Player Matchup

Yemoja
Yemoja
CuboidLion52556
Yemoja
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,427 Elo+
Solo
Danzaburou
Danzaburou
DARKKNIGHT8862
Danzaburou
Level 37
God Stats
60W - 62L
1,439 SR
Queue Stats
102W - 116L
1,321 Elo+
Party 1
Agni
Agni
Obverse
Agni
Level 144
God Stats
25W - 13L
1,586 SR
Queue Stats
415W - 393L
1,556 Elo+
Party 1
Freya
Freya
TKF Ludens
Freya
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
193W - 186L
1,463 Elo+
Solo
Pele
Pele
iambaileynycole
Pele
Level 108
God Stats
8W - 4L
1,643 SR
Queue Stats
464W - 465L
1,508 Elo+
Party 1
Team Averages
Level 96
1,534 SR
1,455 Elo+

VS

Team Averages
Level 117
1,516 SR
1,535 Elo+
Cerberus
Cerberus
CarAudio Boy
Cerberus
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,661 Elo+
Party 2
Mulan
Mulan
Das Wookie Dad
Mulan
Level 155
God Stats
3W - 2L
1,583 SR
Queue Stats
77W - 71L
1,397 Elo+
Party 2
Merlin
Merlin
ImTheApp4rThat
Merlin
Level 38
God Stats
0W - 1L
1,559 SR
Queue Stats
5W - 2L
1,734 Elo+
Solo
Pele
Pele
MKZ xWOLVERINEx
Pele
Level 146
God Stats
14W - 14L
1,467 SR
Queue Stats
769W - 800L
1,419 Elo+
Party 2
Hou Yi
Hou Yi
jalkiller
Hou Yi
Level 160
God Stats
28W - 24L
1,468 SR
Queue Stats
1,118W - 1,189L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 8
7,240
483
8,724
9,027
5,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
DARKKNIGHT8862
Danzaburou
9
0 / 3 / 6
5,985
399
3,511
7,992
2,126
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Agni
Obverse
Agni
16
12 / 0 / 2
9,326
622
10,500
6,710
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
15
2 / 1 / 5
8,375
558
5,016
8,318
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
7 / 1 / 7
8,500
567
6,038
8,078
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CarAudio Boy
Cerberus
9
1 / 4 / 2
5,625
375
5,277
10,747
7,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 1
7,157
477
4,906
8,637
6,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 4 / 0
6,818
455
2,183
6,469
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 5 / 2
7,335
489
5,698
10,698
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
jalkiller
Hou Yi
10
2 / 5 / 1
6,770
451
6,279
10,287
3,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
22
Kills
6
6
Deaths
22
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CarAudio Boy
Cerberus
1
4
2
0.5
W
1
1
8
5
W
Danzaburou
DARKKNIGHT8862
Danzaburou
0
3
6
1
L
1
4
1
0.38
L
0
4
0
0
L
2
5
2
0.6
W
Agni
Obverse
Agni
12
0
2
13
W
Freya
2
1
5
4.5
W
7
1
7
10.5
L
Hou Yi
jalkiller
Hou Yi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,789
Damage
24,343
40,125
Taken
46,838
15,470
Mitigated
23,181
16,806
Healing
8,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CarAudio Boy
Cerberus
5,277
169
357
1,464
10,747
7,482
0
6,362
4,385
13,410
0
W
8,724
450
789
3,432
9,027
5,638
0
2,896
6,081
27,257
0
W
Danzaburou
DARKKNIGHT8862
Danzaburou
3,511
905
0
1,348
7,992
2,126
336
2,242
5,750
0
24,474
L
4,906
1,240
0
706
8,637
6,128
107
2,837
5,800
0
33,347
L
2,183
135
0
415
6,469
2,145
682
5,107
1,362
31,071
0
L
5,698
1,398
0
2,632
10,698
3,620
0
4,305
6,393
0
43,710
W
Agni
Obverse
Agni
10,500
1,181
0
2,259
6,710
2,169
264
1,689
4,749
59,583
0
W
Freya
5,016
1,568
0
5,769
8,318
2,991
440
0
8,318
39,485
0
W
6,038
1,840
0
3,209
8,078
2,546
238
311
7,767
0
48,193
L
Hou Yi
jalkiller
Hou Yi
6,279
2,392
616
1,907
10,287
3,806
0
5,629
4,658
0
36,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,426
Gold Earned
33,705
365
Minions Killed
336
0
Camps Cleared
0
1,386,254
Distance Traveled
1,223,585
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,625
375
27
2
0
245,318
1
W
Yemoja
7,240
483
40
3
0
275,449
1
W
Danzaburou
5,985
399
38
3
0
275,734
0
L
Mulan
7,157
477
73
5
0
239,717
5
L
Merlin
6,818
455
80
5
0
252,952
2
L
Pele
7,335
489
80
5
0
270,368
4
W
Agni
9,326
622
111
7
0
290,681
4
W
Freya
8,375
558
84
6
0
259,811
7
W
Pele
8,500
567
92
6
0
284,579
1
L
Hou Yi
6,770
451
76
5
0
215,230
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role