Player Matchup

Nemesis
Nemesis
Alucard11303
Nemesis
Level 64
God Stats
3W - 4L
1,353 SR
Queue Stats
69W - 47L
1,397 Elo+
Party 2
King Arthur
King Arthur
NBomb9540
King Arthur
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,350 Elo+
Solo
Neith
Neith
PradoNCo
Neith
Level 5
God Stats
3W - 4L
1,693 SR
Queue Stats
6W - 11L
1,474 Elo+
Party 2
Ganesha
Ganesha
mybrainsbusted
Ganesha
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Loki
Loki
poundBAG420
Loki
Level 26
God Stats
2W - 6L
1,365 SR
Queue Stats
14W - 35L
1,256 Elo+
Solo
Team Averages
Level 26
1,482 SR
1,396 Elo+

VS

Team Averages
Level 19
1,487 SR
1,397 Elo+
Tiamat
Tiamat
 
Tiamat
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Barratab
Cthulhu
Level 15
God Stats
4W - 4L
1,430 SR
Queue Stats
12W - 16L
1,251 Elo+
Party 1
Bellona
Bellona
BigFeddy
Bellona
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Sol
Sol
abertun07w7
Sol
Level 26
God Stats
5W - 3L
1,512 SR
Queue Stats
47W - 25L
1,430 Elo+
Solo
Izanami
Izanami
y5u6r7i8
Izanami
Level 28
God Stats
9W - 10L
1,492 SR
Queue Stats
145W - 176L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alucard11303
Nemesis
15
5 / 0 / 2
9,341
519
5,971
13,111
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
NBomb9540
King Arthur
9
1 / 4 / 0
6,402
356
3,742
14,400
6,347
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
PradoNCo
Neith
13
1 / 7 / 4
7,915
440
6,492
10,202
3,490
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 4 / 0
5,598
311
80
4,532
2,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 8 / 1
6,048
336
2,099
8,383
2,602
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 3 / 3
8,290
461
4,629
8,963
3,530
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Barratab
Cthulhu
13
2 / 2 / 4
8,533
474
3,824
10,696
7,432
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
BigFeddy
Bellona
18
9 / 0 / 1
11,423
635
12,031
10,879
8,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
10 / 1 / 2
10,418
579
13,630
9,985
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
y5u6r7i8
Izanami
14
0 / 1 / 2
8,717
484
1,408
5,525
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
22
23
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
3
3
0.83
L
Nemesis
Alucard11303
Nemesis
5
0
2
6
W
Cthulhu
Barratab
Cthulhu
2
2
4
2
W
Bellona
BigFeddy
Bellona
9
0
1
9.5
L
King Arthur
NBomb9540
King Arthur
1
4
0
0.25
L
Neith
PradoNCo
Neith
1
7
4
0.43
W
10
1
2
11
L
0
4
0
0
L
0
8
1
0.06
W
Izanami
y5u6r7i8
Izanami
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,384
Damage
35,522
50,628
Taken
46,048
20,280
Mitigated
24,650
8,107
Healing
18,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,629
888
0
3,758
8,963
3,530
1,852
0
8,963
43,106
0
L
Nemesis
Alucard11303
Nemesis
5,971
2,145
0
4,511
13,111
5,432
0
3,945
9,166
0
42,796
W
Cthulhu
Barratab
Cthulhu
3,824
221
0
2,840
10,696
7,432
1,012
0
10,696
25,616
0
W
Bellona
BigFeddy
Bellona
12,031
5,401
0
3,039
10,879
8,770
0
0
10,879
0
77,201
L
King Arthur
NBomb9540
King Arthur
3,742
434
0
1,898
14,400
6,347
0
4,422
9,978
0
25,247
L
Neith
PradoNCo
Neith
6,492
1,963
0
1,137
10,202
3,490
0
7,392
2,810
0
33,593
W
13,630
4,235
0
4,440
9,985
3,274
7,447
80
9,905
65,347
0
L
80
80
0
120
4,532
2,409
0
2,188
2,344
2,379
0
L
2,099
390
294
147
8,383
2,602
0
4,136
4,247
0
13,537
W
Izanami
y5u6r7i8
Izanami
1,408
1,000
0
3,965
5,525
1,644
996
0
5,525
0
50,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,304
Gold Earned
47,381
221
Minions Killed
494
0
Camps Cleared
0
1,389,759
Distance Traveled
1,570,633
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,290
461
70
4
0
307,939
0
L
Nemesis
9,341
519
81
5
0
427,140
0
W
Cthulhu
8,533
474
44
2
0
336,027
1
W
Bellona
11,423
635
156
9
0
336,797
3
L
King Arthur
6,402
356
42
2
0
278,016
0
L
Neith
7,915
440
68
4
0
244,553
1
W
Sol
10,418
579
120
7
0
280,680
3
L
Ganesha
5,598
311
1
0
0
143,627
0
L
Loki
6,048
336
29
2
0
296,423
0
W
Izanami
8,717
484
104
6
0
309,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role