Player Matchup

Hun Batz
Hun Batz
Gabriel20010211
Hun Batz
Level 23
God Stats
5W - 4L
1,612 SR
Queue Stats
45W - 58L
1,384 Elo+
Solo
Ares
Ares
NRGrizy
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,211 Elo+
Solo
Heimdallr
Heimdallr
S1lVac
Heimdallr
Level 8
God Stats
4W - 2L
1,640 SR
Queue Stats
4W - 6L
1,391 Elo+
Solo
Ra
Ra
lipoxx1234
Ra
Level 24
God Stats
10W - 24L
1,303 SR
Queue Stats
72W - 78L
1,436 Elo+
Solo
Artio
Artio
vinil71
Artio
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 77L
1,403 Elo+
Solo
Team Averages
Level 17
1,511 SR
1,365 Elo+

VS

Team Averages
Level 17
1,496 SR
1,473 Elo+
Loki
Loki
 
Loki
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
JestingCrown653
Hera
Level 7
God Stats
1W - 0L
1,283 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mulan
Mulan
OxyUller
Mulan
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 86L
1,455 Elo+
Solo
Ares
Ares
SrSm0ke
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
VigilanteCego
Nemesis
Level 19
God Stats
2W - 2L
1,697 SR
Queue Stats
60W - 57L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
3 / 4 / 3
8,827
552
5,719
10,146
3,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
NRGrizy
Ares
11
0 / 8 / 0
6,429
402
2,783
12,924
10,394
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
S1lVac
Heimdallr
15
8 / 4 / 3
9,152
572
12,770
11,635
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
6 / 4 / 2
9,347
584
6,305
7,825
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
vinil71
Artio
13
3 / 5 / 10
7,858
491
4,002
10,210
6,664
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 7 / 5
7,817
489
7,953
12,631
4,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 6 / 3
7,847
490
3,583
6,745
2,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mulan
OxyUller
Mulan
16
10 / 1 / 0
11,319
707
10,526
11,288
6,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ares
SrSm0ke
Ares
12
5 / 4 / 2
8,137
509
3,250
9,714
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
14
5 / 2 / 8
8,930
558
8,015
9,622
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
42
20
Kills
24
25
Deaths
20
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
7
5
0.5
L
Hun Batz
3
4
3
1.13
W
3
6
3
0.75
L
Ares
NRGrizy
Ares
0
8
0
0
W
Mulan
OxyUller
Mulan
10
1
0
10
L
Heimdallr
S1lVac
Heimdallr
8
4
3
2.38
W
Ares
SrSm0ke
Ares
5
4
2
1.5
W
Nemesis
5
2
8
4.5
L
6
4
2
1.75
L
Artio
vinil71
Artio
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,579
Damage
33,327
52,740
Taken
50,000
27,654
Mitigated
22,546
13,203
Healing
14,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,953
1,235
0
1,525
12,631
4,020
499
1,116
11,513
0
57,462
L
Hun Batz
5,719
2,635
0
4,412
10,146
3,464
0
462
9,684
0
64,685
W
3,583
1,610
0
0
6,745
2,017
711
2,853
3,649
30,556
0
L
Ares
NRGrizy
Ares
2,783
1,073
0
2,163
12,924
10,394
420
577
12,347
19,459
0
W
Mulan
OxyUller
Mulan
10,526
3,119
0
6,558
11,288
6,164
1,356
4,070
7,150
0
50,775
L
Heimdallr
S1lVac
Heimdallr
12,770
6,201
0
2,683
11,635
3,993
821
2,143
9,448
0
66,518
W
Ares
SrSm0ke
Ares
3,250
122
0
2,141
9,714
6,517
0
1,977
7,685
17,084
0
W
Nemesis
8,015
4,277
0
3,794
9,622
3,828
288
2,673
6,913
0
42,639
L
6,305
1,241
87
2,352
7,825
3,139
1,020
919
6,878
50,313
0
L
Artio
vinil71
Artio
4,002
617
284
1,222
10,210
6,664
179
2,592
7,550
13,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,613
Gold Earned
44,050
380
Minions Killed
356
0
Camps Cleared
0
1,380,161
Distance Traveled
1,505,191
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,817
489
93
6
0
272,871
4
L
Hun Batz
8,827
552
117
7
0
280,906
9
W
Hera
7,847
490
61
4
0
267,154
0
L
Ares
6,429
402
39
2
0
236,832
1
W
Mulan
11,319
707
110
7
0
261,063
0
L
Heimdallr
9,152
572
115
7
0
269,995
3
W
Ares
8,137
509
21
1
0
302,448
4
W
Nemesis
8,930
558
71
4
0
401,655
2
L
Ra
9,347
584
99
6
0
275,252
8
L
Artio
7,858
491
10
1
0
317,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role