Player Matchup

Awilix
Awilix
Conndor
Awilix
Level 29
God Stats
8W - 1L
1,956 SR
Queue Stats
30W - 16L
1,671 Elo+
Party 1
Cthulhu
Cthulhu
Danqeth
Cthulhu
Level 26
God Stats
5W - 5L
1,776 SR
Queue Stats
13W - 13L
1,477 Elo+
Party 1
Thoth
Thoth
EmergencyBoot1
Thoth
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 16L
1,639 Elo+
Solo
Sol
Sol
Lakobos77
Sol
Level 29
God Stats
22W - 11L
1,760 SR
Queue Stats
30W - 21L
1,619 Elo+
Party 1
Neith
Neith
meat_sweats4life
Neith
Level 15
God Stats
2W - 2L
1,330 SR
Queue Stats
36W - 25L
1,506 Elo+
Solo
Team Averages
Level 23
1,664 SR
1,582 Elo+

VS

Team Averages
Level 19
1,487 SR
1,580 Elo+
Kali
Kali
Au_Kuang_
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,652 Elo+
Party 2
Chang'e
Chang'e
DoYouPlayDefense
Chang'e
Level 27
God Stats
2W - 2L
1,483 SR
Queue Stats
207W - 198L
1,426 Elo+
Solo
Fenrir
Fenrir
Kruscible
Fenrir
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,729 Elo+
Solo
Freya
Freya
PLZDONTREPORT69
Freya
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
W33bTr4sh
Ymir
Level 27
God Stats
3W - 3L
1,451 SR
Queue Stats
69W - 59L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Conndor
Awilix
13
8 / 3 / 3
8,217
632
7,903
7,733
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Danqeth
Cthulhu
12
3 / 3 / 5
7,105
547
8,615
7,532
4,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
1 / 4 / 3
7,960
612
2,813
6,883
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 4 / 7
8,017
617
12,028
9,347
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 0 / 3
8,650
665
8,264
5,253
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
4 / 4 / 2
7,499
577
2,911
13,037
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
3 / 6 / 5
6,360
489
5,752
8,739
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Kruscible
Fenrir
11
4 / 6 / 5
7,243
557
3,389
10,184
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 4
6,676
514
4,143
12,310
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
13
2 / 2 / 2
7,615
586
5,942
11,782
8,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
20
Kills
13
14
Deaths
21
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kali
4
4
2
1.25
W
Awilix
Conndor
Awilix
8
3
3
3.17
W
Cthulhu
Danqeth
Cthulhu
3
3
5
1.83
L
3
6
5
0.92
W
1
4
3
0.63
L
Fenrir
Kruscible
Fenrir
4
6
5
1.08
W
5
4
7
2.13
L
0
3
4
0.67
L
Ymir
2
2
2
1.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,623
Damage
22,137
36,748
Taken
56,052
14,659
Mitigated
23,752
11,171
Healing
21,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
2,911
1,392
0
5,454
13,037
5,309
0
6,794
5,943
0
32,394
W
Awilix
Conndor
Awilix
7,903
3,924
0
2,253
7,733
2,587
0
1,950
5,783
0
29,886
W
Cthulhu
Danqeth
Cthulhu
8,615
305
271
726
7,532
4,609
690
3,802
3,730
21,569
0
L
5,752
373
700
2,244
8,739
2,339
192
6,415
2,024
21,776
0
W
2,813
152
0
1,690
6,883
2,165
0
2,911
3,972
46,257
0
L
Fenrir
Kruscible
Fenrir
3,389
1,461
0
2,889
10,184
3,412
0
1,192
8,938
0
34,058
W
12,028
5,351
0
3,804
9,347
3,266
2,862
4,341
4,971
51,168
3,638
L
4,143
1,299
0
5,203
12,310
3,853
0
4,064
7,861
33,287
0
L
Ymir
5,942
1,525
0
4,523
11,782
8,839
0
3,210
8,483
45,465
0
W
8,264
3,499
0
2,427
5,253
2,032
1,479
2,798
2,455
0
55,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,949
Gold Earned
35,393
384
Minions Killed
333
0
Camps Cleared
0
1,256,587
Distance Traveled
1,180,989
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,499
577
53
4
0
244,530
0
W
Awilix
8,217
632
54
4
0
288,002
3
W
Cthulhu
7,105
547
32
2
0
259,145
0
L
Chang'e
6,360
489
29
2
0
187,620
5
W
Thoth
7,960
612
99
8
0
256,922
5
L
Fenrir
7,243
557
65
5
0
281,539
0
W
Sol
8,017
617
90
7
0
232,551
1
L
Freya
6,676
514
75
6
0
219,538
0
L
Ymir
7,615
586
111
9
0
247,762
5
W
Neith
8,650
665
109
8
0
219,967
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role