Player Matchup

Merlin
Merlin
AnD10S
Merlin
Level 28
God Stats
6W - 8L
1,464 SR
Queue Stats
63W - 85L
1,331 Elo+
Party 4
Loki
Loki
Drïzzt
Loki
Level 46
God Stats
10W - 20L
1,383 SR
Queue Stats
51W - 83L
1,317 Elo+
Party 4
Chiron
Chiron
Flashpoint1994
Chiron
Level 83
God Stats
11W - 10L
1,627 SR
Queue Stats
224W - 255L
1,376 Elo+
Solo
Horus
Horus
Shahin245
Horus
Level 28
God Stats
1W - 4L
1,320 SR
Queue Stats
254W - 294L
1,426 Elo+
Party 1
Ymir
Ymir
paldoThEAPaChE
Ymir
Level 47
God Stats
2W - 4L
1,556 SR
Queue Stats
24W - 27L
1,473 Elo+
Party 1
Team Averages
Level 46
1,470 SR
1,384 Elo+

VS

Team Averages
Level 67
1,520 SR
1,480 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ORIZONTE007
Tiamat
Level 147
God Stats
13W - 8L
1,733 SR
Queue Stats
172W - 139L
1,609 Elo+
Party 2
Odin
Odin
Sexyal
Odin
Level 65
God Stats
3W - 3L
1,258 SR
Queue Stats
79W - 101L
1,334 Elo+
Party 3
Apollo
Apollo
canival
Apollo
Level 29
God Stats
2W - 2L
1,669 SR
Queue Stats
56W - 45L
1,615 Elo+
Party 2
Pele
Pele
mmBatya
Pele
Level 25
God Stats
3W - 5L
1,438 SR
Queue Stats
38W - 66L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AnD10S
Merlin
6
1 / 7 / 0
4,144
414
1,562
5,319
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
Drïzzt
Loki
8
0 / 1 / 0
4,662
466
1,508
5,481
1,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 3 / 1
4,671
467
4,681
5,053
1,359
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Horus
Shahin245
Horus
8
1 / 1 / 2
5,023
502
1,821
5,798
2,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 2 / 0
5,468
547
3,854
9,194
3,429
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 1 / 0
6,001
600
6,412
6,697
5,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
12
7 / 0 / 3
7,095
710
5,175
3,878
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
Sexyal
Odin
8
0 / 1 / 2
5,057
506
1,995
5,554
1,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
canival
Apollo
10
1 / 2 / 3
5,680
568
3,526
4,233
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
mmBatya
Pele
9
4 / 2 / 2
5,817
582
4,321
5,791
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
14
14
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
1
0
2
L
Merlin
AnD10S
Merlin
1
7
0
0.14
L
Loki
Drïzzt
Loki
0
1
0
0
L
2
3
1
0.83
W
Tiamat
7
0
3
8.5
W
Odin
Sexyal
Odin
0
1
2
1
L
Horus
Shahin245
Horus
1
1
2
2
W
Apollo
canival
Apollo
1
2
3
1.25
W
Pele
mmBatya
Pele
4
2
2
2.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,426
Damage
21,429
30,845
Taken
26,153
10,088
Mitigated
11,981
8,584
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,412
1,228
0
4,188
6,697
5,143
210
3,633
3,064
31,550
0
L
Merlin
AnD10S
Merlin
1,562
0
0
260
5,319
1,367
0
2,449
2,596
13,160
0
L
Loki
Drïzzt
Loki
1,508
454
0
2,465
5,481
1,444
170
1,365
3,978
0
20,579
L
4,681
1,570
740
1,224
5,053
1,359
0
619
4,405
0
23,816
W
Tiamat
5,175
717
0
2,076
3,878
2,268
815
511
3,285
30,643
0
W
Odin
Sexyal
Odin
1,995
74
0
1,763
5,554
1,786
315
346
5,206
0
10,761
L
Horus
Shahin245
Horus
1,821
1,128
314
1,627
5,798
2,489
0
271
5,497
0
10,347
W
Apollo
canival
Apollo
3,526
2,145
0
0
4,233
1,211
405
0
4,233
0
30,251
W
Pele
mmBatya
Pele
4,321
1,065
0
1,907
5,791
1,573
0
780
4,949
0
23,852
L
3,854
630
0
1,954
9,194
3,429
0
6,412
2,782
25,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,968
Gold Earned
29,650
192
Minions Killed
251
0
Camps Cleared
0
871,565
Distance Traveled
927,718
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,001
600
44
4
0
155,764
1
L
Merlin
4,144
414
24
2
0
165,639
2
L
Loki
4,662
466
49
5
0
182,453
0
L
Chiron
4,671
467
42
4
0
149,083
1
W
Tiamat
7,095
710
76
8
0
195,001
2
W
Odin
5,057
506
16
2
0
204,930
0
L
Horus
5,023
502
13
1
0
209,463
1
W
Apollo
5,680
568
57
6
0
172,686
0
W
Pele
5,817
582
58
6
0
199,337
0
L
Ymir
5,468
547
64
6
0
164,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role