Player Matchup

Cupid
Cupid
 
Cupid
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DeinOmega
Nemesis
Level 14
God Stats
4W - 0L
1,680 SR
Queue Stats
6W - 5L
1,564 Elo+
Solo
Sol
Sol
St0nedTom
Sol
Level 17
God Stats
2W - 1L
1,819 SR
Queue Stats
77W - 73L
1,548 Elo+
Solo
King Arthur
King Arthur
kiraflash
King Arthur
Level 16
God Stats
2W - 2L
1,243 SR
Queue Stats
32W - 34L
1,456 Elo+
Solo
Sobek
Sobek
wistful-cursor2
Sobek
Level 26
God Stats
5W - 0L
1,890 SR
Queue Stats
92W - 74L
1,645 Elo+
Solo
Team Averages
Level 16
1,626 SR
1,543 Elo+

VS

Team Averages
Level 23
1,464 SR
1,515 Elo+
Sol
Sol
Darkwarrior742
Sol
Level 29
God Stats
59W - 46L
1,500 SR
Queue Stats
414W - 434L
1,462 Elo+
Solo
Serqet
Serqet
FallAngel96
Serqet
Level 28
God Stats
9W - 6L
1,494 SR
Queue Stats
155W - 121L
1,612 Elo+
Solo
Ymir
Ymir
applepine_4
Ymir
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 32L
1,500 Elo+
Solo
Anubis
Anubis
cS complex cS
Anubis
Level 28
God Stats
7W - 6L
1,365 SR
Queue Stats
8W - 10L
1,535 Elo+
Solo
Artemis
Artemis
soulRippersil
Artemis
Level 11
God Stats
32W - 42L
1,459 SR
Queue Stats
43W - 49L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
4 / 0 / 0
5,694
569
3,843
4,507
1,062
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
DeinOmega
Nemesis
10
2 / 0 / 5
5,767
577
2,048
4,263
1,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 0 / 2
7,024
702
8,556
4,923
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
kiraflash
King Arthur
9
4 / 2 / 1
5,861
586
5,157
7,497
3,223
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 0 / 4
5,592
559
2,199
5,668
2,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,408
541
2,340
7,281
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Serqet
8
1 / 1 / 1
5,045
505
2,809
7,167
2,238
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

6
0 / 5 / 1
4,185
419
596
6,231
2,751
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 3 / 0
4,484
448
2,812
5,823
2,024
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
7
0 / 4 / 0
4,250
425
4,079
4,886
1,199
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
16
Kills
2
2
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
0
0
4
L
1
3
1
0.5
W
Nemesis
DeinOmega
Nemesis
2
0
5
4.5
L
Serqet
1
1
1
1.5
W
6
0
2
7
L
0
5
1
0.1
L
0
3
0
0
W
King Arthur
kiraflash
King Arthur
4
2
1
2.25
L
Artemis
0
4
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,803
Damage
12,636
26,858
Taken
31,388
9,226
Mitigated
9,987
12,318
Healing
7,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,843
2,797
151
2,906
4,507
1,062
0
0
4,363
0
30,118
L
2,340
1,208
0
3,554
7,281
1,775
0
4,243
2,692
24,793
0
W
Nemesis
DeinOmega
Nemesis
2,048
1,065
0
1,792
4,263
1,055
1,072
1,321
2,942
0
17,301
L
Serqet
2,809
537
0
2,668
7,167
2,238
0
2,158
4,961
0
12,139
W
8,556
3,145
0
2,498
4,923
1,347
1,213
1,687
2,950
38,351
0
L
596
212
0
0
6,231
2,751
0
773
5,432
6,162
0
L
2,812
50
0
502
5,823
2,024
0
1,800
3,983
21,168
0
W
King Arthur
kiraflash
King Arthur
5,157
590
0
1,055
7,497
3,223
0
2,740
4,655
0
27,198
L
Artemis
4,079
1,972
0
666
4,886
1,199
0
1,321
3,565
0
16,993
W
2,199
290
0
3,916
5,668
2,539
0
0
5,668
16,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,938
Gold Earned
23,372
269
Minions Killed
168
0
Camps Cleared
0
913,066
Distance Traveled
811,080
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,694
569
59
6
0
178,471
3
L
Sol
5,408
541
55
6
0
151,014
1
W
Nemesis
5,767
577
38
4
0
202,514
3
L
Serqet
5,045
505
24
2
0
214,797
2
W
Sol
7,024
702
86
9
0
174,103
0
L
Ymir
4,185
419
13
1
0
162,278
0
L
Anubis
4,484
448
44
4
0
128,253
0
W
King Arthur
5,861
586
58
6
0
151,531
1
L
Artemis
4,250
425
32
3
0
154,738
1
W
Sobek
5,592
559
28
3
0
206,447
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role