Player Matchup

Bellona
Bellona
 
Bellona
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Deeehts
Morgan Le Fay
Level 24
God Stats
23W - 8L
1,883 SR
Queue Stats
147W - 79L
1,817 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
IlYoPierrelI
Ah Muzen Cab
Level 27
God Stats
1W - 1L
1,885 SR
Queue Stats
36W - 11L
1,834 Elo+
Solo
Cerberus
Cerberus
Isukumirrodiya33
Cerberus
Level 8
God Stats
7W - 7L
1,058 SR
Queue Stats
9W - 11L
1,697 Elo+
Solo
Nemesis
Nemesis
Slide_exe1237
Nemesis
Level 27
God Stats
21W - 28L
1,435 SR
Queue Stats
177W - 203L
1,526 Elo+
Solo
Team Averages
Level 20
1,552 SR
1,675 Elo+

VS

Team Averages
Level 19
1,716 SR
1,693 Elo+
Amaterasu
Amaterasu
Amakamsu
Amaterasu
Level 4
God Stats
7W - 3L
1,859 SR
Queue Stats
7W - 3L
1,837 Elo+
Solo
Pele
Pele
Cobij33
Pele
Level 8
God Stats
18W - 19L
1,730 SR
Queue Stats
151W - 126L
1,736 Elo+
Solo
Merlin
Merlin
DampGranny69
Merlin
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 27L
1,671 Elo+
Solo
Hachiman
Hachiman
SnrDinoSnore
Hachiman
Level 25
God Stats
1W - 0L
1,678 SR
Queue Stats
53W - 35L
1,641 Elo+
Solo
Athena
Athena
iPark_-
Athena
Level 28
God Stats
5W - 1L
1,813 SR
Queue Stats
138W - 116L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
4 / 1 / 0
10,647
532
11,002
17,277
11,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Deeehts
Morgan Le Fay
17
2 / 5 / 0
10,888
544
21,786
15,913
6,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
IlYoPierrelI
Ah Muzen Cab
20
4 / 3 / 2
12,705
635
17,683
17,103
7,709
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

5
0 / 1 / 0
6,171
309
775
3,266
1,117
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
14
0 / 5 / 4
8,457
423
5,472
13,792
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Amakamsu
Amaterasu
18
3 / 2 / 2
11,068
553
9,023
25,235
15,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
Cobij33
Pele
20
8 / 1 / 3
12,384
619
12,650
16,883
6,915
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
17
1 / 2 / 6
10,330
517
9,838
11,529
5,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
SnrDinoSnore
Hachiman
19
1 / 4 / 2
12,139
607
7,773
14,960
4,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
iPark_-
Athena
15
2 / 1 / 4
10,220
511
5,810
15,681
14,840
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
10
Kills
15
15
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
1
0
4
W
Amaterasu
Amakamsu
Amaterasu
3
2
2
2
W
Pele
Cobij33
Pele
8
1
3
9.5
W
Merlin
1
2
6
2
L
Morgan Le Fay
Deeehts
Morgan Le Fay
2
5
0
0.4
L
Ah Muzen Cab
IlYoPierrelI
Ah Muzen Cab
4
3
2
1.67
L
0
1
0
0
L
Nemesis
0
5
4
0.4
W
Hachiman
SnrDinoSnore
Hachiman
1
4
2
0.5
W
Athena
iPark_-
Athena
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,718
Damage
45,094
67,351
Taken
84,288
31,338
Mitigated
47,688
26,144
Healing
33,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
11,002
3,626
0
8,421
17,277
11,684
352
6,315
10,790
0
78,767
W
Amaterasu
Amakamsu
Amaterasu
9,023
2,724
0
15,940
25,235
15,942
624
17,596
7,639
0
68,292
W
Pele
Cobij33
Pele
12,650
4,107
0
6,462
16,883
6,915
533
3,196
13,687
0
97,770
W
Merlin
9,838
304
0
2,791
11,529
5,135
0
0
11,529
82,543
0
L
Morgan Le Fay
Deeehts
Morgan Le Fay
21,786
2,378
0
6,135
15,913
6,573
0
751
15,162
83,959
0
L
Ah Muzen Cab
IlYoPierrelI
Ah Muzen Cab
17,683
7,575
0
7,739
17,103
7,709
3,281
1,901
15,122
0
130,376
L
775
146
0
236
3,266
1,117
0
463
2,803
5,237
0
L
Nemesis
5,472
1,724
0
3,613
13,792
4,255
233
6,218
7,574
0
37,932
W
Hachiman
SnrDinoSnore
Hachiman
7,773
5,031
0
5,594
14,960
4,856
718
0
14,960
0
93,172
W
Athena
iPark_-
Athena
5,810
1,575
1,070
1,798
15,681
14,840
0
1,769
13,912
35,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,868
Gold Earned
56,141
587
Minions Killed
705
0
Camps Cleared
0
1,655,319
Distance Traveled
2,061,613
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,647
532
150
8
0
412,389
1
W
Amaterasu
11,068
553
133
7
0
435,125
2
W
Pele
12,384
619
168
8
0
478,670
0
W
Merlin
10,330
517
136
7
0
374,506
6
L
Morgan Le Fay
10,888
544
144
7
0
340,270
5
L
Ah Muzen Cab
12,705
635
224
11
0
369,860
3
L
Cerberus
6,171
309
6
0
0
106,815
1
L
Nemesis
8,457
423
63
3
0
425,985
1
W
Hachiman
12,139
607
203
10
0
335,351
4
W
Athena
10,220
511
65
3
0
437,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role