Player Matchup

Apollo
Apollo
IllFaZeAtomic
Apollo
Level 68
God Stats
10W - 12L
1,711 SR
Queue Stats
236W - 237L
1,436 Elo+
Party 1
Tiamat
Tiamat
JackalopeTSM
Tiamat
Level 67
God Stats
1W - 7L
1,524 SR
Queue Stats
125W - 123L
1,426 Elo+
Party 1
Kali
Kali
Nunya TSM
Kali
Level 128
God Stats
20W - 6L
1,625 SR
Queue Stats
465W - 469L
1,446 Elo+
Party 1
Ares
Ares
Yvng Pulse
Ares
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,441 Elo+
Party 1
Eset
Eset
butterman3740
Eset
Level 121
God Stats
2W - 1L
1,319 SR
Queue Stats
133W - 134L
1,430 Elo+
Party 1
Team Averages
Level 78
1,536 SR
1,436 Elo+

VS

Team Averages
Level 52
1,443 SR
1,462 Elo+
Ganesha
Ganesha
 
Ganesha
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Banana_Slam6969
Fenrir
Level 105
God Stats
1W - 2L
1,479 SR
Queue Stats
193W - 178L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
Envy_a_qt
Danzaburou
Level 47
God Stats
19W - 16L
1,563 SR
Queue Stats
123W - 155L
1,403 Elo+
Party 2
Vamana
Vamana
Just-Jazam
Vamana
Level 46
God Stats
0W - 2L
1,330 SR
Queue Stats
92W - 92L
1,403 Elo+
Party 2
Chronos
Chronos
SALTYGOTDEPORTED
Chronos
Level 28
God Stats
1W - 2L
1,345 SR
Queue Stats
171W - 183L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 7
10,022
590
8,817
11,073
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
16
2 / 0 / 1
9,273
545
8,328
9,145
10,525
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
17
11 / 2 / 0
11,339
667
15,674
16,254
7,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 0 / 4
7,309
430
3,877
4,779
3,185
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
0 / 6 / 4
8,862
521
3,427
8,616
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 4 / 1
7,759
456
3,572
10,643
8,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 4 / 0
9,141
538
7,178
13,245
6,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Envy_a_qt
Danzaburou
11
0 / 3 / 1
6,636
390
4,395
6,891
2,061
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vamana
Just-Jazam
Vamana
14
0 / 3 / 0
9,392
552
6,824
14,965
8,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 4 / 3
10,255
603
8,712
11,279
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
18
Kills
9
9
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
1
0.13
L
5
4
0
1.25
L
Danzaburou
Envy_a_qt
Danzaburou
0
3
1
0.17
W
4
1
7
7.5
W
Tiamat
2
0
1
2.5
L
Vamana
Just-Jazam
Vamana
0
3
0
0
W
Kali
11
2
0
5.5
L
4
4
3
1.38
W
1
0
4
3
W
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,123
Damage
30,681
49,867
Taken
57,023
27,264
Mitigated
29,728
18,475
Healing
14,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,572
611
0
1,791
10,643
8,896
0
2,068
8,575
23,076
0
L
7,178
1,587
0
4,155
13,245
6,653
0
1,194
12,051
0
62,114
L
Danzaburou
Envy_a_qt
Danzaburou
4,395
1,142
0
2,351
6,891
2,061
0
1,809
5,082
0
34,594
W
8,817
5,023
0
5,187
11,073
3,677
2,302
1,979
9,094
0
77,038
W
Tiamat
8,328
1,239
0
3,007
9,145
10,525
0
0
9,145
54,743
0
L
Vamana
Just-Jazam
Vamana
6,824
4,612
0
3,473
14,965
8,233
0
8,052
6,913
0
56,294
W
Kali
15,674
7,854
0
9,051
16,254
7,466
0
4,209
12,045
0
71,605
L
8,712
2,303
0
2,920
11,279
3,885
650
2,509
8,770
75,785
0
W
3,877
329
0
0
4,779
3,185
257
1,194
3,585
18,401
0
W
3,427
96
200
1,030
8,616
2,411
386
4,902
3,714
49,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,805
Gold Earned
43,183
520
Minions Killed
467
0
Camps Cleared
0
1,530,008
Distance Traveled
1,544,778
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,759
456
5
0
0
317,765
3
L
Fenrir
9,141
538
109
6
0
377,417
1
L
Danzaburou
6,636
390
91
5
0
214,537
1
W
Apollo
10,022
590
152
9
0
308,489
3
W
Tiamat
9,273
545
123
7
0
324,271
1
L
Vamana
9,392
552
111
7
0
329,235
0
W
Kali
11,339
667
105
6
0
348,706
4
L
Chronos
10,255
603
151
9
0
305,824
3
W
Ares
7,309
430
28
2
0
275,804
0
W
Eset
8,862
521
112
7
0
272,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role