Player Matchup

Sobek
Sobek
Mewtwo259
Sobek
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 64L
1,448 Elo+
Solo
Neith
Neith
MuscularBridge4
Neith
Level 27
God Stats
0W - 1L
1,399 SR
Queue Stats
5W - 1L
1,954 Elo+
Party 1
Tiamat
Tiamat
UwUJohnson
Tiamat
Level 101
God Stats
0W - 1L
1,474 SR
Queue Stats
7W - 1L
1,928 Elo+
Party 1
Team Averages
Level 51
1,458 SR
1,777 Elo+

VS

Team Averages
Level 17
1,581 SR
1,618 Elo+
Cerberus
Cerberus
MayoMonkey
Cerberus
Level 22
God Stats
5W - 4L
1,742 SR
Queue Stats
24W - 17L
1,681 Elo+
Party 2
Scylla
Scylla
PREGOpuncher
Scylla
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,672 Elo+
Party 2
Cupid
Cupid
ivan1tsyber
Cupid
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mewtwo259
Sobek
19
5 / 5 / 7
15,434
643
11,850
25,865
30,994
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 10 / 9
13,552
565
11,192
16,451
4,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
UwUJohnson
Tiamat
20
8 / 5 / 6
15,693
654
15,812
13,756
5,454
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MayoMonkey
Cerberus
20
3 / 3 / 16
15,525
647
10,130
27,682
26,145
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
20
17 / 4 / 2
17,888
745
32,373
15,349
6,195
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 10 / 4
11,702
488
1,807
11,727
3,876
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
42
16
Kills
20
20
Deaths
17
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
MayoMonkey
Cerberus
3
3
16
3.67
L
Sobek
Mewtwo259
Sobek
5
5
7
1.7
L
3
10
9
0.75
W
Scylla
17
4
2
4.5
L
Tiamat
UwUJohnson
Tiamat
8
5
6
2.2
W
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,854
Damage
44,310
56,072
Taken
54,758
40,802
Mitigated
36,216
9,210
Healing
9,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
MayoMonkey
Cerberus
10,130
559
0
2,926
27,682
26,145
264
9,950
17,210
53,724
0
L
Sobek
Mewtwo259
Sobek
11,850
1,096
824
4,508
25,865
30,994
611
16,180
9,268
48,091
0
L
11,192
5,093
0
1,507
16,451
4,354
861
14,854
1,135
0
42,821
W
Scylla
32,373
2,866
0
4,662
15,349
6,195
1,741
8,774
6,298
114,396
0
L
Tiamat
UwUJohnson
Tiamat
15,812
534
0
2,371
13,756
5,454
512
10,385
3,166
64,687
0
W
1,807
1,423
990
1,328
11,727
3,876
180
7,749
3,588
0
13,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,679
Gold Earned
45,115
219
Minions Killed
233
0
Camps Cleared
0
1,199,648
Distance Traveled
1,186,488
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
15,525
647
76
3
0
448,389
5
L
Sobek
15,434
643
51
2
0
417,893
2
L
Neith
13,552
565
64
3
0
332,908
0
W
Scylla
17,888
745
139
6
0
432,291
2
L
Tiamat
15,693
654
104
4
0
448,847
3
W
Cupid
11,702
488
18
1
0
305,808
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role