Player Matchup

Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Izsaak
Odin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 34L
1,520 Elo+
Party 1
Raijin
Raijin
OGpuffymuffin
Raijin
Level 87
God Stats
1W - 1L
1,718 SR
Queue Stats
230W - 200L
1,597 Elo+
Solo
Hou Yi
Hou Yi
TheShow928
Hou Yi
Level 127
God Stats
2W - 5L
1,476 SR
Queue Stats
229W - 227L
1,503 Elo+
Party 2
Sol
Sol
imthtf
Sol
Level 112
God Stats
2W - 2L
1,566 SR
Queue Stats
62W - 60L
1,444 Elo+
Party 1
Team Averages
Level 118
1,552 SR
1,513 Elo+

VS

Team Averages
Level 91
1,529 SR
1,454 Elo+
Izanami
Izanami
Bakalicious
Izanami
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 60L
1,448 Elo+
Solo
Chiron
Chiron
JRTurner
Chiron
Level 144
God Stats
2W - 0L
1,685 SR
Queue Stats
106W - 108L
1,467 Elo+
Solo
Scylla
Scylla
PRIVATEJOEL
Scylla
Level 148
God Stats
4W - 2L
1,460 SR
Queue Stats
369W - 387L
1,456 Elo+
Solo
Cerberus
Cerberus
apexdeathdealer
Cerberus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,349 Elo+
Solo
Horus
Horus
shimesaba7572
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
3 / 4 / 20
12,117
757
10,023
22,789
26,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
Izsaak
Odin
19
8 / 4 / 17
11,626
727
19,329
28,991
20,173
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
6 / 6 / 16
12,438
777
25,809
16,190
6,029
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
TheShow928
Hou Yi
16
4 / 7 / 18
10,816
676
17,855
17,658
6,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
imthtf
Sol
18
9 / 7 / 13
11,840
740
23,951
18,506
5,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bakalicious
Izanami
18
3 / 8 / 14
11,479
717
11,724
18,457
9,278
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chiron
JRTurner
Chiron
18
5 / 8 / 13
11,600
725
23,800
18,508
8,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Scylla
20
10 / 3 / 12
13,796
862
27,201
14,964
7,553
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
20
9 / 4 / 17
14,301
894
22,912
41,437
36,895
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 7 / 14
10,501
656
4,671
23,527
29,209
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
98
30
Kills
28
28
Deaths
30
84
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
3
4
20
3.25
W
Izanami
Bakalicious
Izanami
3
8
14
1.25
L
Odin
Izsaak
Odin
8
4
17
4.13
W
Chiron
JRTurner
Chiron
5
8
13
1.44
L
6
6
16
2.33
W
Scylla
10
3
12
5.33
L
Hou Yi
TheShow928
Hou Yi
4
7
18
1.86
W
Cerberus
9
4
17
4.38
L
Sol
imthtf
Sol
9
7
13
2.21
W
1
7
14
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,967
Damage
90,308
104,134
Taken
116,893
64,413
Mitigated
91,771
47,816
Healing
44,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
10,023
847
12,104
9,359
22,789
26,777
582
9,004
13,574
21,400
0
W
Izanami
Bakalicious
Izanami
11,724
7,854
1,662
2,278
18,457
9,278
1,662
8,393
10,064
0
25,988
L
Odin
Izsaak
Odin
19,329
4,936
3,231
11,032
28,991
20,173
1,034
11,111
17,529
0
27,514
W
Chiron
JRTurner
Chiron
23,800
6,143
5,586
4,081
18,508
8,836
2,115
9,700
8,785
0
36,607
L
25,809
3,360
3,437
1,924
16,190
6,029
787
8,815
7,167
52,284
0
W
Scylla
27,201
2,514
1,275
3,779
14,964
7,553
1,059
10,024
4,940
64,274
0
L
Hou Yi
TheShow928
Hou Yi
17,855
7,098
273
270
17,658
6,216
2,471
10,566
6,868
0
23,644
W
Cerberus
22,912
536
804
18,090
41,437
36,895
220
17,613
23,824
39,458
0
L
Sol
imthtf
Sol
23,951
6,666
2,002
4,184
18,506
5,218
2,135
10,413
7,941
42,490
0
W
4,671
1,694
3,702
2,979
23,527
29,209
108
14,053
9,474
2,190
7,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,837
Gold Earned
61,677
150
Minions Killed
188
0
Camps Cleared
0
1,263,959
Distance Traveled
1,277,634
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
12,117
757
19
1
0
280,217
0
W
Izanami
11,479
717
40
3
0
235,342
0
L
Odin
11,626
727
15
1
0
307,145
0
W
Chiron
11,600
725
31
2
0
248,666
0
L
Raijin
12,438
777
60
4
0
216,415
1
W
Scylla
13,796
862
79
5
0
261,109
7
L
Hou Yi
10,816
676
14
1
0
221,026
0
W
Cerberus
14,301
894
31
2
0
307,583
0
L
Sol
11,840
740
42
3
0
239,156
0
W
Horus
10,501
656
7
0
0
224,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role