Player Matchup

Ymir
Ymir
DarkSparrow91
Ymir
Level 25
God Stats
9W - 6L
1,627 SR
Queue Stats
64W - 38L
1,691 Elo+
Solo
Ullr
Ullr
Notcody69
Ullr
Level 19
God Stats
7W - 11L
1,547 SR
Queue Stats
339W - 330L
1,535 Elo+
Party 1
Janus
Janus
cblaw96
Janus
Level 29
God Stats
12W - 18L
1,474 SR
Queue Stats
249W - 236L
1,576 Elo+
Solo
Pele
Pele
granmdasmuggler
Pele
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 45L
1,730 Elo+
Solo
Cthulhu
Cthulhu
immastunna
Cthulhu
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 62L
1,661 Elo+
Party 1
Team Averages
Level 24
1,530 SR
1,639 Elo+

VS

Team Averages
Level 25
1,664 SR
1,636 Elo+
Nike
Nike
IWantNikesThighs
Nike
Level 26
God Stats
24W - 17L
1,636 SR
Queue Stats
265W - 246L
1,568 Elo+
Solo
Chiron
Chiron
Jaxon33
Chiron
Level 25
God Stats
1W - 1L
1,806 SR
Queue Stats
71W - 41L
1,823 Elo+
Solo
He Bo
He Bo
SKUIIHACK
He Bo
Level 29
God Stats
40W - 42L
1,634 SR
Queue Stats
304W - 311L
1,558 Elo+
Solo
Bacchus
Bacchus
Seanessjs
Bacchus
Level 18
God Stats
2W - 2L
1,542 SR
Queue Stats
9W - 8L
1,592 Elo+
Solo
Serqet
Serqet
fakluk
Serqet
Level 28
God Stats
35W - 34L
1,703 SR
Queue Stats
140W - 145L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 4
11,826
591
12,668
13,618
8,612
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
16
2 / 7 / 5
9,701
485
4,037
13,042
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
cblaw96
Janus
17
1 / 3 / 8
10,498
525
5,489
8,660
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
10 / 4 / 5
11,923
596
12,359
17,154
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
immastunna
Cthulhu
14
2 / 4 / 7
8,509
425
7,843
13,138
9,850
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
8,073
404
4,793
16,240
14,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
Jaxon33
Chiron
20
13 / 2 / 3
12,873
644
23,135
15,634
6,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
SKUIIHACK
He Bo
12
1 / 4 / 1
8,304
415
4,877
7,364
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Seanessjs
Bacchus
14
2 / 6 / 7
9,589
479
6,618
13,675
16,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
fakluk
Serqet
16
2 / 5 / 4
10,228
511
7,043
12,382
5,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
35
22
Kills
19
19
Deaths
23
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
1
6
1
0.25
L
Chiron
Jaxon33
Chiron
13
2
3
7.25
W
Ullr
2
7
5
0.64
L
He Bo
SKUIIHACK
He Bo
1
4
1
0.38
L
Bacchus
Seanessjs
Bacchus
2
6
7
0.92
W
Janus
cblaw96
Janus
1
3
8
1.67
L
Serqet
fakluk
Serqet
2
5
4
0.8
W
10
4
5
3.13
W
Cthulhu
immastunna
Cthulhu
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,396
Damage
46,466
65,612
Taken
65,295
31,568
Mitigated
45,225
17,959
Healing
17,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,668
4,240
0
6,112
13,618
8,612
528
2,456
10,065
80,071
0
L
4,793
654
0
3,528
16,240
14,793
38
10,119
6,079
0
24,171
L
Chiron
Jaxon33
Chiron
23,135
12,634
308
9,243
15,634
6,736
4,902
5,315
10,319
0
114,436
W
Ullr
4,037
1,967
0
3,046
13,042
4,209
0
1,342
11,700
0
49,114
L
He Bo
SKUIIHACK
He Bo
4,877
0
0
1,592
7,364
2,247
0
2,395
4,807
34,553
0
L
Bacchus
Seanessjs
Bacchus
6,618
977
90
2,036
13,675
16,117
248
5,341
8,208
22,735
0
W
Janus
cblaw96
Janus
5,489
544
0
1,090
8,660
2,951
272
2,313
5,951
72,030
0
L
Serqet
fakluk
Serqet
7,043
1,181
0
750
12,382
5,332
0
2,496
9,882
0
72,701
W
12,359
4,292
0
5,574
17,154
5,946
0
3,322
12,849
0
82,923
W
Cthulhu
immastunna
Cthulhu
7,843
967
231
1,906
13,138
9,850
54
1,749
11,372
26,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,457
Gold Earned
49,067
605
Minions Killed
464
0
Camps Cleared
0
1,865,292
Distance Traveled
1,615,488
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,826
591
172
9
0
331,974
6
L
Nike
8,073
404
49
2
0
283,066
1
L
Chiron
12,873
644
190
10
0
367,368
4
W
Ullr
9,701
485
78
4
0
357,658
0
L
He Bo
8,304
415
67
3
0
216,041
2
L
Bacchus
9,589
479
40
2
0
376,659
7
W
Janus
10,498
525
165
8
0
387,136
4
L
Serqet
10,228
511
118
6
0
372,354
2
W
Pele
11,923
596
151
8
0
406,771
3
W
Cthulhu
8,509
425
39
2
0
381,753
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role