Player Matchup

Fenrir
Fenrir
RedHex
Fenrir
Level 41
God Stats
0W - 1L
1,664 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
RobJones
He Bo
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
RoboRetro
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 30
1,555 SR
1,500 Elo+

VS

Team Averages
Level 54
1,509 SR
1,276 Elo+
Janus
Janus
Latu81
Janus
Level 60
God Stats
2W - 4L
1,465 SR
Queue Stats
56W - 91L
1,273 Elo+
Party 2
Hera
Hera
SebasXD0710
Hera
Level 39
God Stats
4W - 2L
1,562 SR
Queue Stats
57W - 95L
1,235 Elo+
Party 2
Kukulkan
Kukulkan
SweetMec
Kukulkan
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 105L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RedHex
Fenrir
10
3 / 7 / 2
7,705
771
4,513
10,412
3,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
RobJones
He Bo
10
1 / 9 / 3
7,132
713
3,448
9,733
3,211
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RoboRetro
Cthulhu
10
2 / 7 / 3
7,413
741
5,338
10,659
7,316
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Latu81
Janus
13
11 / 2 / 10
9,847
985
8,995
5,717
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 2 / 15
9,359
936
8,675
5,703
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
SweetMec
Kukulkan
11
5 / 3 / 12
8,167
817
7,783
6,757
2,463
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
6
Kills
23
23
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Janus
Latu81
Janus
11
2
10
8
L
Fenrir
RedHex
Fenrir
3
7
2
0.57
L
He Bo
RobJones
He Bo
1
9
3
0.28
L
Cthulhu
RoboRetro
Cthulhu
2
7
3
0.5
W
7
2
15
7.25
W
Kukulkan
SweetMec
Kukulkan
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,299
Damage
25,453
30,804
Taken
18,177
13,762
Mitigated
6,201
2,779
Healing
2,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Latu81
Janus
8,995
961
0
500
5,717
1,795
210
3,090
2,627
25,273
0
L
Fenrir
RedHex
Fenrir
4,513
1,071
135
1,486
10,412
3,235
0
8,500
1,468
0
9,716
L
He Bo
RobJones
He Bo
3,448
111
0
1,038
9,733
3,211
0
7,347
1,874
18,774
0
L
Cthulhu
RoboRetro
Cthulhu
5,338
208
120
0
10,659
7,316
0
8,239
2,009
17,395
0
W
8,675
1,467
216
951
5,703
1,943
1,272
2,640
3,063
28,897
0
W
Kukulkan
SweetMec
Kukulkan
7,783
1,683
0
470
6,757
2,463
841
3,056
3,701
24,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,250
Gold Earned
27,373
75
Minions Killed
120
0
Camps Cleared
0
514,901
Distance Traveled
580,832
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,847
985
36
4
0
202,168
1
L
Fenrir
7,705
771
13
1
0
178,408
0
L
He Bo
7,132
713
43
4
0
157,771
0
L
Cthulhu
7,413
741
19
2
0
178,722
3
W
Hera
9,359
936
49
5
0
203,589
1
W
Kukulkan
8,167
817
35
4
0
175,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role