Player Matchup

King Arthur
King Arthur
Blucas1
King Arthur
Level 67
God Stats
0W - 1L
1,175 SR
Queue Stats
72W - 76L
1,447 Elo+
Party 1
Loki
Loki
CookieCripsOFC
Loki
Level 27
God Stats
26W - 36L
1,485 SR
Queue Stats
149W - 176L
1,404 Elo+
Party 3
Ymir
Ymir
Danielboon
Ymir
Level 40
God Stats
4W - 4L
1,360 SR
Queue Stats
33W - 38L
1,393 Elo+
Party 1
Ullr
Ullr
PinkNipsYT
Ullr
Level 127
God Stats
13W - 17L
1,507 SR
Queue Stats
110W - 127L
1,442 Elo+
Party 3
Janus
Janus
adirtyobject
Janus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 60L
1,464 Elo+
Party 1
Team Averages
Level 56
1,405 SR
1,430 Elo+

VS

Team Averages
Level 87
1,559 SR
1,544 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
ErickCB1299
Skadi
Level 125
God Stats
1W - 0L
1,751 SR
Queue Stats
42W - 34L
1,642 Elo+
Party 2
Scylla
Scylla
Prodark21
Scylla
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,513 Elo+
Party 2
Cerberus
Cerberus
ToONy98
Cerberus
Level 108
God Stats
22W - 12L
1,615 SR
Queue Stats
291W - 267L
1,572 Elo+
Party 2
Achilles
Achilles
xPerfect10
Achilles
Level 78
God Stats
1W - 0L
1,428 SR
Queue Stats
65W - 66L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blucas1
King Arthur
12
2 / 4 / 0
6,991
538
5,311
8,991
4,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 4 / 1
5,596
430
3,946
7,724
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 7 / 2
5,503
423
2,293
11,687
6,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 3 / 1
6,702
516
6,322
8,141
2,219
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 0
6,048
465
2,175
5,991
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
8 / 0 / 6
8,045
619
6,406
5,420
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 3 / 4
7,229
556
7,105
5,953
1,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Prodark21
Scylla
12
3 / 2 / 4
6,616
509
3,265
5,062
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
ToONy98
Cerberus
11
4 / 1 / 9
7,201
554
6,146
11,090
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
xPerfect10
Achilles
11
3 / 2 / 5
6,564
505
4,685
5,995
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
7
Kills
21
22
Deaths
8
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
0
6
11
L
King Arthur
Blucas1
King Arthur
2
4
0
0.5
L
0
4
1
0.13
L
1
7
2
0.29
W
3
3
4
1.67
L
3
3
1
1.17
W
Scylla
Prodark21
Scylla
3
2
4
2.5
W
Cerberus
ToONy98
Cerberus
4
1
9
8.5
L
1
4
0
0.25
W
Achilles
xPerfect10
Achilles
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,047
Damage
27,607
42,534
Taken
33,520
16,889
Mitigated
15,053
5,452
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,406
2,339
0
2,604
5,420
1,707
0
345
5,061
0
47,116
L
King Arthur
Blucas1
King Arthur
5,311
1,323
0
2,136
8,991
4,235
0
1,027
7,964
0
37,883
L
3,946
937
0
2,232
7,724
1,977
14
1,249
6,409
0
30,299
L
2,293
972
0
384
11,687
6,823
27
3,933
7,742
14,205
0
W
7,105
3,159
0
1,240
5,953
1,592
0
1,099
4,830
0
39,623
L
6,322
3,114
0
244
8,141
2,219
300
1,303
6,794
0
40,210
W
Scylla
Prodark21
Scylla
3,265
244
0
1,179
5,062
1,368
92
886
4,062
34,209
0
W
Cerberus
ToONy98
Cerberus
6,146
525
0
4,681
11,090
5,971
59
1,932
9,128
22,482
0
L
2,175
47
0
456
5,991
1,635
35
1,736
4,214
31,593
0
W
Achilles
xPerfect10
Achilles
4,685
1,354
0
1,534
5,995
4,415
494
24
5,971
0
25,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
35,655
313
Minions Killed
312
0
Camps Cleared
0
1,156,412
Distance Traveled
1,232,336
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,045
619
82
6
0
279,399
3
L
King Arthur
6,991
538
84
6
0
236,842
2
L
Loki
5,596
430
60
5
0
252,548
0
L
Ymir
5,503
423
21
2
0
212,246
2
W
Skadi
7,229
556
79
6
0
240,243
0
L
Ullr
6,702
516
69
5
0
236,146
2
W
Scylla
6,616
509
60
5
0
236,717
4
W
Cerberus
7,201
554
39
3
0
254,777
3
L
Janus
6,048
465
79
6
0
218,630
5
W
Achilles
6,564
505
52
4
0
221,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role