Player Matchup

Thor
Thor
 
Thor
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Hyperde
Artio
Level 129
God Stats
4W - 3L
1,511 SR
Queue Stats
444W - 441L
1,523 Elo+
Solo
Hercules
Hercules
Jo0ey666
Hercules
Level 160
God Stats
4W - 1L
1,314 SR
Queue Stats
62W - 52L
1,607 Elo+
Solo
Tiamat
Tiamat
ShiroyashaJP
Tiamat
Level 160
God Stats
143W - 45L
1,937 SR
Queue Stats
1,704W - 486L
2,017 Elo+
Party 1
Apollo
Apollo
ShiroyashaPJ
Apollo
Level 141
God Stats
7W - 4L
1,759 SR
Queue Stats
62W - 38L
1,612 Elo+
Party 1
Team Averages
Level 142
1,604 SR
1,652 Elo+

VS

Team Averages
Level 133
1,489 SR
1,534 Elo+
Ra
Ra
 
Ra
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AdrianR3d
Neith
Level 128
God Stats
3W - 4L
1,163 SR
Queue Stats
42W - 33L
1,503 Elo+
Solo
Serqet
Serqet
Kilerek
Serqet
Level 149
God Stats
21W - 21L
1,646 SR
Queue Stats
262W - 305L
1,544 Elo+
Solo
Cthulhu
Cthulhu
LordDemound
Cthulhu
Level 129
God Stats
17W - 12L
1,634 SR
Queue Stats
91W - 85L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
0 / 1 / 2
6,710
671
2,062
4,405
1,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
Hyperde
Artio
14
1 / 1 / 8
8,494
849
5,101
11,513
10,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
Jo0ey666
Hercules
14
6 / 1 / 5
8,766
877
5,798
8,729
7,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
17
6 / 1 / 4
9,735
974
9,452
7,842
6,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
14
1 / 2 / 5
7,754
775
4,203
5,933
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 2 / 3
8,121
812
5,370
4,533
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
 
Morgan Le Fay
14
1 / 2 / 2
7,087
709
7,720
4,618
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
AdrianR3d
Neith
11
0 / 5 / 1
6,362
636
3,384
6,789
2,362
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Serqet
Kilerek
Serqet
13
1 / 2 / 0
6,669
667
5,718
6,442
2,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
LordDemound
Cthulhu
12
2 / 3 / 2
7,000
700
5,439
8,301
5,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
6
6
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
1
2
1
L
Ra
 
Ra
2
2
3
1.75
L
Morgan Le Fay
 
Morgan Le Fay
1
2
2
1
L
Neith
AdrianR3d
Neith
0
5
1
0.1
W
Artio
Hyperde
Artio
1
1
8
5
W
Hercules
Jo0ey666
Hercules
6
1
5
8.5
L
Serqet
Kilerek
Serqet
1
2
0
0.5
L
Cthulhu
LordDemound
Cthulhu
2
3
2
1
W
Tiamat
6
1
4
8
W
Apollo
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,616
Damage
27,631
38,422
Taken
30,683
27,856
Mitigated
14,094
11,668
Healing
5,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,062
170
720
745
4,405
1,764
1,070
2,512
1,833
0
14,471
L
Ra
 
Ra
5,370
366
268
1,192
4,533
1,554
0
3,121
1,302
33,305
0
L
Morgan Le Fay
 
Morgan Le Fay
7,720
480
70
924
4,618
1,970
1
799
3,813
23,686
0
L
Neith
AdrianR3d
Neith
3,384
697
0
924
6,789
2,362
0
2,991
3,672
0
14,180
W
Artio
Hyperde
Artio
5,101
582
578
4,099
11,513
10,078
36
5,457
5,264
17,170
0
W
Hercules
Jo0ey666
Hercules
5,798
1,524
0
2,612
8,729
7,123
452
3,070
5,483
1,465
17,861
L
Serqet
Kilerek
Serqet
5,718
881
0
494
6,442
2,272
0
3,433
2,891
0
9,854
L
Cthulhu
LordDemound
Cthulhu
5,439
234
0
1,451
8,301
5,936
1
4,004
4,112
13,295
0
W
Tiamat
9,452
1,055
0
2,034
7,842
6,663
97
4,224
3,480
37,840
0
W
Apollo
4,203
2,587
0
880
5,933
2,228
186
2,852
2,809
0
24,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,459
Gold Earned
35,239
255
Minions Killed
205
13
Camps Cleared
4
1,051,162
Distance Traveled
964,152
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,710
671
30
3
0
191,017
2
L
Ra
8,121
812
86
9
1
204,262
4
L
Morgan Le Fay
7,087
709
49
5
1
199,445
2
L
Neith
6,362
636
32
3
2
109,718
0
W
Artio
8,494
849
34
3
0
220,498
1
W
Hercules
8,766
877
43
4
2
213,611
3
L
Serqet
6,669
667
18
2
0
218,825
1
L
Cthulhu
7,000
700
20
2
0
231,902
2
W
Tiamat
9,735
974
88
9
11
206,841
2
W
Apollo
7,754
775
60
6
0
219,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role