Player Matchup

Neith
Neith
Kevinlikesmilk
Neith
Level 4
God Stats
1W - 6L
1,242 SR
Queue Stats
1W - 7L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
Triptothebank
Sun Wukong
Level 18
God Stats
3W - 5L
1,487 SR
Queue Stats
8W - 16L
1,410 Elo+
Party 1
Baron Samedi
Baron Samedi
WhiteCrownKing
Baron Samedi
Level 25
God Stats
2W - 1L
1,730 SR
Queue Stats
11W - 11L
1,547 Elo+
Solo
Team Averages
Level 16
1,486 SR
1,453 Elo+

VS

Team Averages
Level 25
1,547 SR
1,539 Elo+
Medusa
Medusa
OctavianKurai
Medusa
Level 37
God Stats
7W - 5L
1,662 SR
Queue Stats
69W - 74L
1,474 Elo+
Party 2
Hera
Hera
OverlordBargo
Hera
Level 16
God Stats
2W - 0L
1,479 SR
Queue Stats
5W - 7L
1,324 Elo+
Solo
Sobek
Sobek
tsfirebird
Sobek
Level 22
God Stats
4W - 2L
1,500 SR
Queue Stats
194W - 84L
1,820 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
7,341
524
2,168
7,404
2,421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Triptothebank
Sun Wukong
11
0 / 4 / 3
8,317
594
3,541
13,484
10,800
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
WhiteCrownKing
Baron Samedi
14
4 / 3 / 0
9,162
654
8,634
9,866
4,786
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 5
9,800
700
8,377
7,770
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 2 / 7
10,086
720
13,702
6,797
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sobek
13
1 / 0 / 11
9,942
710
3,088
11,261
11,436
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
12
12
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
6
3
5
2.83
W
5
2
7
4.25
L
Sun Wukong
Triptothebank
Sun Wukong
0
4
3
0.38
L
Baron Samedi
WhiteCrownKing
Baron Samedi
4
3
0
1.33
W
Sobek
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,343
Damage
25,167
30,754
Taken
25,828
18,007
Mitigated
18,203
6,476
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,168
1,184
0
640
7,404
2,421
258
3,592
3,598
0
13,278
W
8,377
2,999
0
1,720
7,770
3,613
2,218
4,119
3,651
0
35,819
W
13,702
2,749
0
454
6,797
3,154
418
1,463
5,334
42,725
0
L
Sun Wukong
Triptothebank
Sun Wukong
3,541
293
0
1,125
13,484
10,800
0
6,302
6,782
0
18,675
L
Baron Samedi
WhiteCrownKing
Baron Samedi
8,634
550
660
4,051
9,866
4,786
454
6,069
3,584
43,970
0
W
Sobek
3,088
250
0
4,826
11,261
11,436
27
3,052
8,209
20,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,820
Gold Earned
29,828
121
Minions Killed
153
0
Camps Cleared
0
693,990
Distance Traveled
782,576
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,341
524
26
2
0
202,214
0
W
Medusa
9,800
700
63
5
0
234,448
0
W
Hera
10,086
720
69
5
0
279,411
0
L
Sun Wukong
8,317
594
22
2
0
260,544
2
L
Baron Samedi
9,162
654
73
5
0
231,232
3
W
Sobek
9,942
710
21
2
0
268,717
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role