Player Matchup

Tsukuyomi
Tsukuyomi
EBRADY93
Tsukuyomi
Level 140
God Stats
5W - 2L
1,534 SR
Queue Stats
112W - 102L
1,560 Elo+
Party 1
Erlang Shen
Erlang Shen
Jahrvo
Erlang Shen
Level 11
God Stats
1W - 1L
1,696 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
Monknge
Hercules
Level 28
God Stats
6W - 4L
1,623 SR
Queue Stats
23W - 27L
1,453 Elo+
Party 1
Medusa
Medusa
Rafaelo2611
Medusa
Level 14
God Stats
3W - 0L
1,684 SR
Queue Stats
8W - 5L
1,446 Elo+
Solo
Hades
Hades
jahmer-_-
Hades
Level 13
God Stats
1W - 0L
1,293 SR
Queue Stats
2W - 8L
1,143 Elo+
Solo
Team Averages
Level 41
1,566 SR
1,420 Elo+

VS

Team Averages
Level 17
1,497 SR
1,337 Elo+
Hercules
Hercules
BlackGhonly551
Hercules
Level 16
God Stats
8W - 5L
1,621 SR
Queue Stats
456W - 424L
1,275 Elo+
Party 2
Hachiman
Hachiman
Lord_Faisa_676
Hachiman
Level 18
God Stats
10W - 12L
1,466 SR
Queue Stats
499W - 487L
1,355 Elo+
Party 2
Merlin
Merlin
XxDWAYNExBARRYxX
Merlin
Level 17
God Stats
33W - 37L
1,368 SR
Queue Stats
65W - 64L
1,327 Elo+
Solo
Ymir
Ymir
wingamer80
Ymir
Level 17
God Stats
25W - 16L
1,529 SR
Queue Stats
497W - 477L
1,404 Elo+
Party 2
Fenrir
Fenrir
ykrayse_porto
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EBRADY93
Tsukuyomi
17
11 / 1 / 5
10,946
608
14,962
13,041
4,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
Jahrvo
Erlang Shen
13
3 / 1 / 4
8,366
465
5,520
9,090
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Monknge
Hercules
14
2 / 3 / 6
10,101
561
7,395
16,521
10,027
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
15
4 / 4 / 2
9,349
519
8,574
9,654
3,018
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
jahmer-_-
Hades
16
3 / 1 / 1
10,297
572
4,472
7,837
3,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
3 / 6 / 2
8,016
445
6,988
18,854
11,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
13
1 / 4 / 3
7,768
432
7,447
10,159
5,442
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
0 / 3 / 0
8,271
460
3,473
5,840
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 1
8,245
458
6,562
13,374
15,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 6 / 2
7,980
443
5,524
11,394
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
23
Kills
10
10
Deaths
23
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
6
2
0.67
W
Tsukuyomi
EBRADY93
Tsukuyomi
11
1
5
13.5
W
Erlang Shen
Jahrvo
Erlang Shen
3
1
4
5
L
Hachiman
1
4
3
0.63
W
Hercules
Monknge
Hercules
2
3
6
1.67
W
Medusa
4
4
2
1.25
L
0
3
0
0
W
Hades
jahmer-_-
Hades
3
1
1
3.5
L
3
4
1
0.88
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,923
Damage
29,994
56,143
Taken
59,621
26,143
Mitigated
37,382
19,661
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
6,988
3,315
0
6,512
18,854
11,022
513
1,202
17,652
0
25,493
W
Tsukuyomi
EBRADY93
Tsukuyomi
14,962
5,942
0
2,821
13,041
4,743
0
900
12,027
0
84,925
W
Erlang Shen
Jahrvo
Erlang Shen
5,520
3,551
0
1,838
9,090
5,171
635
919
7,931
0
23,683
L
Hachiman
7,447
4,603
0
1,983
10,159
5,442
160
0
10,159
0
56,627
W
Hercules
Monknge
Hercules
7,395
2,596
0
6,464
16,521
10,027
246
4,743
11,718
0
44,061
W
Medusa
8,574
5,274
0
3,832
9,654
3,018
3,211
1,320
8,016
0
46,330
L
3,473
66
0
475
5,840
1,927
0
2,892
2,948
45,354
0
W
Hades
jahmer-_-
Hades
4,472
100
148
4,558
7,837
3,184
1,980
1,877
5,732
53,785
0
L
6,562
1,485
0
835
13,374
15,149
81
0
13,374
25,237
0
L
5,524
1,184
0
3,489
11,394
3,842
1,429
378
11,016
0
31,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,059
Gold Earned
40,280
429
Minions Killed
327
0
Camps Cleared
0
1,656,736
Distance Traveled
1,591,198
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,016
445
37
2
0
354,906
4
W
Tsukuyomi
10,946
608
103
6
0
360,169
2
W
Erlang Shen
8,366
465
43
2
0
363,437
0
L
Hachiman
7,768
432
79
4
0
314,657
0
W
Hercules
10,101
561
76
4
0
356,254
0
W
Medusa
9,349
519
69
4
0
292,129
0
L
Merlin
8,271
460
97
5
0
322,144
8
W
Hades
10,297
572
138
8
0
284,747
7
L
Ymir
8,245
458
43
2
0
315,219
1
L
Fenrir
7,980
443
71
4
0
284,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role