Player Matchup

Persephone
Persephone
Atoline
Persephone
Level 16
God Stats
1W - 7L
1,172 SR
Queue Stats
37W - 53L
1,664 Elo+
Party 3
Tiamat
Tiamat
Bvrches
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,692 Elo+
Solo
Cerberus
Cerberus
Carson87
Cerberus
Level 16
God Stats
11W - 16L
1,462 SR
Queue Stats
18W - 20L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
OriginDragon
Gilgamesh
Level 27
God Stats
2W - 3L
1,848 SR
Queue Stats
85W - 91L
1,530 Elo+
Party 3
Thanatos
Thanatos
Rweper
Thanatos
Level 25
God Stats
11W - 11L
1,491 SR
Queue Stats
148W - 136L
1,530 Elo+
Party 3
Team Averages
Level 22
1,495 SR
1,596 Elo+

VS

Team Averages
Level 11
1,686 SR
1,568 Elo+
Bellona
Bellona
AlwaysOffended
Bellona
Level 4
God Stats
5W - 0L
1,839 SR
Queue Stats
13W - 9L
1,600 Elo+
Party 2
Apollo
Apollo
ChaosDash
Apollo
Level 6
God Stats
5W - 3L
1,873 SR
Queue Stats
7W - 7L
1,581 Elo+
Solo
Yemoja
Yemoja
Risri
Yemoja
Level 5
God Stats
17W - 20L
1,500 SR
Queue Stats
91W - 86L
1,485 Elo+
Party 1
Arachne
Arachne
SerqetsASquirter
Arachne
Level 4
God Stats
3W - 1L
1,718 SR
Queue Stats
13W - 11L
1,600 Elo+
Party 2
Zeus
Zeus
XxITbeDARKxx
Zeus
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 26L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Atoline
Persephone
10
0 / 9 / 1
6,482
405
2,494
8,775
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Bvrches
Tiamat
12
5 / 7 / 1
7,657
479
5,818
11,730
5,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Carson87
Cerberus
11
2 / 4 / 3
7,336
459
4,929
15,443
9,793
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
OriginDragon
Gilgamesh
13
1 / 4 / 6
7,979
499
6,863
12,129
8,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Rweper
Thanatos
13
3 / 4 / 0
8,178
511
4,324
13,709
5,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 7
8,747
547
7,673
10,530
7,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
ChaosDash
Apollo
13
9 / 2 / 3
8,673
542
9,347
8,692
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Risri
Yemoja
11
0 / 2 / 7
7,406
463
1,332
5,154
2,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
13 / 5 / 3
9,851
616
12,716
12,618
5,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 2 / 3
8,652
541
13,831
9,388
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
11
Kills
28
28
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
Persephone
Atoline
Persephone
0
9
1
0.06
L
Tiamat
Bvrches
Tiamat
5
7
1
0.79
L
Cerberus
Carson87
Cerberus
2
4
3
0.88
W
Apollo
ChaosDash
Apollo
9
2
3
5.25
L
Gilgamesh
OriginDragon
Gilgamesh
1
4
6
1
W
Yemoja
Risri
Yemoja
0
2
7
1.75
L
Thanatos
Rweper
Thanatos
3
4
0
0.75
W
13
5
3
2.9
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,428
Damage
44,899
61,786
Taken
46,382
31,241
Mitigated
22,129
19,355
Healing
20,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,673
2,035
0
6,113
10,530
7,166
120
1,204
9,326
0
46,257
L
Persephone
Atoline
Persephone
2,494
275
0
695
8,775
1,907
820
251
8,515
22,944
0
L
Tiamat
Bvrches
Tiamat
5,818
785
0
3,331
11,730
5,838
45
3,826
7,904
26,995
0
L
Cerberus
Carson87
Cerberus
4,929
518
0
4,509
15,443
9,793
0
6,153
9,290
20,399
0
W
Apollo
ChaosDash
Apollo
9,347
5,737
0
1,960
8,692
3,261
920
2,797
5,717
0
41,862
L
Gilgamesh
OriginDragon
Gilgamesh
6,863
2,513
0
2,214
12,129
8,396
152
3,062
9,067
0
32,702
W
Yemoja
Risri
Yemoja
1,332
564
2,205
1,044
5,154
2,388
132
3,082
1,922
13,330
0
L
Thanatos
Rweper
Thanatos
4,324
1,451
0
8,606
13,709
5,307
0
1,871
11,838
0
53,012
W
12,716
8,306
0
4,752
12,618
5,817
7
3,068
9,506
0
55,352
W
13,831
1,736
84
3,952
9,388
3,497
750
2,718
6,670
65,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,632
Gold Earned
43,329
346
Minions Killed
380
0
Camps Cleared
0
1,394,006
Distance Traveled
1,470,129
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,747
547
94
6
0
319,146
5
L
Persephone
6,482
405
41
3
0
247,120
0
L
Tiamat
7,657
479
64
4
0
264,585
2
L
Cerberus
7,336
459
41
3
0
279,406
4
W
Apollo
8,673
542
61
4
0
310,180
2
L
Gilgamesh
7,979
499
86
5
0
302,204
5
W
Yemoja
7,406
463
24
2
0
222,237
0
L
Thanatos
8,178
511
114
7
0
300,691
2
W
Arachne
9,851
616
95
6
0
329,534
3
W
Zeus
8,652
541
106
7
0
289,032
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role