Player Matchup

Danzaburou
Danzaburou
Dragonik60
Danzaburou
Level 7
God Stats
7W - 3L
1,514 SR
Queue Stats
108W - 118L
1,680 Elo+
Solo
Ra
Ra
IplayMyRole
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,518 Elo+
Party 2
Ymir
Ymir
sammylil11
Ymir
Level 26
God Stats
20W - 8L
1,665 SR
Queue Stats
70W - 62L
1,424 Elo+
Party 2
Team Averages
Level 20
1,559 SR
1,541 Elo+

VS

Team Averages
Level 36
1,461 SR
1,321 Elo+
Rama
Rama
Butteroni
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 106L
1,262 Elo+
Party 1
Medusa
Medusa
SoftAnarchistTTV
Medusa
Level 44
God Stats
2W - 4L
1,356 SR
Queue Stats
64W - 90L
1,353 Elo+
Party 1
Cerberus
Cerberus
Thetokengayone
Cerberus
Level 34
God Stats
6W - 5L
1,528 SR
Queue Stats
60W - 105L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragonik60
Danzaburou
15
7 / 5 / 7
11,808
787
16,485
15,778
4,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
12 / 8 / 7
12,336
822
18,081
17,053
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 8 / 12
10,937
729
6,259
23,923
24,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
3 / 11 / 10
10,052
670
9,477
14,271
5,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 6 / 11
11,266
751
16,398
15,191
5,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
15
10 / 4 / 9
12,027
802
15,741
18,837
17,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
49
21
Kills
19
21
Deaths
21
26
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Rama
3
11
10
0.73
W
Danzaburou
Dragonik60
Danzaburou
7
5
7
2.1
W
12
8
7
1.94
L
6
6
11
1.92
L
Cerberus
10
4
9
3.63
W
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,825
Damage
41,616
56,754
Taken
48,299
35,032
Mitigated
29,034
12,778
Healing
5,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
9,477
7,329
0
0
14,271
5,361
118
7,828
6,443
0
25,512
W
Danzaburou
Dragonik60
Danzaburou
16,485
10,535
0
3,285
15,778
4,897
2,472
4,808
10,820
0
39,592
W
18,081
1,170
2,757
4,345
17,053
5,981
282
4,565
12,157
52,416
0
L
16,398
7,461
0
1,659
15,191
5,707
396
7,072
8,119
0
40,287
L
Cerberus
15,741
499
0
3,407
18,837
17,966
494
9,440
9,397
31,831
0
W
6,259
830
747
1,644
23,923
24,154
499
5,547
18,036
23,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,081
Gold Earned
33,345
141
Minions Killed
141
0
Camps Cleared
0
713,059
Distance Traveled
702,729
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,052
670
37
2
0
208,497
0
W
Danzaburou
11,808
787
43
3
0
252,135
2
W
Ra
12,336
822
60
4
0
231,151
2
L
Medusa
11,266
751
64
4
0
245,887
0
L
Cerberus
12,027
802
40
3
0
248,345
0
W
Ymir
10,937
729
38
3
0
229,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role