,553 Elo+
Solo
Agni
Agni
coolcaada
Agni
Level 16
God Stats
5W - 6L
1,695 SR
Queue Stats
47W - 39L
1,444 Elo+
Solo
Sol
Sol
rekkekekk
Sol
Level 5
God Stats
15W - 6L
1,858 SR
Queue Stats
18W - 6L
1,839 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bananacou
Gilgamesh
10
0 / 3 / 0
5,527
461
4,909
9,165
4,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
10
4 / 4 / 1
6,316
526
3,411
9,890
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
YungAutism
Morgan Le Fay
10
3 / 2 / 3
6,489
541
6,013
6,343
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
10
0 / 4 / 4
6,085
507
4,961
8,724
2,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
alphambc
Horus
10
3 / 3 / 4
6,862
572
2,491
8,552
4,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Briealice
Athena
8
0 / 3 / 2
5,494
458
2,100
5,426
2,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 0 / 5
7,816
651
8,653
8,250
6,988
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Paulou8
Mercury
12
6 / 1 / 1
7,145
595
5,004
6,494
1,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
10
3 / 2 / 1
6,316
526
4,877
6,176
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 4 / 2
7,837
653
9,295
9,140
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
10
Kills
16
16
Deaths
10
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bananacou
Gilgamesh
0
3
0
0
W
Athena
Briealice
Athena
0
3
2
0.33
W
1
0
5
3.5
W
Mercury
Paulou8
Mercury
6
1
1
6.5
L
Pele
4
4
1
1.13
L
Morgan Le Fay
YungAutism
Morgan Le Fay
3
2
3
2.25
L
Ullr
0
4
4
0.5
L
Horus
alphambc
Horus
3
3
4
1.67
W
Agni
3
2
1
1.75
W
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,785
Damage
29,929
42,674
Taken
35,486
17,037
Mitigated
14,850
8,391
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bananacou
Gilgamesh
4,909
1,313
0
830
9,165
4,637
0
5,061
4,104
0
31,428
W
Athena
Briealice
Athena
2,100
614
492
787
5,426
2,092
93
1,943
3,483
9,867
0
W
8,653
1,730
0
5,130
8,250
6,988
0
901
7,349
56,984
0
W
Mercury
Paulou8
Mercury
5,004
1,967
0
848
6,494
1,989
57
714
5,780
0
35,833
L
Pele
3,411
897
0
3,044
9,890
3,314
42
5,397
4,323
0
28,111
L
Morgan Le Fay
YungAutism
Morgan Le Fay
6,013
814
0
591
6,343
2,057
135
3,238
2,863
23,349
0
L
Ullr
4,961
1,104
0
830
8,724
2,272
54
5,158
3,214
0
39,225
L
Horus
alphambc
Horus
2,491
1,060
826
2,270
8,552
4,757
336
5,067
3,245
0
14,483
W
Agni
4,877
218
0
1,773
6,176
1,785
0
2,237
3,939
30,020
0
W
9,295
2,338
0
3,917
9,140
1,996
0
218
8,922
46,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,279
Gold Earned
34,608
251
Minions Killed
352
0
Camps Cleared
0
1,113,613
Distance Traveled
1,137,986
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,527
461
53
4
0
220,427
4
W
Athena
5,494
458
18
2
0
231,461
5
W
Eset
7,816
651
124
10
0
187,157
0
W
Mercury
7,145
595
74
6
0
256,951
2
L
Pele
6,316
526
62
5
0
247,337
2
L
Morgan Le Fay
6,489
541
44
4
0
202,548
5
L
Ullr
6,085
507
67
6
0
220,042
2
L
Horus
6,862
572
25
2
0
223,259
0
W
Agni
6,316
526
42
4
0
238,330
0
W
Sol
7,837
653
94
8
0
224,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role