Player Matchup

Danzaburou
Danzaburou
DJJUIIA
Danzaburou
Level 13
God Stats
3W - 1L
1,742 SR
Queue Stats
37W - 31L
1,489 Elo+
Party 1
Ra
Ra
Gold_Baron
Ra
Level 28
God Stats
5W - 6L
1,526 SR
Queue Stats
254W - 289L
1,486 Elo+
Solo
Nemesis
Nemesis
lCroakerl
Nemesis
Level 28
God Stats
48W - 67L
1,484 SR
Queue Stats
132W - 187L
1,376 Elo+
Solo
Ymir
Ymir
冷秋魂丶
Ymir
Level 18
God Stats
9W - 3L
1,469 SR
Queue Stats
174W - 198L
1,439 Elo+
Party 1
Tsukuyomi
Tsukuyomi
小学生代写作业
Tsukuyomi
Level 11
God Stats
3W - 1L
1,754 SR
Queue Stats
12W - 6L
1,577 Elo+
Party 1
Team Averages
Level 20
1,595 SR
1,473 Elo+

VS

Team Averages
Level 18
1,520 SR
1,417 Elo+
Ymir
Ymir
Gaara_shukaku123
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,206 Elo+
Solo
Merlin
Merlin
MartinWHO
Merlin
Level 28
God Stats
44W - 31L
1,600 SR
Queue Stats
96W - 94L
1,504 Elo+
Solo
Vamana
Vamana
ZackyAttacky_OZ
Vamana
Level 28
God Stats
7W - 15L
1,401 SR
Queue Stats
106W - 109L
1,470 Elo+
Solo
Aphrodite
Aphrodite
milkbowl
Aphrodite
Level 23
God Stats
256W - 277L
1,378 SR
Queue Stats
496W - 544L
1,319 Elo+
Solo
Kukulkan
Kukulkan
最浪皮皮虾
Kukulkan
Level 6
God Stats
2W - 9L
1,720 SR
Queue Stats
67W - 59L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DJJUIIA
Danzaburou
18
10 / 1 / 11
12,683
1,268
21,907
12,509
4,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 1 / 16
11,761
1,176
9,756
10,605
11,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
lCroakerl
Nemesis
17
3 / 1 / 10
10,539
1,054
6,749
10,339
4,191
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

18
3 / 2 / 20
11,176
1,118
8,627
17,211
21,275
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 3 / 7
11,045
1,105
12,365
11,599
4,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

260

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,306
831
1,945
6,315
3,363
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
MartinWHO
Merlin
15
2 / 5 / 3
9,882
988
17,566
12,554
5,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 3 / 7
10,630
1,063
8,965
17,779
19,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
milkbowl
Aphrodite
16
4 / 10 / 3
10,902
1,090
11,172
18,119
15,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
16
1 / 5 / 3
9,738
974
16,443
9,706
4,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
25
27
Kills
8
8
Deaths
27
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DJJUIIA
Danzaburou
10
1
11
15.5
L
0
4
1
0.13
W
4
1
16
12
L
Merlin
MartinWHO
Merlin
2
5
3
0.7
L
1
3
7
1.5
W
Nemesis
lCroakerl
Nemesis
3
1
10
8
L
Aphrodite
milkbowl
Aphrodite
4
10
3
0.55
W
3
2
20
6.5
W
7
3
7
3.5
L
Kukulkan
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,404
Damage
56,091
62,263
Taken
64,473
46,310
Mitigated
46,963
12,273
Healing
11,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DJJUIIA
Danzaburou
21,907
12,296
0
4,773
12,509
4,990
0
10,359
2,024
0
56,930
L
1,945
419
0
0
6,315
3,363
0
2,205
4,110
4,261
0
W
9,756
988
1,636
2,683
10,605
11,075
0
7,490
2,916
23,600
0
L
Merlin
MartinWHO
Merlin
17,566
309
0
921
12,554
5,144
0
3,165
9,389
35,135
0
L
8,965
2,347
0
2,443
17,779
19,051
0
4,894
12,885
0
16,762
W
Nemesis
lCroakerl
Nemesis
6,749
4,403
0
803
10,339
4,191
0
8,128
1,903
0
19,599
L
Aphrodite
milkbowl
Aphrodite
11,172
2,067
2,428
5,357
18,119
15,342
0
5,428
12,691
31,641
0
W
8,627
1,861
1,071
645
17,211
21,275
0
12,866
3,920
18,990
0
W
12,365
3,777
0
662
11,599
4,779
0
7,073
4,374
0
22,796
L
Kukulkan
16,443
262
0
570
9,706
4,063
0
2,691
7,015
44,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,204
Gold Earned
49,458
190
Minions Killed
184
8
Camps Cleared
4
1,022,300
Distance Traveled
860,899
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,683
1,268
76
8
3
183,543
0
L
Ymir
8,306
831
2
0
1
74,571
0
W
Ra
11,761
1,176
18
2
0
216,546
1
L
Merlin
9,882
988
47
5
0
184,907
0
L
Vamana
10,630
1,063
10
1
0
222,091
1
W
Nemesis
10,539
1,054
39
4
2
210,730
0
L
Aphrodite
10,902
1,090
52
5
2
165,717
1
W
Ymir
11,176
1,118
33
3
0
185,000
0
W
Tsukuyomi
11,045
1,105
24
2
3
226,481
2
L
Kukulkan
9,738
974
73
7
1
213,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role