Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Aitle56
Gilgamesh
Level 55
God Stats
16W - 4L
1,768 SR
Queue Stats
110W - 111L
1,534 Elo+
Solo
Fenrir
Fenrir
JulioGay
Fenrir
Level 70
God Stats
5W - 5L
1,331 SR
Queue Stats
88W - 107L
1,328 Elo+
Party 4
Ymir
Ymir
Leonsanz
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 73L
1,321 Elo+
Party 4
Heimdallr
Heimdallr
sekiakuretsuha
Heimdallr
Level 46
God Stats
10W - 4L
1,613 SR
Queue Stats
282W - 228L
1,611 Elo+
Party 2
Team Averages
Level 68
1,542 SR
1,459 Elo+

VS

Team Averages
Level 68
1,514 SR
1,392 Elo+
Sol
Sol
Jakedidathing
Sol
Level 105
God Stats
91W - 69L
1,511 SR
Queue Stats
829W - 849L
1,436 Elo+
Party 3
Bacchus
Bacchus
PanicAcorn
Bacchus
Level 103
God Stats
20W - 16L
1,595 SR
Queue Stats
700W - 754L
1,420 Elo+
Party 3
Bakasura
Bakasura
Qahhavoc
Bakasura
Level 63
God Stats
1W - 3L
1,548 SR
Queue Stats
356W - 442L
1,352 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kafaya1
Cu Chulainn
Level 55
God Stats
513W - 514L
1,500 SR
Queue Stats
1,334W - 1,457L
1,482 Elo+
Solo
Izanami
Izanami
sIumpkami
Izanami
Level 15
God Stats
5W - 7L
1,416 SR
Queue Stats
10W - 19L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
1 / 3 / 4
9,455
525
6,173
9,669
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Aitle56
Gilgamesh
18
8 / 2 / 3
10,747
597
11,548
12,634
9,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
JulioGay
Fenrir
14
2 / 5 / 9
8,977
499
9,818
14,702
8,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
14
4 / 3 / 2
8,957
498
6,540
11,903
10,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
sekiakuretsuha
Heimdallr
19
10 / 2 / 1
12,010
667
15,671
10,502
4,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 3
10,291
572
8,309
12,924
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
PanicAcorn
Bacchus
14
3 / 1 / 8
9,334
519
9,319
12,557
13,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Qahhavoc
Bakasura
13
2 / 10 / 7
8,656
481
5,170
14,358
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
kafaya1
Cu Chulainn
15
2 / 4 / 0
8,942
497
4,513
13,928
8,265
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
sIumpkami
Izanami
13
2 / 6 / 4
8,813
490
6,878
13,075
3,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
25
Kills
15
15
Deaths
25
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
3
4
1
W
Gilgamesh
Aitle56
Gilgamesh
8
2
3
4.75
L
6
4
3
1.88
W
Fenrir
JulioGay
Fenrir
2
5
9
1.3
W
Ymir
4
3
2
1.67
L
Bacchus
PanicAcorn
Bacchus
3
1
8
7
L
Bakasura
Qahhavoc
Bakasura
2
10
7
0.55
L
Cu Chulainn
kafaya1
Cu Chulainn
2
4
0
0.5
L
Izanami
sIumpkami
Izanami
2
6
4
0.67
W
Heimdallr
sekiakuretsuha
Heimdallr
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,750
Damage
34,189
59,410
Taken
66,842
36,085
Mitigated
34,489
14,591
Healing
15,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,173
207
0
1,630
9,669
3,600
0
5,136
4,533
72,650
0
W
Gilgamesh
Aitle56
Gilgamesh
11,548
3,240
0
3,807
12,634
9,104
82
2,000
10,479
0
68,530
L
8,309
2,960
0
4,505
12,924
4,135
2,708
1,368
11,556
68,564
0
W
Fenrir
JulioGay
Fenrir
9,818
2,333
0
5,280
14,702
8,182
0
2,254
12,308
0
58,614
W
Ymir
6,540
1,279
0
826
11,903
10,995
0
5,143
6,552
28,251
0
L
Bacchus
PanicAcorn
Bacchus
9,319
942
0
4,627
12,557
13,292
898
3,515
9,042
38,022
0
L
Bakasura
Qahhavoc
Bakasura
5,170
3,590
612
2,023
14,358
4,881
402
4,150
10,198
0
29,964
L
Cu Chulainn
kafaya1
Cu Chulainn
4,513
630
0
2,412
13,928
8,265
135
996
12,932
2,726
47,605
L
Izanami
sIumpkami
Izanami
6,878
5,811
0
1,038
13,075
3,916
927
2,684
10,391
0
37,834
W
Heimdallr
sekiakuretsuha
Heimdallr
15,671
9,190
0
3,048
10,502
4,204
1,661
3,628
6,784
0
96,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,146
Gold Earned
46,036
578
Minions Killed
415
0
Camps Cleared
0
1,679,344
Distance Traveled
1,765,638
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,455
525
136
8
0
369,429
1
W
Gilgamesh
10,747
597
131
7
0
341,121
3
L
Sol
10,291
572
132
7
0
315,864
3
W
Fenrir
8,977
499
96
5
0
316,389
2
W
Ymir
8,957
498
44
2
0
342,910
0
L
Bacchus
9,334
519
56
3
0
353,013
8
L
Bakasura
8,656
481
60
3
0
408,141
0
L
Cu Chulainn
8,942
497
100
6
0
357,827
3
L
Izanami
8,813
490
67
4
0
330,793
1
W
Heimdallr
12,010
667
171
10
0
309,495
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role