Player Matchup

King Arthur
King Arthur
DMMcNicholas
King Arthur
Level 28
God Stats
12W - 7L
1,631 SR
Queue Stats
104W - 76L
1,537 Elo+
Solo
Heimdallr
Heimdallr
EthoShort
Heimdallr
Level 27
God Stats
5W - 17L
1,273 SR
Queue Stats
217W - 264L
1,321 Elo+
Solo
Discordia
Discordia
Isisqueen1
Discordia
Level 8
God Stats
2W - 1L
1,149 SR
Queue Stats
2W - 2L
1,181 Elo+
Party 1
Izanami
Izanami
Librayah
Izanami
Level 7
God Stats
2W - 3L
1,053 SR
Queue Stats
2W - 3L
1,084 Elo+
Party 1
Cthulhu
Cthulhu
Taikuron
Cthulhu
Level 21
God Stats
3W - 0L
1,564 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,334 SR
1,325 Elo+

VS

Team Averages
Level 21
1,409 SR
1,369 Elo+
Ravana
Ravana
AguaBonafont106
Ravana
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,419 Elo+
Solo
Olorun
Olorun
Dryhaldar
Olorun
Level 29
God Stats
21W - 19L
1,478 SR
Queue Stats
83W - 107L
1,371 Elo+
Solo
Ymir
Ymir
Martnez
Ymir
Level 29
God Stats
18W - 17L
1,501 SR
Queue Stats
439W - 524L
1,402 Elo+
Solo
Ra
Ra
alk1234
Ra
Level 5
God Stats
0W - 3L
1,215 SR
Queue Stats
10W - 17L
1,115 Elo+
Solo
Apollo
Apollo
lilintrovert99
Apollo
Level 26
God Stats
4W - 10L
1,350 SR
Queue Stats
227W - 235L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DMMcNicholas
King Arthur
10
3 / 0 / 2
6,106
611
3,670
6,492
2,281
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
EthoShort
Heimdallr
9
1 / 0 / 2
5,576
558
4,819
3,157
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Isisqueen1
Discordia
10
7 / 1 / 0
6,221
622
4,229
4,283
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Librayah
Izanami
9
2 / 1 / 4
5,908
591
3,020
3,768
1,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Taikuron
Cthulhu
9
2 / 0 / 1
5,126
513
4,734
3,987
1,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,037
604
5,199
6,065
4,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Dryhaldar
Olorun
7
0 / 0 / 0
4,498
450
653
3,909
1,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Martnez
Ymir
7
0 / 1 / 0
4,552
455
1,186
7,775
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 10 / 0
4,207
421
1,829
6,849
1,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 2 / 0
4,425
443
2,754
5,290
1,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
15
Kills
2
2
Deaths
16
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
King Arthur
DMMcNicholas
King Arthur
3
0
2
4
L
Olorun
Dryhaldar
Olorun
0
0
0
0
W
Heimdallr
EthoShort
Heimdallr
1
0
2
2
W
Discordia
Isisqueen1
Discordia
7
1
0
7
W
Izanami
Librayah
Izanami
2
1
4
4
L
Ymir
Martnez
Ymir
0
1
0
0
W
Cthulhu
Taikuron
Cthulhu
2
0
1
2.5
L
0
10
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,472
Damage
11,621
21,687
Taken
29,888
7,577
Mitigated
13,110
4,532
Healing
6,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,199
1,495
0
1,786
6,065
4,713
0
1,031
4,932
0
28,724
W
King Arthur
DMMcNicholas
King Arthur
3,670
362
0
2,456
6,492
2,281
0
607
5,502
0
23,566
L
Olorun
Dryhaldar
Olorun
653
216
0
771
3,909
1,171
0
0
3,909
16,031
2,331
W
Heimdallr
EthoShort
Heimdallr
4,819
2,799
0
460
3,157
989
1,008
873
2,284
0
30,001
W
Discordia
Isisqueen1
Discordia
4,229
689
0
303
4,283
1,286
905
1,377
2,846
22,995
0
W
Izanami
Librayah
Izanami
3,020
2,375
0
480
3,768
1,124
717
550
3,128
0
26,702
L
Ymir
Martnez
Ymir
1,186
243
234
2,899
7,775
4,079
0
2,278
5,082
11,983
0
W
Cthulhu
Taikuron
Cthulhu
4,734
159
0
833
3,987
1,897
62
253
3,734
15,941
0
L
1,829
508
0
250
6,849
1,696
0
2,870
3,753
12,308
0
L
2,754
1,783
0
1,018
5,290
1,451
0
1,891
3,249
0
19,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,937
Gold Earned
23,719
246
Minions Killed
182
0
Camps Cleared
0
926,698
Distance Traveled
799,551
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,037
604
71
7
0
140,639
0
W
King Arthur
6,106
611
51
5
0
211,257
5
L
Olorun
4,498
450
34
3
0
161,216
0
W
Heimdallr
5,576
558
72
7
0
179,542
2
W
Discordia
6,221
622
47
5
0
164,340
1
W
Izanami
5,908
591
60
6
0
168,699
0
L
Ymir
4,552
455
12
1
0
204,590
1
W
Cthulhu
5,126
513
16
2
0
202,860
0
L
Ra
4,207
421
27
3
0
141,542
4
L
Apollo
4,425
443
38
4
0
151,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role