Player Matchup

Cthulhu
Cthulhu
Cryomino
Cthulhu
Level 5
God Stats
0W - 3L
1,246 SR
Queue Stats
0W - 4L
1,126 Elo+
Party 1
Cerberus
Cerberus
NotGonk
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,126 Elo+
Party 1
Bacchus
Bacchus
PossiblyEmily
Bacchus
Level 4
God Stats
0W - 3L
1,246 SR
Queue Stats
0W - 4L
1,126 Elo+
Party 1
Skadi
Skadi
awildxan
Skadi
Level 5
God Stats
0W - 3L
1,246 SR
Queue Stats
0W - 4L
1,126 Elo+
Party 1
Ares
Ares
notsmoof
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 4
1,347 SR
1,201 Elo+

VS

Team Averages
Level 21
1,622 SR
1,515 Elo+
Anhur
Anhur
BlazedFeline
Anhur
Level 2
God Stats
4W - 0L
1,500 SR
Queue Stats
42W - 6L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
JangoFN
Morgan Le Fay
Level 85
God Stats
11W - 6L
1,562 SR
Queue Stats
70W - 51L
1,556 Elo+
Party 2
Hel
Hel
SmudgedFeline
Hel
Level 6
God Stats
8W - 3L
1,799 SR
Queue Stats
61W - 20L
1,500 Elo+
Party 3
Ares
Ares
henzomilgrau
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
mirevz
Apollo
Level 9
God Stats
5W - 2L
1,748 SR
Queue Stats
13W - 13L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cryomino
Cthulhu
6
0 / 4 / 1
4,019
402
3,368
7,494
3,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
NotGonk
Cerberus
6
1 / 6 / 0
4,429
443
2,352
8,370
3,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
5
0 / 8 / 1
4,169
417
2,332
7,362
3,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
awildxan
Skadi
6
0 / 0 / 0
4,010
401
1,502
2,786
653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
5
0 / 7 / 0
4,052
405
1,812
7,757
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 5
6,703
670
6,388
5,237
1,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
JangoFN
Morgan Le Fay
11
4 / 1 / 5
6,600
660
4,976
4,655
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 0 / 3
6,817
682
4,557
6,143
2,580
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
1 / 1 / 6
6,128
613
1,434
5,219
2,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
mirevz
Apollo
10
9 / 0 / 5
6,759
676
7,276
4,734
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
25
25
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
L
Cthulhu
Cryomino
Cthulhu
0
4
1
0.13
W
Morgan Le Fay
JangoFN
Morgan Le Fay
4
1
5
6.5
L
Cerberus
NotGonk
Cerberus
1
6
0
0.17
L
Bacchus
0
8
1
0.06
W
4
0
3
5.5
L
Skadi
awildxan
Skadi
0
0
0
0
W
1
1
6
4
W
Apollo
mirevz
Apollo
9
0
5
11.5
L
Ares
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,366
Damage
24,631
33,769
Taken
25,988
14,224
Mitigated
9,813
4,413
Healing
10,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,388
4,216
0
859
5,237
1,468
1,856
2,550
2,567
0
38,243
L
Cthulhu
Cryomino
Cthulhu
3,368
530
0
517
7,494
3,664
184
2,877
4,617
12,344
0
W
Morgan Le Fay
JangoFN
Morgan Le Fay
4,976
928
0
577
4,655
1,536
1,760
1,156
3,469
37,119
0
L
Cerberus
NotGonk
Cerberus
2,352
294
0
1,794
8,370
3,340
0
2,482
5,888
8,108
0
L
Bacchus
2,332
649
0
666
7,362
3,216
0
976
6,386
8,189
0
W
4,557
342
1,352
4,037
6,143
2,580
185
1,105
5,038
36,022
0
L
Skadi
awildxan
Skadi
1,502
992
0
500
2,786
653
0
964
1,822
0
11,217
W
1,434
321
0
1,863
5,219
2,736
403
2,016
3,083
12,085
0
W
Apollo
mirevz
Apollo
7,276
5,219
0
1,941
4,734
1,493
2,041
2,587
1,967
0
26,566
L
Ares
1,812
105
0
936
7,757
3,351
37
3,668
4,089
6,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,679
Gold Earned
33,007
66
Minions Killed
287
0
Camps Cleared
0
959,210
Distance Traveled
840,843
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,703
670
64
6
0
172,262
3
L
Cthulhu
4,019
402
19
2
0
210,764
0
W
Morgan Le Fay
6,600
660
65
7
0
172,016
0
L
Cerberus
4,429
443
16
2
0
208,348
1
L
Bacchus
4,169
417
6
1
0
177,628
4
W
Hel
6,817
682
87
9
0
184,697
1
L
Skadi
4,010
401
18
2
0
175,973
3
W
Ares
6,128
613
24
2
0
165,117
3
W
Apollo
6,759
676
47
5
0
146,751
0
L
Ares
4,052
405
7
1
0
186,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role