Player Matchup

Odin
Odin
KairosWolf
Odin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,476 Elo+
Solo
Guan Yu
Guan Yu
R0K00000
Guan Yu
Level 18
God Stats
5W - 5L
1,500 SR
Queue Stats
119W - 143L
1,350 Elo+
Party 1
Fenrir
Fenrir
Seindunkel
Fenrir
Level 26
God Stats
2W - 2L
1,191 SR
Queue Stats
118W - 134L
1,355 Elo+
Party 1
Xing Tian
Xing Tian
infinity8gamer
Xing Tian
Level 6
God Stats
2W - 1L
1,259 SR
Queue Stats
5W - 8L
1,202 Elo+
Solo
Ra
Ra
kaisersosay420
Ra
Level 16
God Stats
1W - 1L
1,284 SR
Queue Stats
16W - 28L
1,218 Elo+
Solo
Team Averages
Level 18
1,347 SR
1,320 Elo+

VS

Team Averages
Level 18
1,388 SR
1,275 Elo+
Zeus
Zeus
Antro2020
Zeus
Level 28
God Stats
1W - 5L
1,367 SR
Queue Stats
58W - 115L
1,185 Elo+
Solo
Cthulhu
Cthulhu
BennyMbappe17
Cthulhu
Level 17
God Stats
1W - 2L
1,360 SR
Queue Stats
36W - 37L
1,421 Elo+
Solo
Artemis
Artemis
Chrisofdeath1
Artemis
Level 6
God Stats
5W - 6L
1,365 SR
Queue Stats
13W - 25L
1,003 Elo+
Solo
Skadi
Skadi
PaladinDabs
Skadi
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,370 Elo+
Solo
Persephone
Persephone
ntnmgll
Persephone
Level 25
God Stats
4W - 7L
1,349 SR
Queue Stats
57W - 63L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 15
15,998
889
17,531
27,678
17,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
R0K00000
Guan Yu
20
14 / 3 / 12
19,204
1,067
27,008
26,287
22,554
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Seindunkel
Fenrir
20
15 / 5 / 9
19,058
1,059
30,827
25,150
20,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
infinity8gamer
Xing Tian
20
2 / 7 / 8
14,995
833
3,229
15,606
7,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

20
3 / 9 / 16
16,678
927
19,824
30,343
14,299
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

2

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
3 / 17 / 13
15,873
882
8,128
26,473
9,419
Cthulhu
20
12 / 5 / 14
20,079
1,116
35,547
39,420
54,707
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
20
11 / 9 / 13
19,730
1,096
45,303
21,686
9,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
4 / 2 / 4
14,433
802
3,751
4,916
1,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
ntnmgll
Persephone
20
1 / 6 / 12
14,965
831
16,231
12,007
4,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
87
39
Kills
31
31
Deaths
39
60
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
17
13
0.56
L
Cthulhu
12
5
14
3.8
L
Artemis
11
9
13
1.94
W
5
7
15
1.79
L
4
2
4
3
W
Guan Yu
R0K00000
Guan Yu
14
3
12
6.67
W
Fenrir
Seindunkel
Fenrir
15
5
9
3.9
W
Xing Tian
infinity8gamer
Xing Tian
2
7
8
0.86
W
3
9
16
1.22
L
Persephone
ntnmgll
Persephone
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,419
Damage
108,960
125,064
Taken
104,502
82,961
Mitigated
79,378
24,627
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
8,128
3,437
0
0
26,473
9,419
0
5,581
20,892
11,121
0
L
Cthulhu
35,547
3,513
0
9,125
39,420
54,707
0
11,107
28,313
81,821
0
L
Artemis
45,303
25,766
0
3,306
21,686
9,310
0
2,877
18,809
0
92,493
W
17,531
9,938
936
2,303
27,678
17,839
0
12,435
15,243
0
26,357
L
3,751
2,014
0
194
4,916
1,491
0
729
4,187
0
10,011
W
Guan Yu
R0K00000
Guan Yu
27,008
9,478
1,874
3,997
26,287
22,554
0
12,995
13,292
576
56,537
W
Fenrir
Seindunkel
Fenrir
30,827
11,715
0
2,437
25,150
20,328
0
9,690
15,460
0
70,222
W
Xing Tian
infinity8gamer
Xing Tian
3,229
820
0
1,116
15,606
7,941
0
8,109
7,497
12,216
235
W
19,824
2,912
5,785
6,179
30,343
14,299
0
16,411
13,932
46,255
0
L
Persephone
ntnmgll
Persephone
16,231
2,276
0
1,138
12,007
4,451
0
3,202
8,799
30,483
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,933
Gold Earned
85,080
248
Minions Killed
272
6
Camps Cleared
4
1,287,547
Distance Traveled
1,002,432
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
15,873
882
4
0
0
207,973
0
L
Cthulhu
20,079
1,116
112
6
1
277,687
0
L
Artemis
19,730
1,096
115
6
1
212,621
0
W
Odin
15,998
889
13
1
1
261,949
0
L
Skadi
14,433
802
13
1
2
99,654
0
W
Guan Yu
19,204
1,067
72
4
2
280,024
0
W
Fenrir
19,058
1,059
100
6
1
300,382
1
W
Xing Tian
14,995
833
13
1
0
167,023
1
W
Ra
16,678
927
50
3
2
278,169
1
L
Persephone
14,965
831
28
2
0
204,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role