Player Matchup

Susano
Susano
Gank_Guru279
Susano
Level 18
God Stats
5W - 6L
1,579 SR
Queue Stats
29W - 19L
1,531 Elo+
Party 1
Fafnir
Fafnir
Leagues926
Fafnir
Level 26
God Stats
18W - 11L
1,397 SR
Queue Stats
222W - 145L
1,535 Elo+
Party 1
Izanami
Izanami
TakerOfCheeks
Izanami
Level 17
God Stats
5W - 2L
1,781 SR
Queue Stats
253W - 203L
1,545 Elo+
Party 1
Nox
Nox
YonkoZakk
Nox
Level 27
God Stats
2W - 1L
1,853 SR
Queue Stats
21W - 26L
1,516 Elo+
Party 1
Horus
Horus
meraced
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 138L
1,552 Elo+
Party 1
Team Averages
Level 23
1,622 SR
1,536 Elo+

VS

Team Averages
Level 19
1,569 SR
1,610 Elo+
Rama
Rama
CatchingJam6664
Rama
Level 25
God Stats
2W - 1L
1,718 SR
Queue Stats
53W - 44L
1,588 Elo+
Solo
Baron Samedi
Baron Samedi
Chemukii
Baron Samedi
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,625 Elo+
Solo
Athena
Athena
DaRandomAccount
Athena
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
RealCaramel
Fenrir
Level 23
God Stats
3W - 5L
1,500 SR
Queue Stats
66W - 59L
1,612 Elo+
Solo
Sylvanus
Sylvanus
itzcoppeltjmx
Sylvanus
Level 26
God Stats
20W - 10L
1,629 SR
Queue Stats
41W - 22L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
2 / 2 / 2
6,408
534
1,471
7,093
2,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
Leagues926
Fafnir
11
3 / 1 / 8
7,146
596
4,801
7,563
4,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
12
7 / 1 / 4
7,101
592
8,833
5,370
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 3
6,766
564
903
4,101
1,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
meraced
Horus
12
0 / 1 / 0
6,257
521
3,844
10,664
5,372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,289
441
2,950
7,648
1,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Chemukii
Baron Samedi
6
2 / 3 / 1
5,241
437
2,375
3,512
1,206
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 5 / 1
4,838
403
1,265
6,351
1,947
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
11
4 / 4 / 1
6,945
579
4,517
9,083
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
itzcoppeltjmx
Sylvanus
14
1 / 0 / 0
7,607
634
8,461
7,198
4,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
8
8
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Baron Samedi
Chemukii
Baron Samedi
2
3
1
0.83
L
0
5
1
0.1
W
Susano
2
2
2
1.5
W
Fafnir
Leagues926
Fafnir
3
1
8
7
L
Fenrir
4
4
1
1.13
W
Izanami
7
1
4
9
W
3
3
3
1.5
L
Sylvanus
itzcoppeltjmx
Sylvanus
1
0
0
1
W
Horus
meraced
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,852
Damage
19,568
34,791
Taken
33,792
15,347
Mitigated
12,543
13,165
Healing
11,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,950
2,794
0
2,387
7,648
1,838
489
2,065
5,583
0
25,318
L
Baron Samedi
Chemukii
Baron Samedi
2,375
619
13
851
3,512
1,206
0
379
3,133
15,663
0
L
1,265
427
0
512
6,351
1,947
0
2,121
4,230
5,666
0
W
Susano
1,471
233
0
2,962
7,093
2,299
0
1,095
5,998
0
35,793
W
Fafnir
Leagues926
Fafnir
4,801
1,277
0
3,327
7,563
4,573
132
1,968
5,595
15,779
0
L
Fenrir
4,517
1,484
0
4,122
9,083
3,235
0
1,087
7,996
0
33,105
W
Izanami
8,833
6,080
0
1,625
5,370
1,685
452
833
4,537
0
48,903
W
903
233
0
439
4,101
1,418
430
1,027
3,074
24,131
0
L
Sylvanus
itzcoppeltjmx
Sylvanus
8,461
2,691
0
4,112
7,198
4,317
0
52
7,146
47,130
7,962
W
Horus
meraced
Horus
3,844
1,253
164
4,648
10,664
5,372
0
6,568
4,096
0
36,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,678
Gold Earned
29,920
328
Minions Killed
266
0
Camps Cleared
0
1,202,218
Distance Traveled
931,474
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,289
441
42
4
0
214,137
0
L
Baron Samedi
5,241
437
29
2
0
93,783
2
L
Athena
4,838
403
16
1
0
207,885
3
W
Susano
6,408
534
80
7
0
283,797
2
W
Fafnir
7,146
596
18
2
0
238,584
3
L
Fenrir
6,945
579
75
6
0
234,863
1
W
Izanami
7,101
592
90
8
0
232,345
4
W
Nox
6,766
564
53
4
0
211,446
3
L
Sylvanus
7,607
634
104
9
0
180,806
4
W
Horus
6,257
521
87
7
0
236,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role