Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DeltaWhisky54
Sol
Level 72
God Stats
16W - 9L
1,670 SR
Queue Stats
164W - 153L
1,458 Elo+
Party 1
Izanami
Izanami
JollyTrixter
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,368 Elo+
Party 1
Cernunnos
Cernunnos
Savvos
Cernunnos
Level 146
God Stats
16W - 16L
1,508 SR
Queue Stats
401W - 390L
1,465 Elo+
Party 1
Fenrir
Fenrir
santhony280
Fenrir
Level 105
God Stats
15W - 12L
1,511 SR
Queue Stats
175W - 171L
1,454 Elo+
Party 1
Team Averages
Level 92
1,538 SR
1,449 Elo+

VS

Team Averages
Level 51
1,534 SR
1,521 Elo+
Athena
Athena
 
Athena
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Cristian_TV96
Da Ji
Level 123
God Stats
2W - 3L
1,449 SR
Queue Stats
341W - 349L
1,420 Elo+
Party 2
Ra
Ra
DevilKashama37
Ra
Level 7
God Stats
2W - 2L
1,720 SR
Queue Stats
10W - 10L
1,795 Elo+
Party 2
Achilles
Achilles
RamonViejo69
Achilles
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 2 / 4
7,168
597
2,620
9,034
3,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 0
7,060
588
5,488
5,475
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
JollyTrixter
Izanami
11
3 / 1 / 4
7,178
598
4,561
4,505
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
Savvos
Cernunnos
13
5 / 4 / 2
7,819
652
8,821
8,249
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
12
5 / 1 / 1
7,078
590
4,623
8,135
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 7 / 3
5,293
441
2,754
10,012
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
 
Neith
8
0 / 5 / 0
4,978
415
2,937
7,552
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 1 / 1
6,369
531
2,863
7,121
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 1
6,959
580
5,280
5,077
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
RamonViejo69
Achilles
11
1 / 4 / 2
6,273
523
4,157
11,021
6,392
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
16
Kills
7
8
Deaths
17
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
4
2
L
Athena
 
Athena
0
7
3
0.21
L
Neith
 
Neith
0
5
0
0
L
3
1
1
3.5
W
1
0
0
1
L
3
0
1
3.5
W
Izanami
JollyTrixter
Izanami
3
1
4
5
L
Achilles
RamonViejo69
Achilles
1
4
2
0.5
W
Cernunnos
Savvos
Cernunnos
5
4
2
1.5
W
Fenrir
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,113
Damage
17,991
35,398
Taken
40,783
12,669
Mitigated
17,068
9,088
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,620
849
0
1,639
9,034
3,023
156
1,911
7,043
0
25,911
L
Athena
 
Athena
2,754
988
0
1,405
10,012
4,850
0
1,013
8,999
14,315
0
L
Neith
 
Neith
2,937
868
0
2,362
7,552
1,548
0
0
7,552
0
21,880
L
2,863
62
0
2,112
7,121
2,466
0
1,287
5,834
0
28,187
W
5,488
1,285
0
3,586
5,475
1,563
482
1,938
3,117
44,465
0
L
5,280
99
79
2,186
5,077
1,812
0
3,188
1,889
38,093
0
W
Izanami
JollyTrixter
Izanami
4,561
2,916
0
543
4,505
1,720
2,916
384
4,121
0
35,650
L
Achilles
RamonViejo69
Achilles
4,157
751
0
2,986
11,021
6,392
357
0
11,021
0
28,762
W
Cernunnos
Savvos
Cernunnos
8,821
4,645
0
2,063
8,249
3,518
497
802
7,397
0
41,813
W
Fenrir
4,623
1,119
0
1,257
8,135
2,845
0
2,293
5,686
0
34,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,303
Gold Earned
29,872
350
Minions Killed
248
0
Camps Cleared
0
1,101,957
Distance Traveled
1,175,664
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,168
597
32
3
0
212,083
4
L
Athena
5,293
441
12
1
0
241,823
2
L
Neith
4,978
415
40
3
0
193,874
1
L
Da Ji
6,369
531
69
6
0
241,296
4
W
Sol
7,060
588
102
9
0
220,425
4
L
Ra
6,959
580
65
5
0
277,076
2
W
Izanami
7,178
598
80
7
0
224,451
1
L
Achilles
6,273
523
62
5
0
221,595
5
W
Cernunnos
7,819
652
76
6
0
197,866
1
W
Fenrir
7,078
590
60
5
0
247,132
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role