Player Matchup

Neith
Neith
 
Neith
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
BlackMatter02
Heimdallr
Level 113
God Stats
1W - 3L
1,096 SR
Queue Stats
64W - 73L
1,408 Elo+
Party 2
Cupid
Cupid
Chunier
Cupid
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,207 Elo+
Party 2
Jing Wei
Jing Wei
Roney0140
Jing Wei
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 147L
1,402 Elo+
Party 2
Chernobog
Chernobog
Waldo18
Chernobog
Level 90
God Stats
13W - 6L
1,689 SR
Queue Stats
254W - 240L
1,528 Elo+
Party 2
Team Averages
Level 64
1,457 SR
1,409 Elo+

VS

Team Averages
Level 88
1,481 SR
1,435 Elo+
Gilgamesh
Gilgamesh
DRAGONFIST_ELITE
Gilgamesh
Level 122
God Stats
42W - 38L
1,598 SR
Queue Stats
707W - 743L
1,431 Elo+
Party 1
Poseidon
Poseidon
HASHTAG_OFFENDED
Poseidon
Level 109
God Stats
33W - 43L
1,497 SR
Queue Stats
468W - 495L
1,451 Elo+
Party 1
Thoth
Thoth
TenDamagePump
Thoth
Level 88
God Stats
4W - 6L
1,296 SR
Queue Stats
259W - 333L
1,340 Elo+
Solo
Ganesha
Ganesha
TheSasquatch159
Ganesha
Level 16
God Stats
2W - 3L
1,556 SR
Queue Stats
2W - 3L
1,552 Elo+
Party 1
Tiamat
Tiamat
VANLUEX1
Tiamat
Level 106
God Stats
22W - 22L
1,459 SR
Queue Stats
142W - 139L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 1 / 2
7,445
677
5,446
7,166
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Heimdallr
BlackMatter02
Heimdallr
10
2 / 3 / 7
6,330
575
3,382
8,456
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
Chunier
Cupid
11
8 / 1 / 2
7,250
659
6,368
7,046
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Roney0140
Jing Wei
12
3 / 0 / 6
7,164
651
2,750
5,196
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Waldo18
Chernobog
12
5 / 2 / 4
7,185
653
4,189
6,706
2,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
9
4 / 4 / 1
5,890
535
5,223
6,055
2,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 6 / 1
5,489
499
3,506
5,516
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 6 / 2
5,162
469
3,827
4,770
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 3 / 5
5,184
471
2,345
7,830
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
VANLUEX1
Tiamat
10
0 / 3 / 0
5,266
479
3,882
6,215
2,832
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
21
Kills
7
7
Deaths
22
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
2
4
W
Heimdallr
BlackMatter02
Heimdallr
2
3
7
1.83
W
Cupid
Chunier
Cupid
8
1
2
9
L
Gilgamesh
4
4
1
1.13
L
1
6
1
0.25
W
Jing Wei
Roney0140
Jing Wei
3
0
6
6
L
2
6
2
0.5
L
0
3
5
0.83
L
Tiamat
VANLUEX1
Tiamat
0
3
0
0
W
Chernobog
Waldo18
Chernobog
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,135
Damage
18,783
34,570
Taken
30,386
11,083
Mitigated
16,943
13,517
Healing
3,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,446
2,373
0
4,153
7,166
2,657
1,022
3,882
3,284
0
44,550
W
Heimdallr
BlackMatter02
Heimdallr
3,382
1,303
0
2,897
8,456
2,566
988
3,206
5,047
0
23,955
W
Cupid
Chunier
Cupid
6,368
4,164
0
2,646
7,046
2,095
322
3,064
3,799
0
27,754
L
Gilgamesh
5,223
1,470
0
71
6,055
2,047
0
0
6,055
0
17,256
L
3,506
734
0
288
5,516
3,655
168
0
5,516
27,168
0
W
Jing Wei
Roney0140
Jing Wei
2,750
1,575
0
1,673
5,196
1,653
372
976
4,184
0
34,870
L
3,827
233
0
255
4,770
894
0
0
4,770
17,323
0
L
2,345
331
0
1,147
7,830
7,515
0
0
7,830
10,221
0
L
Tiamat
VANLUEX1
Tiamat
3,882
147
0
1,920
6,215
2,832
0
0
6,215
28,372
0
W
Chernobog
Waldo18
Chernobog
4,189
2,921
0
2,148
6,706
2,112
18
1,974
4,696
0
39,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,374
Gold Earned
26,991
345
Minions Killed
184
0
Camps Cleared
0
1,008,160
Distance Traveled
955,137
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,445
677
98
9
0
172,029
5
W
Heimdallr
6,330
575
45
4
0
203,867
4
W
Cupid
7,250
659
46
4
0
184,701
3
L
Gilgamesh
5,890
535
36
3
0
184,100
0
L
Poseidon
5,489
499
45
4
0
169,593
4
W
Jing Wei
7,164
651
65
6
0
225,530
4
L
Thoth
5,162
469
43
4
0
181,958
1
L
Ganesha
5,184
471
5
0
0
250,313
0
L
Tiamat
5,266
479
55
5
0
169,173
0
W
Chernobog
7,185
653
91
8
0
222,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role