Player Matchup

Mulan
Mulan
I_JinSoldier_I
Mulan
Level 105
God Stats
3W - 0L
1,740 SR
Queue Stats
140W - 145L
1,444 Elo+
Party 1
Tiamat
Tiamat
Jheferson_Uchira
Tiamat
Level 68
God Stats
6W - 6L
1,504 SR
Queue Stats
114W - 139L
1,378 Elo+
Party 1
Bakasura
Bakasura
Name_Zovisk
Bakasura
Level 47
God Stats
14W - 14L
1,499 SR
Queue Stats
114W - 116L
1,369 Elo+
Party 1
Fafnir
Fafnir
Pudimzinhu
Fafnir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 239L
1,438 Elo+
Solo
Jing Wei
Jing Wei
S2MercyS2
Jing Wei
Level 98
God Stats
7W - 14L
1,200 SR
Queue Stats
589W - 674L
1,420 Elo+
Party 1
Team Averages
Level 73
1,489 SR
1,410 Elo+

VS

Team Averages
Level 71
1,359 SR
1,502 Elo+
Tiamat
Tiamat
Beraldii
Tiamat
Level 84
God Stats
13W - 17L
1,300 SR
Queue Stats
879W - 924L
1,507 Elo+
Solo
Ymir
Ymir
Ezellanos
Ymir
Level 81
God Stats
4W - 3L
1,550 SR
Queue Stats
157W - 154L
1,576 Elo+
Party 2
Heimdallr
Heimdallr
Mufanella
Heimdallr
Level 45
God Stats
4W - 10L
1,215 SR
Queue Stats
216W - 233L
1,397 Elo+
Solo
Osiris
Osiris
TheGrumo
Osiris
Level 14
God Stats
1W - 7L
1,253 SR
Queue Stats
112W - 77L
1,575 Elo+
Party 2
Tyr
Tyr
VanMad
Tyr
Level 129
God Stats
4W - 6L
1,476 SR
Queue Stats
72W - 75L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 3
12,736
579
20,196
18,538
25,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
9 / 4 / 8
12,067
549
17,575
13,530
11,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
Name_Zovisk
Bakasura
18
7 / 4 / 7
11,593
527
10,562
16,815
8,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
Pudimzinhu
Fafnir
17
3 / 1 / 14
11,734
533
13,011
18,312
21,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
S2MercyS2
Jing Wei
17
1 / 2 / 5
10,900
495
8,190
13,928
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Beraldii
Tiamat
14
2 / 8 / 2
9,202
418
8,358
16,543
8,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
16
3 / 6 / 4
11,357
516
12,260
23,673
18,508
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Mufanella
Heimdallr
16
2 / 5 / 3
10,265
467
8,796
15,215
5,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
TheGrumo
Osiris
18
6 / 3 / 3
11,164
507
12,418
17,689
12,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tyr
VanMad
Tyr
17
0 / 4 / 4
10,318
469
10,863
21,821
18,446
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
26
Kills
13
13
Deaths
26
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Beraldii
Tiamat
2
8
2
0.38
L
Ymir
3
6
4
0.83
W
6
2
3
3.75
W
9
4
8
3.25
L
Heimdallr
Mufanella
Heimdallr
2
5
3
0.7
W
Bakasura
Name_Zovisk
Bakasura
7
4
7
2.63
W
Fafnir
Pudimzinhu
Fafnir
3
1
14
10
W
Jing Wei
S2MercyS2
Jing Wei
1
2
5
1.75
L
Osiris
TheGrumo
Osiris
6
3
3
2.5
L
Tyr
VanMad
Tyr
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,534
Damage
52,695
81,123
Taken
94,941
72,763
Mitigated
63,361
29,778
Healing
19,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Beraldii
Tiamat
8,358
947
0
3,051
16,543
8,300
293
8,723
7,394
62,684
0
L
Ymir
12,260
2,726
0
2,734
23,673
18,508
0
8,477
14,783
57,829
0
W
20,196
4,804
0
7,003
18,538
25,841
211
2,868
15,670
278
94,639
W
17,575
1,773
0
4,309
13,530
11,395
1,060
5,653
7,874
79,939
0
L
Heimdallr
Mufanella
Heimdallr
8,796
3,359
0
4,063
15,215
5,911
734
3,401
11,277
0
72,929
W
Bakasura
Name_Zovisk
Bakasura
10,562
7,515
0
3,694
16,815
8,682
228
4,490
12,325
0
58,389
W
Fafnir
Pudimzinhu
Fafnir
13,011
4,695
0
7,142
18,312
21,193
122
5,869
12,443
39,247
0
W
Jing Wei
S2MercyS2
Jing Wei
8,190
7,203
0
7,630
13,928
5,652
2,934
1,738
12,190
0
71,274
L
Osiris
TheGrumo
Osiris
12,418
5,756
0
250
17,689
12,196
0
6,025
11,295
0
71,792
L
Tyr
VanMad
Tyr
10,863
1,074
0
9,467
21,821
18,446
0
4,238
17,034
0
65,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,030
Gold Earned
52,306
592
Minions Killed
571
0
Camps Cleared
0
2,194,413
Distance Traveled
1,878,665
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,202
418
119
5
0
305,389
4
L
Ymir
11,357
516
87
4
0
354,131
12
W
Mulan
12,736
579
180
8
0
410,997
2
W
Tiamat
12,067
549
106
5
0
446,598
5
L
Heimdallr
10,265
467
129
6
0
368,878
8
W
Bakasura
11,593
527
120
5
0
442,076
0
W
Fafnir
11,734
533
58
3
0
441,934
4
W
Jing Wei
10,900
495
128
6
0
452,808
1
L
Osiris
11,164
507
108
5
0
426,816
3
L
Tyr
10,318
469
128
6
0
423,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role