Player Matchup

Thoth
Thoth
 
Thoth
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Lordebatata
Ao Kuang
Level 7
God Stats
2W - 0L
1,710 SR
Queue Stats
24W - 20L
1,552 Elo+
Party 2
Ymir
Ymir
Spark1e
Ymir
Level 30
God Stats
24W - 17L
1,679 SR
Queue Stats
231W - 216L
1,464 Elo+
Solo
Chronos
Chronos
Xyz_llllllll06
Chronos
Level 42
God Stats
6W - 1L
1,709 SR
Queue Stats
100W - 90L
1,520 Elo+
Party 2
Cernunnos
Cernunnos
juanrodrgs
Cernunnos
Level 16
God Stats
7W - 3L
1,528 SR
Queue Stats
40W - 34L
1,478 Elo+
Solo
Team Averages
Level 24
1,625 SR
1,503 Elo+

VS

Team Averages
Level 25
1,513 SR
1,446 Elo+
King Arthur
King Arthur
 
King Arthur
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Krygus
Sol
Level 24
God Stats
5W - 7L
1,567 SR
Queue Stats
100W - 78L
1,568 Elo+
Solo
Zeus
Zeus
NICKSS LTLT
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,360 Elo+
Party 1
Thor
Thor
VPF SAFADA0
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,296 Elo+
Party 1
Ganesha
Ganesha
Zerefneitor
Ganesha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
3 / 2 / 4
8,204
547
6,207
5,922
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Lordebatata
Ao Kuang
14
4 / 3 / 2
8,167
544
5,283
11,680
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
Spark1e
Ymir
13
2 / 1 / 8
7,933
529
5,269
10,096
6,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 3 / 1
8,462
564
10,536
14,548
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
juanrodrgs
Cernunnos
15
8 / 0 / 1
8,711
581
12,817
7,057
2,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 0 / 0
8,419
561
12,837
13,333
8,474
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
Krygus
Sol
12
0 / 4 / 0
7,138
476
8,016
8,658
2,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 5 / 0
6,792
453
2,603
8,587
2,624
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 10 / 0
5,605
374
2,503
11,055
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Zerefneitor
Ganesha
9
1 / 4 / 0
6,211
414
3,526
13,491
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
23
Kills
8
9
Deaths
23
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
2
4
2.5
L
King Arthur
 
King Arthur
5
0
0
5
L
Sol
Krygus
Sol
0
4
0
0
W
Ao Kuang
Lordebatata
Ao Kuang
4
3
2
1.67
L
2
5
0
0.4
W
Ymir
Spark1e
Ymir
2
1
8
6
L
0
10
0
0
W
6
3
1
2.17
L
Ganesha
Zerefneitor
Ganesha
1
4
0
0.25
W
Cernunnos
juanrodrgs
Cernunnos
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,112
Damage
29,485
49,303
Taken
55,124
20,849
Mitigated
26,738
11,558
Healing
14,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,207
385
0
541
5,922
1,759
985
2,940
2,982
48,128
0
L
King Arthur
 
King Arthur
12,837
2,540
0
5,945
13,333
8,474
0
9,164
4,129
0
53,054
L
Sol
Krygus
Sol
8,016
3,179
0
3,684
8,658
2,045
0
1,192
7,466
52,950
0
W
Ao Kuang
Lordebatata
Ao Kuang
5,283
1,554
0
3,790
11,680
4,435
0
125
11,555
57,085
0
L
2,603
398
0
1,154
8,587
2,624
98
4,835
3,364
29,425
0
W
Ymir
Spark1e
Ymir
5,269
1,561
0
825
10,096
6,973
279
6,556
3,540
25,769
0
L
2,503
1,068
0
584
11,055
3,740
174
6,745
4,290
0
15,239
W
10,536
3,989
0
5,425
14,548
5,108
806
0
14,548
49,878
0
L
Ganesha
Zerefneitor
Ganesha
3,526
439
0
2,648
13,491
9,855
0
4,803
8,580
16,666
0
W
Cernunnos
juanrodrgs
Cernunnos
12,817
5,248
0
977
7,057
2,574
1,480
4,524
2,533
0
64,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,477
Gold Earned
34,165
439
Minions Killed
331
0
Camps Cleared
0
1,330,726
Distance Traveled
1,197,569
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,204
547
89
6
0
258,864
3
L
King Arthur
8,419
561
104
7
0
290,553
2
L
Sol
7,138
476
117
8
0
242,317
5
W
Ao Kuang
8,167
544
105
7
0
238,991
2
L
Zeus
6,792
453
70
5
0
158,895
0
W
Ymir
7,933
529
55
4
0
295,817
2
L
Thor
5,605
374
33
2
0
269,235
0
W
Chronos
8,462
564
95
6
0
259,980
3
L
Ganesha
6,211
414
7
0
0
236,569
2
W
Cernunnos
8,711
581
95
6
0
277,074
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role