Player Matchup

Gilgamesh
Gilgamesh
AdMatai
Gilgamesh
Level 28
God Stats
11W - 4L
1,745 SR
Queue Stats
66W - 65L
1,578 Elo+
Party 4
Ao Kuang
Ao Kuang
ShovelAmerican
Ao Kuang
Level 151
God Stats
3W - 1L
1,648 SR
Queue Stats
413W - 379L
1,512 Elo+
Party 3
Agni
Agni
SwishCutBut12
Agni
Level 46
God Stats
2W - 2L
1,105 SR
Queue Stats
156W - 169L
1,444 Elo+
Party 3
Sun Wukong
Sun Wukong
ViskiFox
Sun Wukong
Level 56
God Stats
22W - 29L
1,550 SR
Queue Stats
189W - 173L
1,485 Elo+
Party 3
Artemis
Artemis
Ɛffie
Artemis
Level 121
God Stats
7W - 8L
1,628 SR
Queue Stats
131W - 125L
1,558 Elo+
Party 4
Team Averages
Level 80
1,535 SR
1,515 Elo+

VS

Team Averages
Level 75
1,585 SR
1,582 Elo+
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
IPromiseSheWas19
Tiamat
Level 27
God Stats
3W - 1L
1,724 SR
Queue Stats
89W - 65L
1,678 Elo+
Party 1
Kali
Kali
Jinouga666
Kali
Level 107
God Stats
19W - 9L
1,702 SR
Queue Stats
291W - 279L
1,530 Elo+
Party 1
Medusa
Medusa
NezukoEmyna
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
elouhssa
Sylvanus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AdMatai
Gilgamesh
17
7 / 1 / 14
12,492
657
12,003
16,648
11,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
18
5 / 3 / 2
11,534
607
9,979
17,916
7,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 4 / 7
10,167
535
7,303
10,556
3,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ViskiFox
Sun Wukong
20
7 / 1 / 9
13,186
694
14,116
14,189
9,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Ɛffie
Artemis
20
11 / 1 / 6
13,394
705
13,348
10,426
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 6 / 1
8,471
446
5,810
15,189
9,622
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 7 / 1
10,412
548
18,896
18,173
12,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 7 / 1
7,847
413
6,577
15,545
5,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
12
0 / 7 / 1
7,324
385
3,200
11,342
3,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
elouhssa
Sylvanus
8
0 / 5 / 0
6,410
337
2,772
10,953
7,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
14
32
Kills
10
10
Deaths
32
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
6
1
0.25
W
Gilgamesh
AdMatai
Gilgamesh
7
1
14
14
L
7
7
1
1.07
L
2
7
1
0.36
L
Medusa
0
7
1
0.07
W
Ao Kuang
5
3
2
2
W
2
4
7
1.38
W
Sun Wukong
ViskiFox
Sun Wukong
7
1
9
11.5
L
Sylvanus
elouhssa
Sylvanus
0
5
0
0
W
Artemis
Ɛffie
Artemis
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,749
Damage
37,255
69,735
Taken
71,202
36,149
Mitigated
38,148
24,904
Healing
17,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,810
1,915
0
4,565
15,189
9,622
884
2,750
12,395
0
50,401
W
Gilgamesh
AdMatai
Gilgamesh
12,003
3,202
0
1,978
16,648
11,300
1,267
3,510
13,138
0
54,622
L
18,896
2,039
252
5,626
18,173
12,279
0
9,067
8,808
63,279
0
L
6,577
2,439
0
3,224
15,545
5,991
0
3,743
11,679
0
37,767
L
Medusa
3,200
1,100
0
574
11,342
3,003
0
714
10,628
0
29,953
W
Ao Kuang
9,979
2,383
0
7,018
17,916
7,054
873
5,861
12,055
102,420
0
W
7,303
1,038
0
2,147
10,556
3,996
1,371
7,731
2,825
47,876
0
W
Sun Wukong
ViskiFox
Sun Wukong
14,116
3,278
0
7,856
14,189
9,384
876
2,851
11,338
0
88,902
L
Sylvanus
elouhssa
Sylvanus
2,772
950
683
2,332
10,953
7,253
0
521
10,410
13,123
0
W
Artemis
Ɛffie
Artemis
13,348
7,036
0
5,905
10,426
4,415
5,059
1,715
8,711
0
98,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,773
Gold Earned
40,464
653
Minions Killed
383
0
Camps Cleared
0
1,824,886
Distance Traveled
1,454,081
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,471
446
94
5
0
325,208
2
W
Gilgamesh
12,492
657
77
4
0
410,982
3
L
Tiamat
10,412
548
116
6
0
304,199
3
L
Kali
7,847
413
72
4
0
308,882
1
L
Medusa
7,324
385
81
4
0
277,207
3
W
Ao Kuang
11,534
607
154
8
0
363,649
0
W
Agni
10,167
535
92
5
0
349,106
1
W
Sun Wukong
13,186
694
174
9
0
354,438
5
L
Sylvanus
6,410
337
20
1
0
238,585
9
W
Artemis
13,394
705
156
8
0
346,711
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role