Player Matchup

Discordia
Discordia
Alfrahed
Discordia
Level 153
God Stats
24W - 33L
1,498 SR
Queue Stats
827W - 878L
1,460 Elo+
Solo
Set
Set
NoseSoloSeVende
Set
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 13L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Serpa204
Danzaburou
Level 68
God Stats
9W - 11L
1,506 SR
Queue Stats
69W - 80L
1,494 Elo+
Solo
Team Averages
Level 78
1,501 SR
1,485 Elo+

VS

Team Averages
Level 67
1,672 SR
1,699 Elo+
Bacchus
Bacchus
Hapy
Bacchus
Level 89
God Stats
3W - 0L
1,674 SR
Queue Stats
90W - 45L
1,717 Elo+
Party 1
Anubis
Anubis
Sparkion
Anubis
Level 84
God Stats
1W - 1L
1,721 SR
Queue Stats
112W - 61L
1,710 Elo+
Party 1
Bellona
Bellona
helanos96
Bellona
Level 29
God Stats
18W - 9L
1,621 SR
Queue Stats
90W - 42L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Alfrahed
Discordia
15
5 / 7 / 7
11,104
740
20,449
10,245
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 5 / 5
11,050
737
16,110
19,710
10,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Serpa204
Danzaburou
14
3 / 5 / 2
10,211
681
6,870
11,891
3,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hapy
Bacchus
15
5 / 1 / 9
11,158
744
10,327
18,042
18,001
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Sparkion
Anubis
16
7 / 9 / 7
11,672
778
13,605
17,857
10,825
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
helanos96
Bellona
15
5 / 2 / 10
11,493
766
10,941
15,883
12,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
12
Kills
17
17
Deaths
12
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Discordia
Alfrahed
Discordia
5
7
7
1.21
W
Bacchus
Hapy
Bacchus
5
1
9
9.5
L
4
5
5
1.3
L
Danzaburou
Serpa204
Danzaburou
3
5
2
0.8
W
Anubis
Sparkion
Anubis
7
9
7
1.17
W
Bellona
helanos96
Bellona
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,429
Damage
34,873
41,846
Taken
51,782
17,442
Mitigated
41,156
7,946
Healing
15,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Alfrahed
Discordia
20,449
837
0
0
10,245
2,954
480
4,886
5,059
47,291
0
W
Bacchus
Hapy
Bacchus
10,327
1,493
0
3,360
18,042
18,001
615
6,375
11,667
31,078
0
L
16,110
7,346
0
5,897
19,710
10,864
180
12,413
6,967
0
37,512
L
Danzaburou
Serpa204
Danzaburou
6,870
1,240
0
2,049
11,891
3,624
215
6,633
5,072
0
40,672
W
Anubis
Sparkion
Anubis
13,605
255
0
5,681
17,857
10,825
1,478
6,164
11,693
45,616
0
W
Bellona
helanos96
Bellona
10,941
1,492
1,149
5,444
15,883
12,330
778
7,910
7,973
0
31,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,365
Gold Earned
34,323
170
Minions Killed
158
0
Camps Cleared
0
721,546
Distance Traveled
779,521
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,104
740
58
4
0
253,898
0
W
Bacchus
11,158
744
38
3
0
278,817
2
L
Set
11,050
737
38
3
0
241,986
2
L
Danzaburou
10,211
681
74
5
0
225,662
0
W
Anubis
11,672
778
83
6
0
209,136
1
W
Bellona
11,493
766
37
2
0
291,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role