Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Altoins
Ymir
Level 24
God Stats
23W - 22L
1,673 SR
Queue Stats
98W - 125L
1,437 Elo+
Solo
Persephone
Persephone
Puluuz
Persephone
Level 14
God Stats
3W - 2L
1,357 SR
Queue Stats
9W - 13L
1,309 Elo+
Solo
Thor
Thor
coolcaada
Thor
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 39L
1,424 Elo+
Solo
Artemis
Artemis
urosprejaki
Artemis
Level 22
God Stats
7W - 11L
1,463 SR
Queue Stats
65W - 98L
1,292 Elo+
Solo
Team Averages
Level 21
1,498 SR
1,393 Elo+

VS

Team Averages
Level 13
1,537 SR
1,401 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
AZEITEIROPT
Xing Tian
Level 6
God Stats
1W - 5L
1,250 SR
Queue Stats
1W - 7L
1,129 Elo+
Party 1
Hun Batz
Hun Batz
Chufarolillo
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,505 Elo+
Solo
Janus
Janus
GodOfTheArenaa
Janus
Level 29
God Stats
1W - 1L
1,731 SR
Queue Stats
15W - 17L
1,614 Elo+
Solo
Neith
Neith
ILUMIRIAN
Neith
Level 7
God Stats
1W - 1L
1,704 SR
Queue Stats
1W - 4L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
7 / 4 / 2
11,465
478
11,435
18,092
13,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Altoins
Ymir
16
1 / 9 / 15
10,851
452
7,610
25,139
16,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
Puluuz
Persephone
18
10 / 4 / 7
12,828
535
20,970
14,519
5,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
20
6 / 5 / 9
13,151
548
10,949
20,091
9,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
urosprejaki
Artemis
18
5 / 8 / 6
11,912
496
8,636
15,423
5,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
4 / 6 / 11
9,646
402
12,165
16,838
12,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
AZEITEIROPT
Xing Tian
15
5 / 4 / 3
10,463
436
15,445
20,530
22,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Chufarolillo
Hun Batz
13
2 / 5 / 5
9,289
387
3,247
14,216
5,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
9 / 11 / 4
12,289
512
18,392
22,349
7,644
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
ILUMIRIAN
Neith
13
7 / 4 / 4
9,591
400
9,453
10,419
3,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
54
29
Kills
27
30
Deaths
30
39
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
4
2
2
L
Cthulhu
 
Cthulhu
4
6
11
1.58
L
Xing Tian
AZEITEIROPT
Xing Tian
5
4
3
1.63
W
Ymir
Altoins
Ymir
1
9
15
0.94
L
Hun Batz
Chufarolillo
Hun Batz
2
5
5
0.9
L
9
11
4
1
L
Neith
ILUMIRIAN
Neith
7
4
4
2.25
W
Persephone
Puluuz
Persephone
10
4
7
3.38
W
Thor
6
5
9
2.1
W
Artemis
urosprejaki
Artemis
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,600
Damage
58,702
93,264
Taken
84,352
49,959
Mitigated
52,180
15,062
Healing
14,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,435
2,636
369
2,039
18,092
13,395
1,143
10,124
7,158
0
46,412
L
Cthulhu
 
Cthulhu
12,165
920
510
3,271
16,838
12,826
519
7,785
8,868
40,884
0
L
Xing Tian
AZEITEIROPT
Xing Tian
15,445
1,290
0
4,498
20,530
22,241
213
4,770
15,576
49,353
0
W
Ymir
Altoins
Ymir
7,610
1,827
0
2,168
25,139
16,681
827
11,503
11,748
29,516
0
L
Hun Batz
Chufarolillo
Hun Batz
3,247
1,255
0
3,508
14,216
5,936
0
2,834
11,252
0
41,968
L
18,392
1,463
0
1,495
22,349
7,644
696
8,900
13,017
74,696
0
L
Neith
ILUMIRIAN
Neith
9,453
4,164
0
1,519
10,419
3,533
1,429
3,260
7,059
0
37,913
W
Persephone
Puluuz
Persephone
20,970
1,104
150
3,492
14,519
5,040
3,145
8,827
5,419
75,566
0
W
Thor
10,949
1,313
0
5,644
20,091
9,701
935
7,155
12,696
0
101,489
W
Artemis
urosprejaki
Artemis
8,636
4,179
0
1,200
15,423
5,142
3,662
6,290
8,958
0
75,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,207
Gold Earned
51,278
493
Minions Killed
408
0
Camps Cleared
0
2,071,002
Distance Traveled
1,829,362
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,465
478
73
3
0
471,959
0
L
Cthulhu
9,646
402
49
2
0
371,418
3
L
Xing Tian
10,463
436
80
3
0
393,522
0
W
Ymir
10,851
452
40
2
0
379,182
4
L
Hun Batz
9,289
387
79
3
0
372,136
3
L
Janus
12,289
512
128
5
0
357,580
0
L
Neith
9,591
400
72
3
0
334,706
0
W
Persephone
12,828
535
103
4
0
413,012
6
W
Thor
13,151
548
166
7
0
447,563
4
W
Artemis
11,912
496
111
5
0
359,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role