Player Matchup

Hachiman
Hachiman
GH-CCC-007
Hachiman
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,469 Elo+
Party 1
Sobek
Sobek
Lil_Koda221
Sobek
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,276 Elo+
Party 1
Tiamat
Tiamat
Yvng_ninja33
Tiamat
Level 9
God Stats
7W - 6L
1,414 SR
Queue Stats
7W - 13L
1,276 Elo+
Party 1
Team Averages
Level 12
1,471 SR
1,340 Elo+

VS

Team Averages
Level 27
1,535 SR
1,338 Elo+
Cerberus
Cerberus
AWES0MEGRANDPA
Cerberus
Level 58
God Stats
3W - 3L
1,587 SR
Queue Stats
92W - 235L
1,218 Elo+
Solo
Artemis
Artemis
Agent_Smitm
Artemis
Level 13
God Stats
10W - 14L
1,518 SR
Queue Stats
18W - 34L
1,296 Elo+
Party 2
Loki
Loki
TheJoker2623
Loki
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GH-CCC-007
Hachiman
16
9 / 1 / 16
12,193
717
19,405
8,806
3,081
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 3 / 16
11,058
650
6,603
14,512
13,630
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
17
12 / 1 / 14
12,313
724
18,884
11,735
7,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 7 / 3
10,053
591
8,354
23,960
18,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
Agent_Smitm
Artemis
14
4 / 9 / 1
11,190
658
13,554
15,854
4,621
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 10 / 4
9,054
533
5,214
13,726
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
13
26
Kills
5
5
Deaths
26
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
7
3
0.36
L
Artemis
Agent_Smitm
Artemis
4
9
1
0.5
W
Hachiman
GH-CCC-007
Hachiman
9
1
16
17
W
5
3
16
4.33
L
0
10
4
0.2
W
Tiamat
12
1
14
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,892
Damage
27,122
35,053
Taken
53,540
24,041
Mitigated
26,339
7,149
Healing
7,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
8,354
191
698
5,815
23,960
18,059
0
11,420
12,518
38,154
0
L
Artemis
Agent_Smitm
Artemis
13,554
6,573
0
918
15,854
4,621
252
7,466
8,356
0
34,618
W
Hachiman
GH-CCC-007
Hachiman
19,405
10,689
0
0
8,806
3,081
1,716
2,231
6,575
0
47,451
W
6,603
361
0
1,863
14,512
13,630
314
3,623
10,889
19,651
0
L
5,214
1,068
0
190
13,726
3,659
0
6,527
7,179
0
17,951
W
Tiamat
18,884
2,962
938
4,348
11,735
7,330
684
2,500
9,235
47,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,564
Gold Earned
30,297
140
Minions Killed
169
0
Camps Cleared
0
827,434
Distance Traveled
751,462
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,053
591
92
5
0
288,863
0
L
Artemis
11,190
658
49
3
0
211,538
0
W
Hachiman
12,193
717
59
3
0
261,771
0
W
Sobek
11,058
650
23
1
0
295,658
4
L
Loki
9,054
533
28
2
0
251,061
0
W
Tiamat
12,313
724
58
3
0
270,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role