Player Matchup

King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Diamond II
 
Cthulhu
Diamond II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond III
Etan16
Raijin
Diamond III
Level 139
God Stats
4W - 2L
1,591 SR
Queue Stats
281W - 257L
2,275 MMR
Solo
Heimdallr
Heimdallr
Masters
Knifepalm
Heimdallr
Masters
Level 157
God Stats
19W - 11L
1,626 SR
Queue Stats
153W - 120L
2,564 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,543 SR
1,868 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 121
1,638 SR
2,346 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Masters
ForgerVulcan
Geb
Masters
Level 160
God Stats
13W - 9L
1,707 SR
Queue Stats
467W - 444L
2,456 MMR
Solo
Hun Batz
Hun Batz
Masters
MishaeI
Hun Batz
Masters
Level 127
God Stats
8W - 4L
1,775 SR
Queue Stats
188W - 164L
2,769 MMR
Solo
Thor
Thor
Masters
SpeedRunToGM
Thor
Masters
Level 68
God Stats
4W - 4L
1,556 SR
Queue Stats
118W - 63L
2,766 MMR
Solo
Apollo
Apollo
Diamond IV
alejandro0219
Apollo
Diamond IV
Level 89
God Stats
16W - 12L
1,651 SR
Queue Stats
601W - 591L
2,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 0 / 5
8,343
642
7,948
5,839
3,579
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
 
Fenrir
14
8 / 1 / 0
8,061
620
6,822
8,139
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
 
Cthulhu
11
0 / 1 / 10
6,406
493
6,112
9,281
3,770
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Etan16
Raijin
13
2 / 3 / 3
7,434
572
5,516
7,408
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Knifepalm
Heimdallr
14
7 / 1 / 2
8,716
670
7,691
5,786
2,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AthenaTiamatSolGilgamesh

VS

Bans
SetPersephoneSobekChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 1 / 2
7,295
561
5,739
5,992
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 5
6,043
465
3,370
11,821
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
MishaeI
Hun Batz
11
3 / 7 / 2
6,853
527
5,706
11,315
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 5 / 2
6,478
498
2,957
11,545
5,598
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 3 / 2
7,011
539
3,187
8,143
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
19
Kills
6
6
Deaths
20
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
5
4.5
W
Fenrir
 
Fenrir
8
1
0
8
W
Cthulhu
 
Cthulhu
0
1
10
5
L
Janus
 
Janus
2
1
2
3
W
Raijin
Etan16
Raijin
2
3
3
1.17
L
0
4
5
0.63
W
Heimdallr
Knifepalm
Heimdallr
7
1
2
8
L
Hun Batz
MishaeI
Hun Batz
3
7
2
0.57
L
0
5
2
0.2
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,089
Damage
20,959
36,453
Taken
48,816
15,394
Mitigated
18,957
10,216
Healing
11,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,948
1,434
0
2,619
5,839
3,579
0
0
5,839
0
55,806
W
Fenrir
 
Fenrir
6,822
1,998
0
2,301
8,139
3,315
0
2,367
5,684
0
44,918
W
Cthulhu
 
Cthulhu
6,112
440
502
2,645
9,281
3,770
0
3,668
5,478
22,871
0
L
Janus
 
Janus
5,739
307
0
1,103
5,992
1,847
0
531
5,461
56,026
0
W
Raijin
Etan16
Raijin
5,516
198
0
1,167
7,408
2,618
0
1,968
5,352
58,161
0
L
3,370
435
0
1,897
11,821
5,927
0
4,097
7,721
16,313
0
W
Heimdallr
Knifepalm
Heimdallr
7,691
2,679
0
982
5,786
2,112
0
795
4,991
0
64,189
L
Hun Batz
MishaeI
Hun Batz
5,706
1,331
0
2,490
11,315
3,366
0
4,647
6,568
0
40,673
L
2,957
385
0
3,416
11,545
5,598
0
606
10,939
0
39,341
L
3,187
1,964
0
2,460
8,143
2,219
0
1,607
6,483
0
48,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,960
Gold Earned
33,680
493
Minions Killed
421
0
Camps Cleared
0
1,331,531
Distance Traveled
1,356,912
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,343
642
134
10
0
289,498
4
W
Fenrir
8,061
620
87
7
0
285,703
2
W
Cthulhu
6,406
493
24
2
0
278,496
4
L
Janus
7,295
561
141
11
0
279,715
1
W
Raijin
7,434
572
127
10
0
223,803
6
L
Geb
6,043
465
14
1
0
304,716
7
W
Heimdallr
8,716
670
121
9
0
254,031
3
L
Hun Batz
6,853
527
77
6
0
263,503
2
L
Thor
6,478
498
90
7
0
247,280
5
L
Apollo
7,011
539
99
8
0
261,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role