Player Matchup

Anhur
Anhur
CH1MU3L0
Anhur
Level 160
God Stats
4W - 2L
1,906 SR
Queue Stats
280W - 86L
1,701 Elo+
Party 1
Arachne
Arachne
Giotto
Arachne
Level 160
God Stats
14W - 0L
1,737 SR
Queue Stats
441W - 142L
1,701 Elo+
Party 1
King Arthur
King Arthur
HombreBanea2
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 5L
1,855 Elo+
Party 1
Scylla
Scylla
LaPijaDeNezha
Scylla
Level 12
God Stats
2W - 0L
1,270 SR
Queue Stats
33W - 1L
1,960 Elo+
Party 1
Geb
Geb
RedLabel8
Geb
Level 160
God Stats
5W - 1L
1,990 SR
Queue Stats
311W - 102L
1,701 Elo+
Party 1
Team Averages
Level 101
1,680 SR
1,784 Elo+

VS

Team Averages
Level 113
1,596 SR
1,475 Elo+
Artemis
Artemis
AguD117
Artemis
Level 109
God Stats
15W - 11L
1,612 SR
Queue Stats
58W - 67L
1,477 Elo+
Party 2
Tiamat
Tiamat
FRANCHULO778
Tiamat
Level 122
God Stats
8W - 7L
1,566 SR
Queue Stats
116W - 137L
1,466 Elo+
Party 2
Da Ji
Da Ji
LeGhiT
Da Ji
Level 109
God Stats
3W - 2L
1,630 SR
Queue Stats
104W - 111L
1,459 Elo+
Party 2
Cabrakan
Cabrakan
OmegaTD1
Cabrakan
Level 119
God Stats
2W - 3L
1,477 SR
Queue Stats
93W - 105L
1,511 Elo+
Party 2
King Arthur
King Arthur
TheSilkDoor
King Arthur
Level 106
God Stats
8W - 6L
1,694 SR
Queue Stats
106W - 139L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CH1MU3L0
Anhur
17
6 / 3 / 2
10,887
605
17,516
17,519
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Giotto
Arachne
20
14 / 1 / 0
12,336
685
15,720
16,763
9,873
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
HombreBanea2
King Arthur
16
1 / 2 / 1
10,059
559
7,914
17,525
14,204
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 3
8,687
483
2,424
5,408
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 3 / 8
8,592
477
2,680
11,387
7,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AguD117
Artemis
13
0 / 7 / 2
7,752
431
4,525
11,201
2,773
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
17
7 / 6 / 2
10,596
589
15,829
13,735
8,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
LeGhiT
Da Ji
13
3 / 5 / 0
8,896
494
4,783
13,113
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
OmegaTD1
Cabrakan
12
1 / 2 / 1
7,632
424
3,367
15,328
11,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
TheSilkDoor
King Arthur
16
0 / 2 / 1
9,232
513
9,322
13,345
12,126
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
22
Kills
11
11
Deaths
22
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
AguD117
Artemis
0
7
2
0.14
W
Anhur
CH1MU3L0
Anhur
6
3
2
2.33
L
Tiamat
7
6
2
1.33
W
Arachne
Giotto
Arachne
14
1
0
14
W
King Arthur
HombreBanea2
King Arthur
1
2
1
0.75
W
1
2
3
1.25
L
Da Ji
LeGhiT
Da Ji
3
5
0
0.6
L
Cabrakan
OmegaTD1
Cabrakan
1
2
1
0.75
W
0
3
8
1.33
L
King Arthur
TheSilkDoor
King Arthur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,254
Damage
37,826
68,602
Taken
66,722
39,651
Mitigated
40,380
27,647
Healing
12,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AguD117
Artemis
4,525
1,275
0
2,751
11,201
2,773
0
2,304
8,897
0
51,655
W
Anhur
CH1MU3L0
Anhur
17,516
11,205
0
9,766
17,519
6,015
963
6,522
10,997
0
91,810
L
Tiamat
15,829
1,024
0
2,960
13,735
8,254
0
622
13,113
82,198
0
W
Arachne
Giotto
Arachne
15,720
10,291
0
9,122
16,763
9,873
102
5,141
11,622
0
102,079
W
King Arthur
HombreBanea2
King Arthur
7,914
772
0
5,128
17,525
14,204
12
1,087
16,438
179
61,196
W
2,424
198
0
751
5,408
1,662
0
2,331
3,077
44,137
0
L
Da Ji
LeGhiT
Da Ji
4,783
1,647
0
3,047
13,113
5,936
0
593
12,520
0
49,312
L
Cabrakan
OmegaTD1
Cabrakan
3,367
482
0
2,581
15,328
11,291
0
1,484
13,844
23,678
0
W
2,680
376
0
2,880
11,387
7,897
245
4,253
7,134
19,514
0
L
King Arthur
TheSilkDoor
King Arthur
9,322
1,129
0
1,562
13,345
12,126
0
272
13,073
138
60,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,561
Gold Earned
44,108
512
Minions Killed
526
0
Camps Cleared
0
1,741,872
Distance Traveled
1,635,243
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,752
431
99
6
0
283,743
0
W
Anhur
10,887
605
140
8
0
289,658
2
L
Tiamat
10,596
589
146
8
0
290,442
1
W
Arachne
12,336
685
134
7
0
422,218
3
W
King Arthur
10,059
559
130
7
0
356,167
8
W
Scylla
8,687
483
85
5
0
258,361
6
L
Da Ji
8,896
494
95
5
0
358,349
0
L
Cabrakan
7,632
424
46
3
0
339,194
2
W
Geb
8,592
477
23
1
0
415,468
6
L
King Arthur
9,232
513
140
8
0
363,515
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role