Player Matchup

Cerberus
Cerberus
AQUAFEU
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
Addictioη
Gilgamesh
Level 38
God Stats
7W - 8L
1,525 SR
Queue Stats
162W - 126L
1,563 Elo+
Party 3
Fenrir
Fenrir
JulenDG
Fenrir
Level 7
God Stats
1W - 7L
1,500 SR
Queue Stats
7W - 13L
1,357 Elo+
Party 2
Bellona
Bellona
TypDerMK
Bellona
Level 11
God Stats
3W - 6L
1,525 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 3
Ymir
Ymir
elk_eviin7
Ymir
Level 15
God Stats
2W - 2L
1,820 SR
Queue Stats
13W - 19L
1,362 Elo+
Party 2
Team Averages
Level 17
1,574 SR
1,444 Elo+

VS

Team Averages
Level 24
1,532 SR
1,486 Elo+
Olorun
Olorun
 
Olorun
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
BillyStones
Chernobog
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 11L
1,647 Elo+
Solo
Thanatos
Thanatos
IamRealInsanity
Thanatos
Level 27
God Stats
21W - 14L
1,762 SR
Queue Stats
170W - 160L
1,570 Elo+
Solo
Athena
Athena
LostekPL
Athena
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,322 Elo+
Party 1
Izanami
Izanami
Vymero
Izanami
Level 23
God Stats
4W - 8L
1,401 SR
Queue Stats
390W - 388L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AQUAFEU
Cerberus
7
1 / 3 / 2
4,749
475
2,370
6,921
2,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
Addictioη
Gilgamesh
11
5 / 4 / 0
6,720
672
5,731
8,782
3,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
JulenDG
Fenrir
6
0 / 4 / 1
4,460
446
219
6,709
1,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
TypDerMK
Bellona
7
0 / 4 / 2
4,568
457
2,435
7,026
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 4 / 1
4,390
439
786
5,899
1,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
6 / 1 / 1
7,298
730
6,241
5,994
2,172
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
BillyStones
Chernobog
12
5 / 0 / 2
6,834
683
5,604
5,269
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
12
5 / 1 / 1
7,213
721
4,262
6,736
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
LostekPL
Athena
8
1 / 2 / 5
5,248
525
2,804
5,963
3,198
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Vymero
Izanami
10
0 / 2 / 3
5,916
592
2,578
4,554
1,323
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
17
19
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
1
1
6.5
L
Cerberus
AQUAFEU
Cerberus
1
3
2
0.67
L
Gilgamesh
Addictioη
Gilgamesh
5
4
0
1.25
W
Chernobog
BillyStones
Chernobog
5
0
2
6
W
Thanatos
5
1
1
5.5
L
Fenrir
JulenDG
Fenrir
0
4
1
0.13
W
Athena
LostekPL
Athena
1
2
5
1.75
L
Bellona
TypDerMK
Bellona
0
4
2
0.25
W
Izanami
Vymero
Izanami
0
2
3
0.75
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,541
Damage
21,489
35,337
Taken
28,516
12,601
Mitigated
10,440
6,785
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,241
3,531
207
2,079
5,994
2,172
2,744
197
5,797
43,178
0
L
Cerberus
AQUAFEU
Cerberus
2,370
411
0
1,397
6,921
2,747
0
1,818
5,103
7,855
0
L
Gilgamesh
Addictioη
Gilgamesh
5,731
2,404
0
710
8,782
3,070
0
1,264
7,518
0
27,061
W
Chernobog
BillyStones
Chernobog
5,604
4,214
0
2,726
5,269
1,573
1,022
993
4,276
0
45,484
W
Thanatos
4,262
1,018
0
6,944
6,736
2,174
0
0
6,736
0
36,949
L
Fenrir
JulenDG
Fenrir
219
114
0
2,604
6,709
1,448
0
79
6,630
0
19,551
W
Athena
LostekPL
Athena
2,804
871
118
387
5,963
3,198
474
1,966
3,997
11,374
0
L
Bellona
TypDerMK
Bellona
2,435
646
0
1,914
7,026
3,364
0
3,372
3,654
0
15,019
W
Izanami
Vymero
Izanami
2,578
1,756
0
20
4,554
1,323
561
0
4,554
0
25,656
L
786
279
0
160
5,899
1,972
0
2,512
3,387
12,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,887
Gold Earned
32,509
197
Minions Killed
343
0
Camps Cleared
0
948,639
Distance Traveled
953,996
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,298
730
94
9
0
166,680
5
L
Cerberus
4,749
475
17
2
0
181,534
1
L
Gilgamesh
6,720
672
67
7
0
209,786
3
W
Chernobog
6,834
683
91
9
0
197,588
2
W
Thanatos
7,213
721
87
9
0
207,973
2
L
Fenrir
4,460
446
40
4
0
161,650
0
W
Athena
5,248
525
18
2
0
190,114
0
L
Bellona
4,568
457
34
3
0
188,487
0
W
Izanami
5,916
592
53
5
0
191,641
4
L
Ymir
4,390
439
39
4
0
207,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role