Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
I_IDead_PoolI_I
Fenrir
Level 152
God Stats
6W - 13L
1,453 SR
Queue Stats
154W - 165L
1,402 Elo+
Party 2
Cupid
Cupid
Jaddoo
Cupid
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 17L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
QueenOfPeach
Nu Wa
Level 13
God Stats
3W - 8L
1,671 SR
Queue Stats
8W - 19L
1,551 Elo+
Party 1
Ra
Ra
TotallyCampn
Ra
Level 8
God Stats
0W - 1L
1,302 SR
Queue Stats
2W - 3L
1,402 Elo+
Party 2
Team Averages
Level 79
1,485 SR
1,481 Elo+

VS

Team Averages
Level 54
1,427 SR
1,500 Elo+
Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
JWong16
Poseidon
Level 67
God Stats
20W - 27L
1,509 SR
Queue Stats
202W - 181L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
Jaguarwarrior80
Xbalanque
Level 18
God Stats
24W - 20L
1,561 SR
Queue Stats
37W - 31L
1,525 Elo+
Party 3
Jormungandr
Jormungandr
Kctze
Jormungandr
Level 29
God Stats
4W - 13L
1,164 SR
Queue Stats
97W - 89L
1,496 Elo+
Party 3
Arachne
Arachne
sadslop
Arachne
Level 29
God Stats
2W - 3L
1,399 SR
Queue Stats
12W - 18L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 2 / 3
7,634
449
3,378
10,417
6,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 4 / 0
8,465
498
8,674
13,942
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
Jaddoo
Cupid
12
0 / 3 / 3
6,802
400
6,685
8,607
2,816
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 2
6,667
392
3,852
7,849
1,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 1 / 0
5,293
311
141
1,661
409
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 0 / 6
9,004
530
4,985
11,005
11,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
JWong16
Poseidon
15
5 / 3 / 5
9,481
558
10,457
7,342
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Jaguarwarrior80
Xbalanque
14
4 / 2 / 4
8,454
497
7,216
9,468
3,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Kctze
Jormungandr
14
0 / 1 / 3
8,425
496
3,206
7,658
6,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
sadslop
Arachne
14
1 / 2 / 6
8,492
500
2,543
9,144
3,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
14
14
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
3
1.75
W
Bacchus
 
Bacchus
4
0
6
7
L
5
4
0
1.25
W
Poseidon
JWong16
Poseidon
5
3
5
2.5
L
Cupid
Jaddoo
Cupid
0
3
3
0.5
W
Xbalanque
Jaguarwarrior80
Xbalanque
4
2
4
3
W
Jormungandr
Kctze
Jormungandr
0
1
3
1.5
L
0
4
2
0.25
L
0
1
0
0
W
Arachne
sadslop
Arachne
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,730
Damage
28,407
42,476
Taken
44,617
17,232
Mitigated
27,487
13,595
Healing
8,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,378
1,373
505
4,091
10,417
6,868
780
4,255
6,026
0
30,286
W
Bacchus
 
Bacchus
4,985
389
0
2,212
11,005
11,353
0
1,292
9,713
20,379
0
L
8,674
1,856
0
6,148
13,942
5,270
0
6,331
7,331
0
49,465
W
Poseidon
JWong16
Poseidon
10,457
608
96
2,016
7,342
3,011
375
487
6,855
61,342
0
L
Cupid
Jaddoo
Cupid
6,685
2,989
289
2,562
8,607
2,816
309
4,011
4,528
0
36,927
W
Xbalanque
Jaguarwarrior80
Xbalanque
7,216
4,360
0
3,355
9,468
3,481
2,462
962
8,506
0
59,655
W
Jormungandr
Kctze
Jormungandr
3,206
719
0
258
7,658
6,465
489
292
7,366
45,970
0
L
3,852
861
0
0
7,849
1,869
0
3,032
4,759
30,123
0
L
141
31
0
0
1,661
409
0
397
1,184
9,462
0
W
Arachne
sadslop
Arachne
2,543
1,987
0
748
9,144
3,177
78
960
8,184
0
43,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,861
Gold Earned
43,856
292
Minions Killed
427
0
Camps Cleared
0
1,288,857
Distance Traveled
1,556,894
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,634
449
74
4
0
288,914
3
W
Bacchus
9,004
530
25
1
0
323,781
1
L
Fenrir
8,465
498
86
5
0
317,549
5
W
Poseidon
9,481
558
116
7
0
276,110
3
L
Cupid
6,802
400
63
4
0
283,007
5
W
Xbalanque
8,454
497
114
7
0
296,400
2
W
Jormungandr
8,425
496
83
5
0
292,750
7
L
Nu Wa
6,667
392
53
3
0
295,321
0
L
Ra
5,293
311
16
1
0
104,066
0
W
Arachne
8,492
500
89
5
0
367,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role