Player Matchup

Bakasura
Bakasura
Lost_Samurai_81
Bakasura
Level 49
God Stats
17W - 18L
1,479 SR
Queue Stats
410W - 420L
1,408 Elo+
Party 2
Rama
Rama
MorchMorchMorch
Rama
Level 66
God Stats
180W - 197L
1,453 SR
Queue Stats
228W - 249L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
PetritDerDrucker
Baron Samedi
Level 67
God Stats
16W - 18L
1,536 SR
Queue Stats
411W - 383L
1,422 Elo+
Party 2
Nu Wa
Nu Wa
Tomdollie22
Nu Wa
Level 32
God Stats
137W - 121L
1,368 SR
Queue Stats
280W - 304L
1,369 Elo+
Party 1
Cerberus
Cerberus
nicky414
Cerberus
Level 54
God Stats
67W - 65L
1,516 SR
Queue Stats
266W - 302L
1,396 Elo+
Party 1
Team Averages
Level 54
1,470 SR
1,395 Elo+

VS

Team Averages
Level 88
1,563 SR
1,362 Elo+
Chiron
Chiron
Mister Pink32
Chiron
Level 146
God Stats
8W - 15L
1,413 SR
Queue Stats
256W - 261L
1,397 Elo+
Solo
Set
Set
RoddyyC
Set
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,264 Elo+
Solo
Sun Wukong
Sun Wukong
iEelektrik
Sun Wukong
Level 106
God Stats
40W - 45L
1,496 SR
Queue Stats
488W - 524L
1,414 Elo+
Solo
Ymir
Ymir
indomito12
Ymir
Level 67
God Stats
0W - 1L
1,609 SR
Queue Stats
1W - 3L
1,357 Elo+
Party 3
Persephone
Persephone
matteo2018
Persephone
Level 88
God Stats
3W - 4L
1,799 SR
Queue Stats
28W - 20L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
4 / 3 / 1
9,135
537
7,187
13,737
7,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 5 / 3
9,345
550
10,960
13,424
4,872
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
PetritDerDrucker
Baron Samedi
15
1 / 3 / 0
8,962
527
8,134
11,839
5,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 2 / 4
8,647
509
5,215
9,130
2,702
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
nicky414
Cerberus
15
4 / 3 / 7
8,953
527
10,927
14,933
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 3
9,327
549
9,975
12,415
3,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Set
16
4 / 3 / 3
9,383
552
7,545
11,871
4,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
iEelektrik
Sun Wukong
16
3 / 2 / 1
9,642
567
11,221
17,757
9,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 4 / 3
7,988
470
6,431
13,330
5,484
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Persephone
matteo2018
Persephone
15
3 / 3 / 0
9,555
562
10,271
9,452
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
19
Kills
16
16
Deaths
18
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
4
3
1
1.5
L
3
6
3
0.75
W
7
5
3
1.7
W
Baron Samedi
PetritDerDrucker
Baron Samedi
1
3
0
0.33
L
Set
4
3
3
1.83
W
3
2
4
2.5
L
Sun Wukong
iEelektrik
Sun Wukong
3
2
1
1.75
L
3
4
3
1.13
L
Persephone
matteo2018
Persephone
3
3
0
1
W
Cerberus
nicky414
Cerberus
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,423
Damage
45,443
63,063
Taken
64,825
31,629
Mitigated
25,736
23,416
Healing
18,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
7,187
5,172
415
6,020
13,737
7,122
742
3,723
9,912
0
39,345
L
9,975
3,263
943
3,467
12,415
3,075
3,098
5,469
6,609
0
65,055
W
10,960
9,305
0
5,915
13,424
4,872
1,287
3,449
9,975
0
51,334
W
Baron Samedi
PetritDerDrucker
Baron Samedi
8,134
697
280
4,891
11,839
5,158
49
1,139
10,672
63,384
0
L
Set
7,545
4,181
0
902
11,871
4,718
0
3,246
8,625
0
67,478
W
5,215
1,835
0
891
9,130
2,702
426
5,532
3,381
45,114
0
L
Sun Wukong
iEelektrik
Sun Wukong
11,221
3,358
0
7,976
17,757
9,838
574
7,804
8,862
0
63,802
L
6,431
1,223
445
1,904
13,330
5,484
252
3,041
10,209
26,474
0
L
Persephone
matteo2018
Persephone
10,271
779
219
2,508
9,452
2,621
919
4,161
5,010
65,209
0
W
Cerberus
nicky414
Cerberus
10,927
394
0
5,004
14,933
11,775
268
2,512
12,421
34,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,042
Gold Earned
45,895
450
Minions Killed
557
0
Camps Cleared
0
1,541,587
Distance Traveled
1,572,686
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,135
537
99
6
0
366,568
1
L
Chiron
9,327
549
113
7
0
276,692
0
W
Rama
9,345
550
74
4
0
259,506
0
W
Baron Samedi
8,962
527
134
8
0
296,115
5
L
Set
9,383
552
118
7
0
322,608
0
W
Nu Wa
8,647
509
79
5
0
311,894
0
L
Sun Wukong
9,642
567
140
8
0
341,288
2
L
Ymir
7,988
470
55
3
0
338,287
1
L
Persephone
9,555
562
131
8
0
293,811
3
W
Cerberus
8,953
527
64
4
0
307,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role