Player Matchup

Pele
Pele
EternalEmporer
Pele
Level 32
God Stats
1W - 1L
1,689 SR
Queue Stats
21W - 18L
1,502 Elo+
Party 2
Thoth
Thoth
Lillytae519ttv
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,056 Elo+
Party 2
Cerberus
Cerberus
NCG-_-Depressed
Cerberus
Level 5
God Stats
4W - 10L
1,229 SR
Queue Stats
25W - 26L
1,088 Elo+
Party 2
Ra
Ra
Number1Hero_Deku
Ra
Level 36
God Stats
0W - 2L
1,550 SR
Queue Stats
1W - 10L
1,120 Elo+
Party 2
Cupid
Cupid
patrick_stor
Cupid
Level 8
God Stats
0W - 2L
1,229 SR
Queue Stats
9W - 13L
1,021 Elo+
Party 2
Team Averages
Level 20
1,440 SR
1,157 Elo+

VS

Team Averages
Level 18
1,466 SR
1,245 Elo+
Yemoja
Yemoja
DemonicBunny139
Yemoja
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 5L
992 Elo+
Solo
Danzaburou
Danzaburou
OhYikesOctopus
Danzaburou
Level 29
God Stats
22W - 15L
1,530 SR
Queue Stats
36W - 23L
1,403 Elo+
Party 1
Agni
Agni
Paapas67
Agni
Level 21
God Stats
2W - 1L
1,721 SR
Queue Stats
28W - 37L
1,305 Elo+
Solo
Nemesis
Nemesis
StonedxXxPanda
Nemesis
Level 28
God Stats
6W - 2L
1,452 SR
Queue Stats
35W - 23L
1,403 Elo+
Party 1
Sol
Sol
TradOrcaYT
Sol
Level 8
God Stats
1W - 2L
1,129 SR
Queue Stats
5W - 11L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 7 / 8
16,217
1,474
28,329
21,588
13,968
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 12 / 10
10,483
953
6,968
15,361
6,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
19
4 / 9 / 15
12,648
1,150
11,590
24,062
20,316
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
0 / 9 / 14
10,821
984
9,213
14,177
12,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
3 / 6 / 7
10,727
975
5,085
14,333
6,570
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 13
12,041
1,095
5,813
12,897
12,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
OhYikesOctopus
Danzaburou
20
20 / 6 / 14
16,229
1,475
36,890
16,941
6,770
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
18
2 / 2 / 18
11,705
1,064
10,924
9,314
3,299
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 5 / 19
13,301
1,209
12,831
15,438
6,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
8 / 7 / 12
12,384
1,126
14,561
14,930
4,886
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
119
26
Kills
43
43
Deaths
26
54
Assists
76
Player
Kills
Deaths
Assists
KDA
W
5
6
13
1.92
L
18
7
8
3.14
L
1
12
10
0.5
L
Cerberus
4
9
15
1.28
L
0
9
14
0.78
W
Danzaburou
OhYikesOctopus
Danzaburou
20
6
14
4.5
W
Agni
2
2
18
5.5
W
8
5
19
3.5
W
8
7
12
2
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,185
Damage
81,019
89,521
Taken
69,520
59,312
Mitigated
33,944
9,974
Healing
14,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,813
2,181
2,080
1,006
12,897
12,643
0
4,906
7,991
19,736
0
L
28,329
9,454
0
2,147
21,588
13,968
0
8,755
12,833
0
48,985
L
6,968
1,500
219
0
15,361
6,224
0
6,942
8,419
18,049
0
L
Cerberus
11,590
1,355
0
4,757
24,062
20,316
0
6,953
17,109
30,002
0
L
9,213
1,248
1,179
986
14,177
12,234
0
4,334
9,843
31,064
0
W
Danzaburou
OhYikesOctopus
Danzaburou
36,890
27,067
0
2,350
16,941
6,770
0
9,034
7,582
0
58,379
W
Agni
10,924
803
714
1,395
9,314
3,299
0
3,404
5,910
24,864
0
W
12,831
5,915
0
2,689
15,438
6,346
0
6,153
9,285
0
38,521
W
14,561
4,058
325
3,674
14,930
4,886
0
4,274
10,656
32,166
0
L
5,085
2,884
262
424
14,333
6,570
0
4,314
10,019
0
18,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,896
Gold Earned
65,660
201
Minions Killed
199
4
Camps Cleared
5
859,109
Distance Traveled
830,895
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,041
1,095
26
2
0
125,507
2
L
Pele
16,217
1,474
42
4
3
219,275
0
L
Thoth
10,483
953
27
2
0
137,069
0
L
Cerberus
12,648
1,150
66
6
0
134,973
0
L
Ra
10,821
984
53
5
1
180,389
0
W
Danzaburou
16,229
1,475
36
3
2
172,599
0
W
Agni
11,705
1,064
32
3
0
147,304
0
W
Nemesis
13,301
1,209
67
6
1
231,980
0
W
Sol
12,384
1,126
38
3
2
153,505
0
L
Cupid
10,727
975
13
1
0
187,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role