Player Matchup

Ao Kuang
Ao Kuang
BLOODmonkey6969
Ao Kuang
Level 147
God Stats
4W - 2L
1,847 SR
Queue Stats
210W - 206L
1,548 Elo+
Party 2
Anhur
Anhur
Kontruhband
Anhur
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 145L
1,534 Elo+
Party 2
Fenrir
Fenrir
NeuroLogiq
Fenrir
Level 87
God Stats
16W - 8L
1,561 SR
Queue Stats
213W - 202L
1,529 Elo+
Party 2
Team Averages
Level 126
1,636 SR
1,537 Elo+

VS

Team Averages
Level 134
1,841 SR
1,654 Elo+
Medusa
Medusa
Bl4ze87
Medusa
Level 100
God Stats
0W - 2L
1,719 SR
Queue Stats
40W - 30L
1,868 Elo+
Party 1
Ymir
Ymir
SicK SkOp3 LMS
Ymir
Level 146
God Stats
12W - 6L
2,029 SR
Queue Stats
468W - 356L
1,571 Elo+
Party 1
Baron Samedi
Baron Samedi
Xx Torch xX
Baron Samedi
Level 156
God Stats
39W - 25L
1,773 SR
Queue Stats
315W - 277L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
7 / 11 / 8
12,864
715
18,782
23,315
11,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 7 / 9
11,901
661
9,791
17,127
6,796
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
NeuroLogiq
Fenrir
18
9 / 2 / 6
13,060
726
14,313
16,392
9,867
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bl4ze87
Medusa
16
7 / 8 / 8
12,957
720
13,825
14,884
4,866
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 7 / 12
13,134
730
12,400
23,093
22,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Xx Torch xX
Baron Samedi
15
8 / 4 / 8
12,437
691
15,616
17,110
7,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
48
19
Kills
20
20
Deaths
19
23
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
7
11
8
1
L
Medusa
Bl4ze87
Medusa
7
8
8
1.38
W
3
7
9
1.07
W
Fenrir
NeuroLogiq
Fenrir
9
2
6
6
L
5
7
12
1.57
L
Baron Samedi
Xx Torch xX
Baron Samedi
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,886
Damage
41,841
56,834
Taken
55,087
28,633
Mitigated
34,710
8,440
Healing
17,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
18,782
6,440
0
6,709
23,315
11,970
690
12,065
11,250
44,506
0
L
Medusa
Bl4ze87
Medusa
13,825
5,225
966
1,752
14,884
4,866
1,161
7,162
7,722
0
41,753
W
9,791
3,721
0
500
17,127
6,796
1,859
8,677
8,450
0
67,294
W
Fenrir
NeuroLogiq
Fenrir
14,313
2,522
0
1,231
16,392
9,867
382
7,274
9,118
0
32,878
L
12,400
2,464
1,182
5,050
23,093
22,595
96
5,572
17,521
29,345
0
L
Baron Samedi
Xx Torch xX
Baron Samedi
15,616
1,023
2,789
5,388
17,110
7,249
792
6,048
11,062
45,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,825
Gold Earned
38,528
151
Minions Killed
144
0
Camps Cleared
0
876,783
Distance Traveled
840,710
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,864
715
30
2
0
259,574
3
L
Medusa
12,957
720
60
3
0
284,116
1
W
Anhur
11,901
661
92
5
0
258,379
0
W
Fenrir
13,060
726
29
2
0
358,830
2
L
Ymir
13,134
730
35
2
0
261,259
2
L
Baron Samedi
12,437
691
49
3
0
295,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role