Player Matchup

Jormungandr
Jormungandr
BMan228
Jormungandr
Level 18
God Stats
56W - 31L
1,645 SR
Queue Stats
152W - 101L
1,600 Elo+
Party 1
Tiamat
Tiamat
BootyEat
Tiamat
Level 16
God Stats
12W - 11L
1,405 SR
Queue Stats
120W - 47L
1,664 Elo+
Party 1
Zeus
Zeus
DiegoAdrm10
Zeus
Level 24
God Stats
3W - 1L
1,774 SR
Queue Stats
61W - 69L
1,476 Elo+
Solo
Apollo
Apollo
Exillin
Apollo
Level 7
God Stats
10W - 2L
1,170 SR
Queue Stats
17W - 6L
1,592 Elo+
Party 1
Bellona
Bellona
LeoClashes
Bellona
Level 80
God Stats
18W - 12L
1,756 SR
Queue Stats
470W - 320L
1,615 Elo+
Party 1
Team Averages
Level 29
1,550 SR
1,589 Elo+

VS

Team Averages
Level 40
1,454 SR
1,399 Elo+
Sun Wukong
Sun Wukong
Dressedlord
Sun Wukong
Level 8
God Stats
6W - 10L
1,384 SR
Queue Stats
63W - 73L
1,294 Elo+
Party 2
Bellona
Bellona
FoxyR01
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 129L
1,355 Elo+
Party 2
Da Ji
Da Ji
Lucien45
Da Ji
Level 26
God Stats
1W - 5L
1,326 SR
Queue Stats
120W - 130L
1,475 Elo+
Party 2
Tiamat
Tiamat
NerdyCoast
Tiamat
Level 27
God Stats
8W - 7L
1,501 SR
Queue Stats
72W - 82L
1,395 Elo+
Party 2
Anhur
Anhur
leo24
Anhur
Level 127
God Stats
0W - 4L
1,558 SR
Queue Stats
4W - 5L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BMan228
Jormungandr
19
1 / 2 / 25
12,007
1,001
12,211
14,295
22,159
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
BootyEat
Tiamat
20
9 / 3 / 25
13,594
1,133
31,160
14,918
10,365
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 4 / 20
14,170
1,181
28,168
13,165
5,081
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apollo
Exillin
Apollo
19
10 / 6 / 19
13,812
1,151
14,505
16,584
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bellona
LeoClashes
Bellona
20
12 / 2 / 16
13,989
1,166
21,878
13,537
13,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

173

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dressedlord
Sun Wukong
18
2 / 3 / 6
11,791
983
5,007
17,197
11,141
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
FoxyR01
Bellona
19
0 / 12 / 7
11,157
930
6,840
28,611
16,264
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Lucien45
Da Ji
18
4 / 13 / 7
12,153
1,013
13,557
21,931
9,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
NerdyCoast
Tiamat
18
3 / 11 / 6
11,883
990
15,888
26,448
17,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
leo24
Anhur
20
8 / 5 / 7
14,735
1,228
24,909
20,706
7,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
50
44
Kills
17
17
Deaths
44
105
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BMan228
Jormungandr
1
2
25
6.75
W
Tiamat
BootyEat
Tiamat
9
3
25
7.17
W
12
4
20
5.5
L
Sun Wukong
Dressedlord
Sun Wukong
2
3
6
1.67
W
Apollo
Exillin
Apollo
10
6
19
3.25
L
Bellona
FoxyR01
Bellona
0
12
7
0.29
W
Bellona
LeoClashes
Bellona
12
2
16
10
L
Da Ji
Lucien45
Da Ji
4
13
7
0.58
L
Tiamat
NerdyCoast
Tiamat
3
11
6
0.55
L
Anhur
leo24
Anhur
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,922
Damage
66,201
72,499
Taken
114,893
57,941
Mitigated
61,723
8,975
Healing
10,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BMan228
Jormungandr
12,211
2,266
0
0
14,295
22,159
0
3,482
10,521
25,260
0
W
Tiamat
BootyEat
Tiamat
31,160
1,247
0
4,465
14,918
10,365
0
4,477
10,171
54,592
0
W
28,168
4,085
494
1,903
13,165
5,081
0
1,950
11,087
59,575
0
L
Sun Wukong
Dressedlord
Sun Wukong
5,007
1,606
0
379
17,197
11,141
0
12,001
5,172
0
21,003
W
Apollo
Exillin
Apollo
14,505
10,097
0
1,091
16,584
6,891
0
2,359
14,045
0
31,707
L
Bellona
FoxyR01
Bellona
6,840
1,897
0
358
28,611
16,264
0
21,901
6,684
0
18,323
W
Bellona
LeoClashes
Bellona
21,878
7,784
0
1,022
13,537
13,445
0
2,524
10,787
0
48,088
L
Da Ji
Lucien45
Da Ji
13,557
2,266
852
1,006
21,931
9,523
0
9,347
12,584
0
21,698
L
Tiamat
NerdyCoast
Tiamat
15,888
1,518
477
5,040
26,448
17,126
0
15,315
11,102
32,942
0
L
Anhur
leo24
Anhur
24,909
19,056
0
2,817
20,706
7,669
0
12,882
7,812
0
70,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,572
Gold Earned
61,719
250
Minions Killed
212
13
Camps Cleared
5
1,090,219
Distance Traveled
1,118,540
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,007
1,001
32
3
0
174,393
0
W
Tiamat
13,594
1,133
65
5
2
249,090
0
W
Zeus
14,170
1,181
77
6
1
195,602
2
L
Sun Wukong
11,791
983
34
3
2
238,303
0
W
Apollo
13,812
1,151
33
3
3
200,673
0
L
Bellona
11,157
930
18
2
1
220,828
0
W
Bellona
13,989
1,166
43
4
7
270,461
0
L
Da Ji
12,153
1,013
28
2
1
209,880
0
L
Tiamat
11,883
990
44
4
0
231,497
0
L
Anhur
14,735
1,228
88
7
1
218,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role