Player Matchup

Chiron
Chiron
Platinum V
ItsW1zard
Chiron
Platinum V
Level 118
God Stats
1W - 4L
1,568 SR
Queue Stats
121W - 118L
1,775 MMR
Solo
Merlin
Merlin
Platinum V
The_Carster
Merlin
Platinum V
Level 126
God Stats
32W - 22L
1,667 SR
Queue Stats
108W - 85L
1,790 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
TheeAprilFool
Kumbhakarna
Platinum II
Level 142
God Stats
62W - 60L
1,628 SR
Queue Stats
774W - 763L
1,746 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
iJustSwung
Sun Wukong
Gold I
Level 99
God Stats
26W - 20L
1,647 SR
Queue Stats
138W - 118L
1,751 MMR
Solo
He Bo
He Bo
Gold IV
x IL 0 IK 4 0 x
He Bo
Gold IV
Level 151
God Stats
3W - 1L
1,712 SR
Queue Stats
15W - 12L
1,777 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,644 SR
1,768 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,772 SR
1,767 MMR
Fenrir
Fenrir
Gold I
MR 100 SO ICEY
Fenrir
Gold I
Level 160
God Stats
24W - 20L
1,828 SR
Queue Stats
456W - 457L
1,714 MMR
Party 1
Chernobog
Chernobog
Platinum III
MeiaDaGucci
Chernobog
Platinum III
Level 138
God Stats
49W - 34L
1,655 SR
Queue Stats
530W - 520L
1,728 MMR
Solo
Awilix
Awilix
Gold I
eduardogomez304
Awilix
Gold I
Level 114
God Stats
1W - 0L
2,036 SR
Queue Stats
64W - 52L
1,770 MMR
Solo
Agni
Agni
Platinum II
jaystylesz201
Agni
Platinum II
Level 160
God Stats
27W - 20L
1,725 SR
Queue Stats
252W - 248L
1,888 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
tybaltc
Baron Samedi
Platinum V
Level 160
God Stats
22W - 13L
1,616 SR
Queue Stats
407W - 400L
1,736 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ItsW1zard
Chiron
19
3 / 3 / 5
11,917
518
18,395
17,268
6,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
16
1 / 5 / 3
10,129
440
12,424
12,394
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
TheeAprilFool
Kumbhakarna
15
3 / 7 / 3
10,131
440
5,478
22,801
16,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
iJustSwung
Sun Wukong
19
2 / 8 / 0
12,159
529
9,497
20,025
16,873
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 7 / 1
10,005
435
6,775
13,459
4,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
TiamatSetPersephoneAthenaKing Arthur

VS

Bans
GilgameshAnhurDanzaburouCerberusIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 7
14,053
611
19,218
19,805
20,423
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
MeiaDaGucci
Chernobog
20
7 / 1 / 10
13,224
575
15,614
21,910
9,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 2 / 5
13,306
579
12,301
17,523
8,481
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 2 / 7
12,842
558
13,341
12,542
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Baron Samedi
tybaltc
Baron Samedi
16
1 / 4 / 9
11,037
480
8,149
11,901
11,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
10
Kills
30
30
Deaths
10
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chiron
ItsW1zard
Chiron
3
3
5
1.83
W
10
1
7
13.5
W
Chernobog
MeiaDaGucci
Chernobog
7
1
10
12
L
Merlin
1
5
3
0.5
L
Kumbhakarna
TheeAprilFool
Kumbhakarna
3
7
3
0.64
W
6
2
5
4.25
L
Sun Wukong
iJustSwung
Sun Wukong
2
8
0
0.25
W
6
2
7
4.75
W
Baron Samedi
tybaltc
Baron Samedi
1
4
9
1.38
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,569
Damage
68,623
85,947
Taken
83,681
48,672
Mitigated
54,081
21,107
Healing
30,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
ItsW1zard
Chiron
18,395
7,180
1,156
7,214
17,268
6,185
912
2,990
14,196
0
101,177
W
19,218
4,092
0
7,639
19,805
20,423
0
5,008
14,797
0
82,363
W
Chernobog
MeiaDaGucci
Chernobog
15,614
10,722
0
12,506
21,910
9,385
6,554
4,233
17,677
0
122,108
L
Merlin
12,424
257
0
1,003
12,394
4,253
0
4,018
8,126
68,094
0
L
Kumbhakarna
TheeAprilFool
Kumbhakarna
5,478
591
0
4,479
22,801
16,765
0
10,557
11,858
24,855
0
W
12,301
6,573
0
170
17,523
8,481
998
5,854
11,669
0
118,832
L
Sun Wukong
iJustSwung
Sun Wukong
9,497
3,120
0
4,297
20,025
16,873
276
1,633
18,314
0
87,853
W
13,341
819
338
4,840
12,542
4,515
1,516
4,446
8,096
85,023
0
W
Baron Samedi
tybaltc
Baron Samedi
8,149
391
1,743
3,481
11,901
11,277
664
5,136
6,765
45,404
0
L
6,775
270
0
2,958
13,459
4,596
0
1,422
11,963
83,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,341
Gold Earned
64,462
652
Minions Killed
741
0
Camps Cleared
0
2,094,115
Distance Traveled
2,304,180
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,917
518
174
8
0
418,060
3
W
Fenrir
14,053
611
159
7
0
470,335
0
W
Chernobog
13,224
575
177
8
0
466,830
9
L
Merlin
10,129
440
134
6
0
416,163
12
L
Kumbhakarna
10,131
440
38
2
0
414,793
6
W
Awilix
13,306
579
170
7
0
524,192
0
L
Sun Wukong
12,159
529
175
8
0
419,020
1
W
Agni
12,842
558
156
7
0
454,008
9
W
Baron Samedi
11,037
480
79
3
0
388,815
0
L
He Bo
10,005
435
131
6
0
426,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role