Player Matchup

Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold II
CaIIMeAtlas
Khepri
Gold II
Level 155
God Stats
1W - 1L
2,047 SR
Queue Stats
141W - 140L
1,535 MMR
Solo
Ra
Ra
Gold V
KiddGamesYT
Ra
Gold V
Level 140
God Stats
0W - 1L
1,904 SR
Queue Stats
13W - 15L
1,663 MMR
Party 1
Skadi
Skadi
Gold III
SilvaScopes_
Skadi
Gold III
Level 104
God Stats
20W - 17L
1,547 SR
Queue Stats
246W - 249L
1,534 MMR
Solo
Achilles
Achilles
Silver III
its_coodah
Achilles
Silver III
Level 69
God Stats
1W - 2L
1,525 SR
Queue Stats
7W - 9L
1,415 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,705 SR
1,530 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,612 SR
1,538 MMR
Arachne
Arachne
Platinum III
Bigman DmL
Arachne
Platinum III
Level 130
God Stats
24W - 8L
1,797 SR
Queue Stats
275W - 272L
1,747 MMR
Party 2
Ymir
Ymir
Platinum IV
FTG McLovinXD
Ymir
Platinum IV
Level 157
God Stats
43W - 27L
1,702 SR
Queue Stats
562W - 574L
1,531 MMR
Solo
Discordia
Discordia
Gold V
iM z Vegas
Discordia
Gold V
Level 155
God Stats
44W - 42L
1,518 SR
Queue Stats
828W - 829L
1,334 MMR
Party 2
Neith
Neith
Gold I
iZayHD-
Neith
Gold I
Level 126
God Stats
19W - 21L
1,571 SR
Queue Stats
441W - 442L
1,540 MMR
Solo
Anhur
Anhur
Platinum II
jetski1200
Anhur
Platinum II
Level 125
God Stats
6W - 17L
1,470 SR
Queue Stats
992W - 986L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
1 / 6 / 1
10,129
460
6,589
19,120
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
12
1 / 4 / 0
7,964
362
2,290
13,642
11,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
3 / 6 / 0
9,358
425
6,513
12,083
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 4 / 3
9,758
444
7,624
10,101
4,038
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
its_coodah
Achilles
12
0 / 5 / 0
7,705
350
4,205
16,348
15,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
TiamatGilgameshCthulhuSetDanzaburou

VS

Bans
AthenaChironCabrakanHeimdallrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bigman DmL
Arachne
18
10 / 2 / 9
12,593
572
12,289
17,827
8,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 1 / 12
11,886
540
7,527
14,522
13,431
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
iM z Vegas
Discordia
18
1 / 1 / 7
12,202
555
9,909
6,663
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
iZayHD-
Neith
20
6 / 0 / 12
14,676
667
16,788
12,573
5,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
20
5 / 2 / 4
14,006
637
8,789
14,803
5,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
69
6
Kills
25
25
Deaths
6
4
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
6
1
0.25
W
Arachne
Bigman DmL
Arachne
10
2
9
7.25
L
Khepri
1
4
0
0.25
W
3
1
12
9
L
3
6
0
0.5
L
1
4
3
0.63
W
Discordia
iM z Vegas
Discordia
1
1
7
4.5
W
Neith
iZayHD-
Neith
6
0
12
12
L
Achilles
its_coodah
Achilles
0
5
0
0
W
Anhur
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,221
Damage
55,302
71,294
Taken
66,388
42,522
Mitigated
35,938
15,021
Healing
29,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,589
1,642
0
7,291
19,120
7,505
0
3,231
15,889
0
91,848
W
Arachne
Bigman DmL
Arachne
12,289
8,893
0
6,428
17,827
8,946
2,888
2,542
15,285
0
81,601
L
Khepri
2,290
144
0
1,092
13,642
11,185
0
6,362
7,280
24,626
0
W
7,527
2,388
381
2,574
14,522
13,431
707
3,076
11,339
53,657
0
L
6,513
261
941
2,298
12,083
4,507
0
4,424
7,659
47,305
0
L
7,624
2,608
0
421
10,101
4,038
0
1,181
8,920
0
54,998
W
Discordia
iM z Vegas
Discordia
9,909
188
0
2,214
6,663
2,002
1,123
1,919
4,744
76,346
0
W
Neith
iZayHD-
Neith
16,788
7,685
0
8,301
12,573
5,847
6,453
1,814
10,282
0
127,037
L
Achilles
its_coodah
Achilles
4,205
788
0
2,978
16,348
15,287
0
2,238
14,110
0
27,228
W
Anhur
8,789
4,780
0
9,307
14,803
5,712
4,228
782
14,021
0
112,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,914
Gold Earned
65,363
460
Minions Killed
695
0
Camps Cleared
0
1,869,465
Distance Traveled
1,990,425
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,129
460
152
7
0
423,902
3
W
Arachne
12,593
572
104
5
0
438,297
5
L
Khepri
7,964
362
33
2
0
372,056
9
W
Ymir
11,886
540
80
4
0
455,028
4
L
Ra
9,358
425
100
5
0
341,536
6
L
Skadi
9,758
444
118
5
0
366,953
8
W
Discordia
12,202
555
152
7
0
383,996
2
W
Neith
14,676
667
195
9
0
356,095
4
L
Achilles
7,705
350
57
3
0
365,018
2
W
Anhur
14,006
637
164
7
0
357,009
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role