Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Qwillix
Loki
Level 41
God Stats
17W - 21L
1,782 SR
Queue Stats
79W - 103L
1,390 Elo+
Solo
Chernobog
Chernobog
xZDragonBlackZx
Chernobog
Level 29
God Stats
17W - 10L
1,579 SR
Queue Stats
28W - 26L
1,372 Elo+
Party 1
Anubis
Anubis
xZKingTroopZx
Anubis
Level 79
God Stats
16W - 16L
1,332 SR
Queue Stats
148W - 142L
1,305 Elo+
Party 1
Cthulhu
Cthulhu
xZiDarkZx
Cthulhu
Level 27
God Stats
6W - 5L
1,572 SR
Queue Stats
20W - 24L
1,279 Elo+
Party 1
Team Averages
Level 47
1,553 SR
1,369 Elo+

VS

Team Averages
Level 102
1,655 SR
1,467 Elo+
Fenrir
Fenrir
DaniLp7
Fenrir
Level 29
God Stats
9W - 1L
1,862 SR
Queue Stats
92W - 57L
1,593 Elo+
Party 2
Apollo
Apollo
Dc-Kvinn
Apollo
Level 128
God Stats
35W - 38L
1,493 SR
Queue Stats
513W - 598L
1,370 Elo+
Solo
Kuzenbo
Kuzenbo
JohnDMolera
Kuzenbo
Level 52
God Stats
3W - 2L
1,672 SR
Queue Stats
58W - 68L
1,384 Elo+
Party 2
Tiamat
Tiamat
cristian_soldado
Tiamat
Level 160
God Stats
32W - 26L
1,607 SR
Queue Stats
474W - 425L
1,507 Elo+
Party 2
Mulan
Mulan
destrux20
Mulan
Level 141
God Stats
61W - 45L
1,638 SR
Queue Stats
209W - 172L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 5 / 0
5,694
356
1,731
5,902
1,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Loki
Qwillix
Loki
12
1 / 6 / 1
7,354
460
3,179
10,443
3,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
xZDragonBlackZx
Chernobog
10
1 / 7 / 1
6,671
417
3,150
9,590
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 7 / 0
7,205
450
4,477
12,835
6,657
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
xZiDarkZx
Cthulhu
11
1 / 7 / 2
7,051
441
4,026
12,510
5,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaniLp7
Fenrir
16
9 / 2 / 9
10,227
639
11,896
11,209
4,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Dc-Kvinn
Apollo
15
5 / 1 / 5
9,252
578
5,847
6,090
2,074
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
JohnDMolera
Kuzenbo
12
2 / 3 / 4
7,448
466
4,177
8,479
5,628
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
6 / 0 / 12
10,908
682
11,341
8,636
4,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
destrux20
Mulan
18
10 / 0 / 0
10,789
674
4,261
6,612
4,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
4
Kills
32
32
Deaths
6
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
5
0
0
W
Fenrir
DaniLp7
Fenrir
9
2
9
6.75
W
Apollo
Dc-Kvinn
Apollo
5
1
5
7.5
W
Kuzenbo
JohnDMolera
Kuzenbo
2
3
4
1.33
L
Loki
Qwillix
Loki
1
6
1
0.25
W
6
0
12
12
W
Mulan
destrux20
Mulan
10
0
0
10
L
Chernobog
xZDragonBlackZx
Chernobog
1
7
1
0.21
L
1
7
0
0.14
L
Cthulhu
xZiDarkZx
Cthulhu
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,563
Damage
37,522
51,280
Taken
41,026
20,799
Mitigated
22,002
6,824
Healing
13,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,731
826
0
695
5,902
1,955
0
926
4,914
0
16,705
W
Fenrir
DaniLp7
Fenrir
11,896
3,664
0
3,414
11,209
4,691
1,095
1,500
9,709
0
59,479
W
Apollo
Dc-Kvinn
Apollo
5,847
3,268
0
1,104
6,090
2,074
259
965
5,125
0
53,059
W
Kuzenbo
JohnDMolera
Kuzenbo
4,177
1,538
40
1,386
8,479
5,628
747
2,629
5,850
19,830
0
L
Loki
Qwillix
Loki
3,179
1,504
0
1,506
10,443
3,441
0
2,246
8,103
0
44,396
W
11,341
1,663
0
5,279
8,636
4,745
1,597
2,818
5,818
79,963
0
W
Mulan
destrux20
Mulan
4,261
642
0
1,942
6,612
4,864
3,960
591
6,021
1,156
63,484
L
Chernobog
xZDragonBlackZx
Chernobog
3,150
2,122
0
930
9,590
2,956
405
4,092
5,440
0
26,964
L
4,477
141
0
2,439
12,835
6,657
0
5,012
7,548
42,135
0
L
Cthulhu
xZiDarkZx
Cthulhu
4,026
162
144
1,110
12,510
5,790
485
2,828
9,624
32,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,975
Gold Earned
48,624
343
Minions Killed
529
0
Camps Cleared
0
1,265,636
Distance Traveled
1,533,256
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,694
356
38
2
0
170,707
0
W
Fenrir
10,227
639
104
7
0
315,130
4
W
Apollo
9,252
578
97
6
0
302,817
8
W
Kuzenbo
7,448
466
27
2
0
271,920
0
L
Loki
7,354
460
82
5
0
288,216
3
W
Tiamat
10,908
682
147
9
0
309,833
4
W
Mulan
10,789
674
154
10
0
333,556
0
L
Chernobog
6,671
417
64
4
0
265,228
0
L
Anubis
7,205
450
113
7
0
257,409
0
L
Cthulhu
7,051
441
46
3
0
284,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role