Player Matchup

Ah Puch
Ah Puch
Akakiu
Ah Puch
Level 127
God Stats
3W - 3L
1,299 SR
Queue Stats
93W - 98L
1,507 Elo+
Party 1
Odin
Odin
Desertar
Odin
Level 155
God Stats
2W - 1L
1,513 SR
Queue Stats
50W - 58L
1,503 Elo+
Solo
Zeus
Zeus
KenpachiZarachi
Zeus
Level 129
God Stats
10W - 3L
1,748 SR
Queue Stats
53W - 52L
1,609 Elo+
Party 2
Neith
Neith
LidiaCasal
Neith
Level 67
God Stats
13W - 8L
1,622 SR
Queue Stats
70W - 55L
1,588 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Rafuuus
Kumbhakarna
Level 85
God Stats
17W - 14L
1,597 SR
Queue Stats
59W - 50L
1,556 Elo+
Party 1
Team Averages
Level 113
1,556 SR
1,553 Elo+

VS

Team Averages
Level 93
1,596 SR
1,569 Elo+
Chiron
Chiron
Dienchen
Chiron
Level 75
God Stats
12W - 13L
1,546 SR
Queue Stats
92W - 59L
1,605 Elo+
Party 3
Zeus
Zeus
MaxorCore
Zeus
Level 158
God Stats
69W - 54L
1,598 SR
Queue Stats
569W - 488L
1,543 Elo+
Party 3
Achilles
Achilles
Sypek06
Achilles
Level 68
God Stats
14W - 13L
1,670 SR
Queue Stats
157W - 141L
1,547 Elo+
Party 4
Sylvanus
Sylvanus
Wontrobianka
Sylvanus
Level 107
God Stats
23W - 23L
1,556 SR
Queue Stats
287W - 270L
1,577 Elo+
Party 4
Kukulkan
Kukulkan
hrnecek1cz
Kukulkan
Level 58
God Stats
4W - 6L
1,610 SR
Queue Stats
291W - 307L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Akakiu
Ah Puch
16
4 / 0 / 8
10,261
1,026
12,268
5,896
2,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Odin
15
3 / 3 / 9
9,479
948
6,461
10,219
11,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 1 / 10
9,202
920
15,157
6,645
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
16
3 / 0 / 5
9,566
957
5,172
6,539
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kumbhakarna
Rafuuus
Kumbhakarna
16
2 / 0 / 11
10,256
1,026
1,782
8,371
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

275

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dienchen
Chiron
15
0 / 5 / 3
8,640
864
3,264
12,061
4,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
14
0 / 2 / 2
8,463
846
15,262
5,667
2,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Sypek06
Achilles
15
3 / 3 / 0
9,324
932
6,338
12,365
12,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
Wontrobianka
Sylvanus
12
0 / 2 / 0
7,725
773
1,019
3,898
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
hrnecek1cz
Kukulkan
16
1 / 2 / 3
9,855
986
8,435
7,767
3,637
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
14
Kills
4
4
Deaths
14
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Akakiu
Ah Puch
4
0
8
8
W
Odin
3
3
9
2.5
L
Chiron
Dienchen
Chiron
0
5
3
0.3
W
2
1
10
7
W
Neith
3
0
5
5.5
L
Zeus
0
2
2
0.5
W
Kumbhakarna
Rafuuus
Kumbhakarna
2
0
11
7.5
L
Achilles
Sypek06
Achilles
3
3
0
1
L
Sylvanus
Wontrobianka
Sylvanus
0
2
0
0
L
Kukulkan
hrnecek1cz
Kukulkan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,840
Damage
34,318
37,670
Taken
41,758
26,372
Mitigated
27,059
6,059
Healing
3,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Akakiu
Ah Puch
12,268
162
0
2,978
5,896
2,287
0
3,942
1,954
28,300
0
W
Odin
6,461
2,502
0
0
10,219
11,157
0
5,860
4,359
0
14,918
L
Chiron
Dienchen
Chiron
3,264
695
201
1,373
12,061
4,407
0
9,081
2,704
0
16,056
W
15,157
250
0
552
6,645
2,613
0
4,452
2,193
25,396
0
W
Neith
5,172
3,583
0
1,659
6,539
2,602
0
5,882
657
0
47,078
L
Zeus
15,262
560
0
376
5,667
2,242
0
3,690
1,846
27,338
0
W
Kumbhakarna
Rafuuus
Kumbhakarna
1,782
115
0
870
8,371
7,713
0
4,580
3,791
2,886
0
L
Achilles
Sypek06
Achilles
6,338
790
0
177
12,365
12,879
0
6,969
5,060
0
8,905
L
Sylvanus
Wontrobianka
Sylvanus
1,019
104
294
353
3,898
3,894
0
2,989
881
2,023
0
L
Kukulkan
hrnecek1cz
Kukulkan
8,435
202
0
613
7,767
3,637
0
5,626
1,943
59,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,764
Gold Earned
44,007
203
Minions Killed
202
7
Camps Cleared
5
963,210
Distance Traveled
807,461
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,261
1,026
45
5
5
207,054
0
W
Odin
9,479
948
17
2
1
185,202
0
L
Chiron
8,640
864
41
4
1
167,739
0
W
Zeus
9,202
920
28
3
0
166,434
2
W
Neith
9,566
957
112
11
1
185,534
0
L
Zeus
8,463
846
33
3
2
198,669
0
W
Kumbhakarna
10,256
1,026
1
0
0
218,986
2
L
Achilles
9,324
932
7
1
2
202,732
0
L
Sylvanus
7,725
773
0
0
0
34,013
1
L
Kukulkan
9,855
986
121
12
0
204,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role