Player Matchup

Bacchus
Bacchus
Gabris2552
Bacchus
Level 29
God Stats
3W - 4L
1,659 SR
Queue Stats
103W - 102L
1,413 Elo+
Solo
Thoth
Thoth
KingArthur1512
Thoth
Level 29
God Stats
1W - 1L
1,291 SR
Queue Stats
64W - 54L
1,430 Elo+
Solo
Odin
Odin
Nugget103er
Odin
Level 29
God Stats
3W - 0L
1,856 SR
Queue Stats
43W - 24L
1,590 Elo+
Solo
Cupid
Cupid
dreezydrees
Cupid
Level 28
God Stats
6W - 6L
1,640 SR
Queue Stats
17W - 19L
1,481 Elo+
Solo
Arachne
Arachne
wtchmelose
Arachne
Level 28
God Stats
4W - 0L
1,446 SR
Queue Stats
80W - 64L
1,418 Elo+
Solo
Team Averages
Level 29
1,578 SR
1,466 Elo+

VS

Team Averages
Level 17
1,571 SR
1,421 Elo+
Guan Yu
Guan Yu
LGsustony
Guan Yu
Level 6
God Stats
9W - 18L
1,838 SR
Queue Stats
191W - 181L
1,616 Elo+
Solo
Fenrir
Fenrir
Peachguy_Stone18
Fenrir
Level 25
God Stats
3W - 8L
1,338 SR
Queue Stats
46W - 53L
1,327 Elo+
Solo
Kukulkan
Kukulkan
REDdragonfire11
Kukulkan
Level 9
God Stats
4W - 7L
1,395 SR
Queue Stats
4W - 13L
1,227 Elo+
Party 1
Merlin
Merlin
apath7207
Merlin
Level 17
God Stats
2W - 2L
1,829 SR
Queue Stats
16W - 18L
1,596 Elo+
Solo
Camazotz
Camazotz
bsandoz225
Camazotz
Level 28
God Stats
4W - 6L
1,457 SR
Queue Stats
140W - 157L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gabris2552
Bacchus
19
4 / 4 / 14
13,145
438
13,330
39,514
30,666
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
4 / 4 / 8
16,059
535
17,083
19,973
7,343
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 3 / 6
17,839
595
15,774
22,470
19,483
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
12 / 4 / 9
15,915
531
20,920
22,938
8,258
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Arachne
wtchmelose
Arachne
20
10 / 6 / 9
14,936
498
18,087
26,411
11,821
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LGsustony
Guan Yu
20
8 / 3 / 4
13,833
461
15,289
22,553
35,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
4 / 9 / 3
12,285
410
15,391
26,805
9,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
12
0 / 14 / 2
9,597
320
4,687
13,313
4,593
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
apath7207
Merlin
20
7 / 4 / 6
15,469
516
32,298
23,745
21,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
bsandoz225
Camazotz
18
1 / 7 / 10
12,507
417
11,281
26,348
21,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
45
37
Kills
20
21
Deaths
37
46
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Gabris2552
Bacchus
4
4
14
2.75
W
4
4
8
2
L
Guan Yu
LGsustony
Guan Yu
8
3
4
3.33
W
7
3
6
3.33
L
4
9
3
0.61
L
Kukulkan
0
14
2
0.07
L
Merlin
apath7207
Merlin
7
4
6
2.5
L
Camazotz
bsandoz225
Camazotz
1
7
10
0.86
W
12
4
9
4.13
W
Arachne
wtchmelose
Arachne
10
6
9
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,194
Damage
78,946
131,306
Taken
112,764
77,571
Mitigated
92,867
55,234
Healing
21,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Gabris2552
Bacchus
13,330
1,607
3,512
15,403
39,514
30,666
1,796
11,988
27,526
45,280
0
W
17,083
762
0
7,248
19,973
7,343
1,965
7,836
12,137
126,089
0
L
Guan Yu
LGsustony
Guan Yu
15,289
2,764
920
5,004
22,553
35,536
486
4,511
18,042
0
87,145
W
15,774
6,682
0
6,214
22,470
19,483
2,202
5,905
16,565
0
165,175
L
15,391
3,496
0
1,877
26,805
9,914
994
5,372
21,433
0
50,197
L
Kukulkan
4,687
778
0
0
13,313
4,593
659
2,197
11,116
24,579
0
L
Merlin
apath7207
Merlin
32,298
5,694
0
9,117
23,745
21,009
270
7,816
15,929
128,159
0
L
Camazotz
bsandoz225
Camazotz
11,281
3,216
0
4,967
26,348
21,815
111
10,517
15,831
0
74,775
W
20,920
11,565
2,165
12,113
22,938
8,258
5,946
3,542
19,396
0
107,610
W
Arachne
wtchmelose
Arachne
18,087
12,259
0
8,579
26,411
11,821
616
7,714
18,697
0
80,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,894
Gold Earned
63,691
692
Minions Killed
575
0
Camps Cleared
0
2,568,390
Distance Traveled
2,379,461
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,145
438
54
2
0
496,649
2
W
Thoth
16,059
535
197
7
0
520,436
5
L
Guan Yu
13,833
461
139
5
0
459,804
5
W
Odin
17,839
595
200
7
0
542,990
4
L
Fenrir
12,285
410
56
2
0
537,026
2
L
Kukulkan
9,597
320
43
1
0
369,564
0
L
Merlin
15,469
516
205
7
0
525,387
0
L
Camazotz
12,507
417
132
4
0
487,680
4
W
Cupid
15,915
531
135
5
0
420,367
2
W
Arachne
14,936
498
106
4
0
587,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role