Player Matchup

Cerberus
Cerberus
Fluffy8562514
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 167L
1,214 Elo+
Party 3
Sobek
Sobek
Missed Young
Sobek
Level 65
God Stats
3W - 2L
1,645 SR
Queue Stats
40W - 36L
1,396 Elo+
Party 3
Geb
Geb
NTG George
Geb
Level 113
God Stats
2W - 2L
1,518 SR
Queue Stats
107W - 109L
1,371 Elo+
Party 3
Ganesha
Ganesha
NTG Hazard
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,146 Elo+
Party 3
Ymir
Ymir
NTG Lxve
Ymir
Level 44
God Stats
6W - 5L
1,611 SR
Queue Stats
109W - 122L
1,216 Elo+
Party 3
Team Averages
Level 51
1,555 SR
1,268 Elo+

VS

Team Averages
Level 69
1,535 SR
1,480 Elo+
Kukulkan
Kukulkan
CountryFox
Kukulkan
Level 17
God Stats
9W - 11L
1,480 SR
Queue Stats
14W - 16L
1,393 Elo+
Party 1
Odin
Odin
Pellinore32
Odin
Level 28
God Stats
31W - 27L
1,540 SR
Queue Stats
66W - 61L
1,465 Elo+
Party 1
Athena
Athena
SuitUp199
Athena
Level 120
God Stats
3W - 1L
1,729 SR
Queue Stats
3W - 1L
1,521 Elo+
Party 2
Skadi
Skadi
YOUNG ONE 8545
Skadi
Level 34
God Stats
4W - 1L
1,461 SR
Queue Stats
4W - 1L
1,559 Elo+
Party 2
Bastet
Bastet
kiwi60287
Bastet
Level 146
God Stats
14W - 13L
1,464 SR
Queue Stats
499W - 487L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fluffy8562514
Cerberus
9
3 / 6 / 4
6,811
524
4,789
12,911
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 4 / 2
6,725
517
3,521
8,533
4,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 3 / 0
5,422
417
2,531
6,715
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ganesha
NTG Hazard
Ganesha
10
0 / 4 / 4
6,588
507
3,249
8,552
5,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
10
3 / 3 / 4
6,678
514
4,378
9,421
4,544
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CountryFox
Kukulkan
12
4 / 2 / 4
7,398
569
7,903
4,919
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 1 / 3
7,450
573
4,700
7,386
2,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
SuitUp199
Athena
10
1 / 2 / 12
6,961
535
5,313
8,532
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
5 / 4 / 5
7,042
542
4,102
6,133
1,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
kiwi60287
Bastet
12
6 / 2 / 5
7,528
579
5,706
8,697
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
11
Kills
19
20
Deaths
11
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CountryFox
Kukulkan
4
2
4
3
L
Cerberus
Fluffy8562514
Cerberus
3
6
4
0.83
L
5
4
2
1.5
L
0
3
0
0
L
Ganesha
NTG Hazard
Ganesha
0
4
4
0.5
L
Ymir
3
3
4
1.67
W
3
1
3
4.5
W
Athena
SuitUp199
Athena
1
2
12
3.5
W
5
4
5
1.88
W
Bastet
kiwi60287
Bastet
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,468
Damage
27,724
46,132
Taken
35,667
23,001
Mitigated
13,697
9,990
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CountryFox
Kukulkan
7,903
1,175
0
337
4,919
1,521
1,297
3,283
1,596
40,722
0
L
Cerberus
Fluffy8562514
Cerberus
4,789
498
0
1,990
12,911
6,022
0
4,069
8,842
13,510
0
L
3,521
341
0
2,136
8,533
4,738
0
1,862
6,671
18,599
4,676
L
2,531
332
0
2,058
6,715
2,636
0
802
5,913
17,010
0
L
Ganesha
NTG Hazard
Ganesha
3,249
361
0
391
8,552
5,061
65
3,090
5,462
26,859
0
L
Ymir
4,378
864
89
3,326
9,421
4,544
0
3,393
6,028
26,971
0
W
4,700
1,033
0
998
7,386
2,821
512
3,100
4,054
0
38,121
W
Athena
SuitUp199
Athena
5,313
1,298
0
616
8,532
4,941
313
5,392
3,054
21,539
0
W
4,102
1,861
98
332
6,133
1,695
639
3,723
2,410
0
18,651
W
Bastet
kiwi60287
Bastet
5,706
1,594
0
3,812
8,697
2,719
0
2,528
6,129
0
40,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,224
Gold Earned
36,379
209
Minions Killed
277
0
Camps Cleared
0
1,054,809
Distance Traveled
1,181,213
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,398
569
70
5
0
200,965
0
L
Cerberus
6,811
524
28
2
0
238,048
1
L
Sobek
6,725
517
49
4
0
213,475
3
L
Geb
5,422
417
28
2
0
131,644
0
L
Ganesha
6,588
507
39
3
0
232,878
0
L
Ymir
6,678
514
65
5
0
238,764
1
W
Odin
7,450
573
87
7
0
220,365
1
W
Athena
6,961
535
34
3
0
262,389
6
W
Skadi
7,042
542
28
2
0
264,359
3
W
Bastet
7,528
579
58
4
0
233,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role