Player Matchup

Cthulhu
Cthulhu
AmINervous
Cthulhu
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,624 Elo+
Party 1
Discordia
Discordia
Famfyni
Discordia
Level 63
God Stats
1W - 0L
1,770 SR
Queue Stats
4W - 0L
1,861 Elo+
Party 1
Ullr
Ullr
uwu Shawtyyy
Ullr
Level 121
God Stats
6W - 5L
1,909 SR
Queue Stats
8W - 8L
1,697 Elo+
Party 1
Team Averages
Level 101
1,726 SR
1,727 Elo+

VS

Team Averages
Level 113
1,613 SR
1,526 Elo+
Medusa
Medusa
Nohxx
Medusa
Level 104
God Stats
3W - 5L
1,646 SR
Queue Stats
5W - 9L
1,625 Elo+
Solo
Bacchus
Bacchus
SL xSCORPIONx
Bacchus
Level 120
God Stats
20W - 11L
1,595 SR
Queue Stats
341W - 436L
1,476 Elo+
Party 2
Zeus
Zeus
therealgamer010
Zeus
Level 115
God Stats
12W - 10L
1,598 SR
Queue Stats
294W - 368L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AmINervous
Cthulhu
17
8 / 4 / 12
13,279
738
12,279
20,991
23,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Discordia
Famfyni
Discordia
14
0 / 8 / 13
10,945
608
10,812
12,068
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
16 / 5 / 6
14,492
805
21,448
16,703
6,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Nohxx
Medusa
16
5 / 8 / 6
12,076
671
13,786
19,668
6,532
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
16
8 / 6 / 5
12,664
704
12,803
18,156
23,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 10 / 5
11,553
642
14,836
14,086
4,501
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
24
Kills
17
17
Deaths
24
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AmINervous
Cthulhu
8
4
12
3.5
W
Discordia
Famfyni
Discordia
0
8
13
0.81
L
Medusa
Nohxx
Medusa
5
8
6
1
L
Bacchus
8
6
5
1.75
L
4
10
5
0.65
W
16
5
6
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,539
Damage
41,425
49,762
Taken
51,910
34,479
Mitigated
34,033
7,477
Healing
3,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AmINervous
Cthulhu
12,279
1,190
25
4,870
20,991
23,241
93
10,369
10,622
30,476
0
W
Discordia
Famfyni
Discordia
10,812
613
0
310
12,068
4,339
90
6,571
5,497
27,549
0
L
Medusa
Nohxx
Medusa
13,786
5,853
0
1,524
19,668
6,532
918
7,906
11,232
0
55,715
L
Bacchus
12,803
1,236
402
486
18,156
23,000
228
7,518
9,577
26,160
0
L
14,836
1,549
0
1,276
14,086
4,501
0
5,652
8,010
37,446
0
W
21,448
10,315
0
2,272
16,703
6,899
2,063
10,699
6,004
0
72,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,716
Gold Earned
36,293
174
Minions Killed
158
0
Camps Cleared
0
931,995
Distance Traveled
801,085
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,279
738
43
2
0
324,918
3
W
Discordia
10,945
608
26
1
0
292,860
0
L
Medusa
12,076
671
94
5
0
302,082
0
L
Bacchus
12,664
704
15
1
0
329,813
0
L
Zeus
11,553
642
49
3
0
169,190
0
W
Ullr
14,492
805
105
6
0
314,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role