Player Matchup

Neith
Neith
 
Neith
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Lazr Hipoh
Ra
Level 51
God Stats
3W - 4L
1,382 SR
Queue Stats
206W - 182L
1,501 Elo+
Solo
Aphrodite
Aphrodite
Starzhai
Aphrodite
Level 126
God Stats
8W - 4L
1,637 SR
Queue Stats
181W - 186L
1,475 Elo+
Solo
Osiris
Osiris
mstang3767
Osiris
Level 97
God Stats
11W - 6L
1,155 SR
Queue Stats
160W - 148L
1,510 Elo+
Solo
Ymir
Ymir
v SHVRKY v
Ymir
Level 146
God Stats
23W - 23L
1,219 SR
Queue Stats
580W - 580L
1,488 Elo+
Solo
Team Averages
Level 100
1,378 SR
1,495 Elo+

VS

Team Averages
Level 84
1,539 SR
1,476 Elo+
Morgan Le Fay
Morgan Le Fay
Duffman49
Morgan Le Fay
Level 127
God Stats
44W - 38L
1,513 SR
Queue Stats
299W - 289L
1,455 Elo+
Solo
Cerberus
Cerberus
MeatyMacanut
Cerberus
Level 82
God Stats
12W - 11L
1,587 SR
Queue Stats
151W - 119L
1,532 Elo+
Party 1
Heimdallr
Heimdallr
PungentPeanut
Heimdallr
Level 69
God Stats
39W - 38L
1,530 SR
Queue Stats
127W - 119L
1,530 Elo+
Party 1
Fenrir
Fenrir
Soner Goon
Fenrir
Level 78
God Stats
10W - 5L
1,569 SR
Queue Stats
327W - 372L
1,437 Elo+
Party 2
Ymir
Ymir
SpaceOver
Ymir
Level 62
God Stats
11W - 10L
1,498 SR
Queue Stats
281W - 298L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 4 / 3
5,939
424
5,969
9,974
2,915
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 6 / 1
7,180
513
2,238
8,657
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Starzhai
Aphrodite
10
0 / 1 / 3
6,066
433
4,949
9,030
3,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
mstang3767
Osiris
14
5 / 1 / 0
7,522
537
7,973
11,707
8,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
1 / 3 / 2
6,953
497
6,583
11,903
5,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Duffman49
Morgan Le Fay
14
6 / 1 / 2
8,708
622
8,843
5,240
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
MeatyMacanut
Cerberus
13
0 / 2 / 2
7,373
527
5,561
9,896
6,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
PungentPeanut
Heimdallr
11
2 / 3 / 5
6,977
498
11,212
9,759
3,486
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Soner Goon
Fenrir
12
1 / 5 / 1
7,059
504
4,327
10,176
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Ymir
13
6 / 0 / 1
8,275
591
6,275
10,302
4,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
9
Kills
15
15
Deaths
11
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
3
0.63
W
Morgan Le Fay
Duffman49
Morgan Le Fay
6
1
2
7
L
2
6
1
0.42
W
Cerberus
MeatyMacanut
Cerberus
0
2
2
0.5
W
Heimdallr
PungentPeanut
Heimdallr
2
3
5
1.5
W
Fenrir
Soner Goon
Fenrir
1
5
1
0.3
W
Ymir
6
0
1
6.5
L
Aphrodite
Starzhai
Aphrodite
0
1
3
1.5
L
Osiris
mstang3767
Osiris
5
1
0
5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,712
Damage
36,218
51,271
Taken
45,373
22,772
Mitigated
20,464
15,953
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,969
1,496
0
3,882
9,974
2,915
0
2,349
7,625
0
25,103
W
Morgan Le Fay
Duffman49
Morgan Le Fay
8,843
549
0
322
5,240
1,982
0
2,189
3,051
48,994
0
L
2,238
0
51
1,455
8,657
2,766
35
6,053
2,210
38,599
0
W
Cerberus
MeatyMacanut
Cerberus
5,561
345
0
3,804
9,896
6,835
0
2,172
7,724
38,467
0
W
Heimdallr
PungentPeanut
Heimdallr
11,212
5,302
0
478
9,759
3,486
0
3,458
6,301
0
40,575
W
Fenrir
Soner Goon
Fenrir
4,327
1,061
0
3,702
10,176
3,486
0
1,893
8,283
0
40,278
W
Ymir
6,275
1,247
0
3,196
10,302
4,675
0
4,046
6,256
23,662
0
L
Aphrodite
Starzhai
Aphrodite
4,949
32
960
4,458
9,030
3,124
41
2,883
5,969
32,864
4,446
L
Osiris
mstang3767
Osiris
7,973
2,051
0
3,183
11,707
8,158
180
5,151
6,025
0
38,685
L
6,583
1,225
0
1,964
11,903
5,809
0
3,098
8,763
25,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,660
Gold Earned
38,392
289
Minions Killed
396
0
Camps Cleared
0
1,335,484
Distance Traveled
1,352,784
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,939
424
39
3
0
246,322
3
W
Morgan Le Fay
8,708
622
109
8
0
291,112
2
L
Ra
7,180
513
75
5
0
266,684
1
W
Cerberus
7,373
527
98
7
0
255,393
8
W
Heimdallr
6,977
498
60
4
0
259,704
5
W
Fenrir
7,059
504
90
6
0
292,530
2
W
Ymir
8,275
591
39
3
0
254,045
3
L
Aphrodite
6,066
433
65
5
0
282,503
0
L
Osiris
7,522
537
74
5
0
271,453
1
L
Ymir
6,953
497
36
3
0
268,522
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role