Player Matchup

Baron Samedi
Baron Samedi
ChopemUp
Baron Samedi
Level 124
God Stats
8W - 8L
1,589 SR
Queue Stats
164W - 191L
1,498 Elo+
Party 2
Ganesha
Ganesha
MyBussiScreamin
Ganesha
Level 41
God Stats
1W - 5L
1,333 SR
Queue Stats
119W - 155L
1,468 Elo+
Party 2
Achilles
Achilles
Poochiepie
Achilles
Level 47
God Stats
20W - 28L
1,420 SR
Queue Stats
285W - 319L
1,429 Elo+
Solo
Apollo
Apollo
Reilly128
Apollo
Level 105
God Stats
6W - 5L
1,608 SR
Queue Stats
72W - 98L
1,502 Elo+
Party 2
Gilgamesh
Gilgamesh
godofwar980
Gilgamesh
Level 118
God Stats
18W - 19L
1,468 SR
Queue Stats
198W - 274L
1,465 Elo+
Party 2
Team Averages
Level 87
1,483 SR
1,472 Elo+

VS

Team Averages
Level 59
1,586 SR
1,527 Elo+
Vulcan
Vulcan
DaddyLongSchmog
Vulcan
Level 80
God Stats
15W - 8L
1,626 SR
Queue Stats
314W - 289L
1,551 Elo+
Party 1
Guan Yu
Guan Yu
MyFaceYourBooty
Guan Yu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 29L
1,515 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Overpo
Ah Muzen Cab
Level 41
God Stats
1W - 0L
1,666 SR
Queue Stats
119W - 94L
1,588 Elo+
Solo
Khepri
Khepri
Reallyfungi
Khepri
Level 127
God Stats
25W - 17L
1,627 SR
Queue Stats
648W - 614L
1,460 Elo+
Party 3
Loki
Loki
WillZenjii
Loki
Level 27
God Stats
9W - 10L
1,510 SR
Queue Stats
87W - 89L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChopemUp
Baron Samedi
16
2 / 3 / 4
9,224
543
7,224
9,771
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 4
7,502
441
6,402
11,988
7,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Poochiepie
Achilles
12
1 / 7 / 5
7,440
438
5,429
17,411
5,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Reilly128
Apollo
13
0 / 4 / 0
8,027
472
2,842
10,750
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
godofwar980
Gilgamesh
16
9 / 4 / 1
11,122
654
10,250
15,550
9,244
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 4
9,820
578
13,309
9,724
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 6 / 2
9,180
540
5,928
12,982
7,937
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
Overpo
Ah Muzen Cab
18
10 / 0 / 2
10,520
619
18,755
7,209
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
14
2 / 2 / 10
9,170
539
4,325
9,453
6,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 2 / 2
8,761
515
3,127
10,958
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
12
Kills
24
24
Deaths
12
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ChopemUp
Baron Samedi
2
3
4
1.33
W
4
2
4
3
L
0
6
4
0.33
W
6
6
2
1.17
W
Ah Muzen Cab
Overpo
Ah Muzen Cab
10
0
2
11
L
Achilles
Poochiepie
Achilles
1
7
5
0.5
W
Khepri
2
2
10
3.5
L
Apollo
Reilly128
Apollo
0
4
0
0
W
2
2
2
1.5
L
Gilgamesh
godofwar980
Gilgamesh
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,147
Damage
45,444
65,470
Taken
50,326
30,326
Mitigated
25,433
17,800
Healing
19,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ChopemUp
Baron Samedi
7,224
162
319
2,306
9,771
4,160
111
5,236
4,535
61,106
0
W
13,309
2,751
0
2,872
9,724
3,738
0
4,241
4,968
71,850
0
L
6,402
204
0
1,854
11,988
7,875
0
4,143
7,845
24,855
0
W
5,928
1,650
169
3,224
12,982
7,937
428
3,359
9,491
0
35,861
W
Ah Muzen Cab
Overpo
Ah Muzen Cab
18,755
10,638
0
5,329
7,209
3,163
1,008
1,710
5,499
0
88,465
L
Achilles
Poochiepie
Achilles
5,429
1,508
0
5,591
17,411
5,736
0
3,975
13,436
0
38,788
W
Khepri
4,325
110
0
1,875
9,453
6,333
0
3,733
5,720
22,858
0
L
Apollo
Reilly128
Apollo
2,842
2,158
0
2,837
10,750
3,311
0
1,507
9,243
0
51,572
W
3,127
669
0
5,946
10,958
4,262
0
1,463
9,447
0
55,214
L
Gilgamesh
godofwar980
Gilgamesh
10,250
2,705
0
4,893
15,550
9,244
706
2,773
12,777
7,545
47,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,315
Gold Earned
47,451
468
Minions Killed
500
0
Camps Cleared
0
1,619,640
Distance Traveled
1,732,599
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,224
543
135
8
0
335,908
1
W
Vulcan
9,820
578
127
7
0
385,514
2
L
Ganesha
7,502
441
18
1
0
321,371
1
W
Guan Yu
9,180
540
89
5
0
314,480
1
W
Ah Muzen Cab
10,520
619
144
8
0
348,868
3
L
Achilles
7,440
438
72
4
0
316,019
0
W
Khepri
9,170
539
30
2
0
334,614
6
L
Apollo
8,027
472
146
9
0
313,144
4
W
Loki
8,761
515
110
6
0
349,123
4
L
Gilgamesh
11,122
654
97
6
0
333,198
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role